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155 lines
4.6 KiB
155 lines
4.6 KiB
7 years ago
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% Monster environment sty file
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\RequirePackage{fp}
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\RequirePackage{xstring}
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% Macro to print stats with autocomputed modifier
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% e.g. \stat{12} prints "12 (+1)"
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\newcommand{\stat}[1]{%
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\FPeval{\mod}{(#1 - 10)/2}%
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\FPifpos\mod%
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\FPeval{\mod}{clip(trunc(mod,0))}#1\ (+\mod)%
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\else%
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\FPeval{\mod}{clip(abs(trunc(mod-0.5,0)))}#1\ (\(-\)\mod)%
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\fi%
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}
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% Macro to print avarage dice based value
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% e.g. \dice{2d6+3} prints "10 (2d6 + 3)"
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\newcommand{\dice}[1]{%
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\StrSubstitute{#1}{ }{}[\DiceArg]% strip whitespaces
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\StrCut{\DiceArg}{d}\DiceNum\DiceSides% split string
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\StrCut{\DiceSides}{+}\DiceSides\DiceAddMod%
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\StrCut{\DiceSides}{-}\DiceSides\DiceSubMod%
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\FPeval{\DiceAvg}{(\DiceSides+1)/2*\DiceNum}% calculate avg roll
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\IfInteger{\DiceAddMod}{%
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\FPadd{\DiceAvg}{\DiceAvg}{\DiceAddMod}% add value
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\def\DiceMod{ + \DiceAddMod}%
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}{%
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\IfInteger{\DiceSubMod}{%
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\FPsub{\DiceAvg}{\DiceAvg}{\DiceSubMod}% subtract value
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\def\DiceMod{ \(-\) \DiceSubMod}%
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}{%
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\def\DiceMod{}%
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}%
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}%
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\FPtrunc{\DiceAvg}{\DiceAvg}{0}% round down
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\FPprint{\DiceAvg\ (\DiceNum d\DiceSides\DiceMod)}
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}
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% Monster box made to look like the Monster Manual NPC definitions
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\newtcolorbox{monsterboxnobg}[2][]{
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enhanced,
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frame hidden,
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before skip=7pt plus2pt,
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boxrule=0pt,
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breakable,
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boxsep=0.25ex,
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toptitle=3mm,
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left=2.5mm,
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right=2.15mm,
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arc=0mm,
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opacityback=0,
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colframe=titlered,
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fonttitle=\jebba@StatBlockTitleFont\color{titlered}\Large,
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fontupper=\jebba@StatBlockBodyFont,
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title=#2,
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after={\vspace{7pt plus 1pt}\noindent},
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#1
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}
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% new Monsterbox
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\newtcolorbox{monsterbox}[2][]{
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enhanced,
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frame hidden,
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before skip=7pt plus2pt,
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boxrule=0pt,
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breakable,
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boxsep=0.25ex,
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toptitle=3mm,
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left=2.5mm,
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right=2.15mm,
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arc=0mm,
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borderline north={4pt}{0pt}{titlered},
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borderline north={2.5pt}{0.75pt}{statblockribbon},
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borderline south={4pt}{0pt}{titlered},
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borderline south={2.5pt}{0.75pt}{statblockribbon},
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colback=statblockbg,
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colbacktitle=statblockbg,
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colframe=titlered,
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fonttitle=\jebba@StatBlockTitleFont\color{titlered}\Large,
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fontupper=\jebba@StatBlockBodyFont,
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title=#2,
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after={\vspace{7pt plus 1pt}\noindent},
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#1
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}
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% Define Monster subsection header style
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%\newcommand{\monstersection}[1]{\subsubsection*{#1}}
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\newcommand{\monstersection}[1]{
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{\par
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\color{titlered}\jebba@StatBlockSubtitleFont\large #1 \vspace{3pt}
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\titleline{\color{titlered}\titlerule[0.6pt]}
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\par\medskip}
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}
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\newenvironment{monsteraction}[1][\unskip]{\emph{\textbf{#1.}}}{\vspace{0.5em}}
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%
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% Macros for use within the monster environment
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%
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\newkeycommand\basics[armorclass=0, hitpoints=0, speed=0]{%
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\color{titlered}
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\textbf{\armorclassname} \commandkey{armorclass}\\
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\textbf{\hitpointsname} \commandkey{hitpoints}\\
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\textbf{\speedname} \commandkey{speed}\\
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}
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% Taubular enviornment for stats-block
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\newkeycommand\stats[STR=\stat{10},
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DEX=\stat{10},
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CON=\stat{10},
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INT=\stat{10},
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WIS=\stat{10},
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CHA=\stat{10}]{
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{\footnotesize
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\hspace*{-3.5pt}
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\resizebox{0.97\linewidth}{\height}{
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\begin{tabular}{cccccc}
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\rule{0pt}{3.7mm} %adds space between hline and table
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\textbf{\strstatname} & \textbf{\dexstatname} & \textbf{\constatname} & \textbf{\intstatname} & \textbf{\wisstatname} & \textbf{\chastatname}\\
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\commandkey{STR} & \commandkey{DEX} & \commandkey{CON} & \commandkey{INT} & \commandkey{WIS} & \commandkey{CHA}
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\end{tabular}
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}
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\\[0.4em] %adds space after table
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}
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}
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\newkeycommand\details[skills=,
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damageimmunities=,
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savingthrows=,
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conditionimmunities=,
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damageresistances=,
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damagevulnerabilities=,
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senses=---,
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languages=---,
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challenge=0]{%
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\ifcommandkey{savingthrows}
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{\textbf{\savesname} \commandkey{savingthrows}\\}{}
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\ifcommandkey{skills}
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{\textbf{\skillsname} \commandkey{skills}\\}{}
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\ifcommandkey{damagevulnerabilities}
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{\textbf{\dvulname} \commandkey{damagevulnerabilities}\\}{}
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\ifcommandkey{damageresistances}
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{\textbf{\dresname} \commandkey{damageresistances}\\}{}
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\ifcommandkey{damageimmunities}
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{\textbf{\dimmname} \commandkey{damageimmunities}\\}{}
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\ifcommandkey{conditionimmunities}
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{\textbf{\cimmname} \commandkey{conditionimmunities}\\}{}
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% These traits appear to always be present.
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{\textbf{\sensesname} \commandkey{senses}\\}
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{\textbf{\languagesname} \commandkey{languages}\\}
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{\textbf{\challengename} \commandkey{challenge}\\}
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\color{black}
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}
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