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								/**
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								 * Marlin 3D Printer Firmware
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								 * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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								 *
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								 * Based on Sprinter and grbl.
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								 * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 3 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 *
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								 */
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								#ifndef __CIRCULARQUEUE_H__
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								#define __CIRCULARQUEUE_H__
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								#include <Arduino.h>
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								/**
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								 * @brief   Circular Queue class
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								 * @details Implementation of the classic ring buffer data structure
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								 */
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								template<typename T, uint8_t N>
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								class CircularQueue {
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								  private:
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								    /**
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								     * @brief   Buffer structure
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								     * @details This structure consolidates all the overhead required to handle
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								     *          a circular queue such as the pointers and the buffer vector.
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								     */
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								    struct buffer_t {
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								      uint8_t head;
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								      uint8_t tail;
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								      uint8_t count;
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								      uint8_t size;
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								      T queue[N];
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								    } buffer;
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								  public:
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								    /**
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								     * @brief   Class constructor
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								     * @details This class requires two template parameters, T defines the type
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								     *          of item this queue will handle and N defines the maximum number of
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								     *          items that can be stored on the queue.
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								     */
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								    CircularQueue<T, N>() {
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								      this->buffer.size = N;
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								      this->buffer.count = this->buffer.head = this->buffer.tail = 0;
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								    }
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								    /**
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								     * @brief   Removes and returns a item from the queue
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								     * @details Removes the oldest item on the queue, pointed to by the
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								     *          buffer_t head field. The item is returned to the caller.
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								     * @return  type T item
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								     */
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								    T dequeue() {
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								      if (this->isEmpty()) return T();
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								      uint8_t index = this->buffer.head;
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								      --this->buffer.count;
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								      if (++this->buffer.head == this->buffer.size)
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								        this->buffer.head = 0;
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								      return this->buffer.queue[index];
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								    }
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								    /**
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								     * @brief   Adds an item to the queue
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								     * @details Adds an item to the queue on the location pointed by the buffer_t
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								     *          tail variable. Returns false if no queue space is available.
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								     * @param   item Item to be added to the queue
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								     * @return  true if the operation was successful
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								     */
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								    bool enqueue(T const &item) {
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								      if (this->isFull()) return false;
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								      this->buffer.queue[this->buffer.tail] = item;
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								      ++this->buffer.count;
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								      if (++this->buffer.tail == this->buffer.size)
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								        this->buffer.tail = 0;
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								      return true;
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								    }
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								    /**
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								     * @brief   Checks if the queue has no items
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								     * @details Returns true if there are no items on the queue, false otherwise.
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								     * @return  true if queue is empty
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								     */
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								    bool isEmpty() {
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								      return this->buffer.count == 0;
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								    }
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								    /**
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								     * @brief   Checks if the queue is full
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								     * @details Returns true if the queue is full, false otherwise.
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								     * @return  true if queue is full
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								     */
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								    bool isFull() {
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								      return this->buffer.count == this->buffer.size;
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								    }
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								    /**
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								     * @brief   Gets the queue size
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								     * @details Returns the maximum number of items a queue can have.
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								     * @return  the queue size
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								     */
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								    uint8_t size() {
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								      return this->buffer.size;
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								    }
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								    /**
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								     * @brief   Gets the next item from the queue without removing it
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								     * @details Returns the next item in the queue without removing it
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								     *          or updating the pointers.
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								     * @return  first item in the queue
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								     */
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								    T peek() {
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								      return this->buffer.queue[this->buffer.head];
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								    }
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								    /**
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								     * @brief Gets the number of items on the queue
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								     * @details Returns the current number of items stored on the queue.
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								     * @return number of items in the queue
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								     */
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								    uint8_t count() {
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								      return this->buffer.count;
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								    }
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								};
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								#endif
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