|  |  |  | /**
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							|  |  |  |  * Marlin 3D Printer Firmware | 
					
						
							|  |  |  |  * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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							|  |  |  |  * | 
					
						
							|  |  |  |  * Based on Sprinter and grbl. | 
					
						
							|  |  |  |  * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  |  * it under the terms of the GNU General Public License as published by | 
					
						
							|  |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
					
						
							|  |  |  |  * (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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							|  |  |  |  * | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "Marlin.h"
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							|  |  |  | #if ENABLED(MESH_BED_LEVELING)
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							|  |  |  |   #define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X))/(MESH_NUM_X_POINTS - 1))
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							|  |  |  |   #define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y))/(MESH_NUM_Y_POINTS - 1))
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							|  |  |  |   class mesh_bed_leveling { | 
					
						
							|  |  |  |   public: | 
					
						
							|  |  |  |     bool active; | 
					
						
							|  |  |  |     float z_offset; | 
					
						
							|  |  |  |     float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS]; | 
					
						
							|  |  |  | 
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							|  |  |  |     mesh_bed_leveling(); | 
					
						
							|  |  |  | 
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							|  |  |  |     void reset(); | 
					
						
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							|  |  |  |     static FORCE_INLINE float get_x(int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; } | 
					
						
							|  |  |  |     static FORCE_INLINE float get_y(int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } | 
					
						
							|  |  |  |     void set_z(int8_t ix, int8_t iy, float z) { z_values[iy][ix] = z; } | 
					
						
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							|  |  |  |     inline void zigzag(int8_t index, int8_t &ix, int8_t &iy) { | 
					
						
							|  |  |  |       ix = index % (MESH_NUM_X_POINTS); | 
					
						
							|  |  |  |       iy = index / (MESH_NUM_X_POINTS); | 
					
						
							|  |  |  |       if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
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							|  |  |  |     } | 
					
						
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							|  |  |  |     void set_zigzag_z(int8_t index, float z) { | 
					
						
							|  |  |  |       int8_t ix, iy; | 
					
						
							|  |  |  |       zigzag(index, ix, iy); | 
					
						
							|  |  |  |       set_z(ix, iy, z); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     int8_t select_x_index(float x) { | 
					
						
							|  |  |  |       for (uint8_t i = MESH_NUM_X_POINTS; i--;) | 
					
						
							|  |  |  |         if (fabs(x - get_x(i)) <= (MESH_X_DIST) / 2) | 
					
						
							|  |  |  |           return i; | 
					
						
							|  |  |  |       return -1; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     int8_t select_y_index(float y) { | 
					
						
							|  |  |  |       for (uint8_t i = MESH_NUM_Y_POINTS; i--;) | 
					
						
							|  |  |  |         if (fabs(y - get_y(i)) <= (MESH_Y_DIST) / 2) | 
					
						
							|  |  |  |           return i; | 
					
						
							|  |  |  |       return -1; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     float calc_z0(float a0, float a1, float z1, float a2, float z2) { | 
					
						
							|  |  |  |       float delta_z = (z2 - z1) / (a2 - a1); | 
					
						
							|  |  |  |       float delta_a = a0 - a1; | 
					
						
							|  |  |  |       return z1 + delta_a * delta_z; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     float get_z(float x0, float y0) { | 
					
						
							|  |  |  |       int8_t x_index = select_x_index(x0); | 
					
						
							|  |  |  |       int8_t y_index = select_y_index(y0); | 
					
						
							|  |  |  |       if (x_index < 0 || y_index < 0) return z_offset; | 
					
						
							|  |  |  |       float z1 = calc_z0(x0, | 
					
						
							|  |  |  |                          get_x(x_index), z_values[y_index][x_index], | 
					
						
							|  |  |  |                          get_x(x_index + 1), z_values[y_index][x_index + 1]); | 
					
						
							|  |  |  |       float z2 = calc_z0(x0, | 
					
						
							|  |  |  |                          get_x(x_index), z_values[y_index + 1][x_index], | 
					
						
							|  |  |  |                          get_x(x_index + 1), z_values[y_index + 1][x_index + 1]); | 
					
						
							|  |  |  |       float z0 = calc_z0(y0, | 
					
						
							|  |  |  |                          get_y(y_index), z1, | 
					
						
							|  |  |  |                          get_y(y_index + 1), z2); | 
					
						
							|  |  |  |       return z0 + z_offset; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   }; | 
					
						
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							|  |  |  |   extern mesh_bed_leveling mbl; | 
					
						
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							|  |  |  | #endif  // MESH_BED_LEVELING
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