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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
/**
* Custom Status Screen bitmap
*
* Place this file in the root with your configuration files
* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
*/
//
// Status Screen Logo bitmap
//
#define STATUS_LOGO_Y 3
#define STATUS_LOGO_WIDTH 24
/**
* Made with Marlin Bitmap Converter
* http://marlinfw.org/tools/u8glib/converter.html
*
* This bitmap from the file '3dpc_tech_statusscreen.bmp'
*/
const unsigned char status_logo_bmp[] PROGMEM = {
B11111111,B11111111,B11111111,
B11111111,B00000000,B11111111,
B11111100,B00000000,B00111111,
B11110000,B00000000,B00001111,
B11100000,B00000000,B00000111,
B11100000,B00000000,B00000111,
B11000000,B00000000,B00000011,
B10011101,B11001110,B00110001,
B10010101,B10101111,B01101001,
B10010101,B10101101,B01101001,
B10000101,B10101101,B01100001,
B10001101,B10101111,B01100001,
B10010101,B10101100,B01100001,
B10010101,B10101100,B01101001,
B10010101,B10101100,B01101001,
B10011101,B11001100,B00110001,
B10000000,B00000000,B00000001,
B11000000,B00000001,B11111011,
B11100000,B00000000,B00000111,
B11100000,B00000000,B00000111,
B11110000,B00000000,B00001111,
B11111100,B00000000,B00111111,
B11111110,B01101100,B01111111,
B11111111,B11111111,B11111111
};
//
// Use default bitmaps
//
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
#if HOTENDS < 2
#define STATUS_LOGO_X 8
#define STATUS_HEATERS_X 40
#define STATUS_BED_X 72
#else
#define STATUS_LOGO_X 0
#define STATUS_HEATERS_X 32
#define STATUS_BED_X 80
#endif