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					157 lines
				
				4.4 KiB
			
		
		
			
		
	
	
					157 lines
				
				4.4 KiB
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											13 years ago
										 
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								/*
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								  u8g_clip.c
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								  procedures for clipping
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								  taken over from procs in u8g_pb.c
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								  Universal 8bit Graphics Library
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								  Copyright (c) 2012, olikraus@gmail.com
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								  All rights reserved.
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								  Redistribution and use in source and binary forms, with or without modification, 
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								  are permitted provided that the following conditions are met:
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								  * Redistributions of source code must retain the above copyright notice, this list 
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								    of conditions and the following disclaimer.
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								  * Redistributions in binary form must reproduce the above copyright notice, this 
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								    list of conditions and the following disclaimer in the documentation and/or other 
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								    materials provided with the distribution.
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								  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
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								  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
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								  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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								  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
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								  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
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								  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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								  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
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								  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
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								  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
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								  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
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								  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
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								  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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								  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
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								  Notes
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								  This is one of the most critical parts of u8glib. It must be fast, but still reliable.
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								  Based on the intersection program (see tools folder), there is minimized version of
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								  the condition for the intersaction test:
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								    minimized version
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								    ---1----0 1             b1 <= a2 && b1 > b2
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								    -----1--0 1             b2 >= a1 && b1 > b2
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								    ---1-1--- 1             b1 <= a2 && b2 >= a1
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								  It includes the assumption, that a1 <= a2 is always true (correct, because
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								  a1, a2 are the page dimensions.
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								  The direct implementation of the above result is done in:
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								  uint8_t u8g_is_intersection_boolean(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
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								  However, this is slower than a decision tree version:  
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								  static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1) 
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								  Also suprising is, that he the macro implementation is slower than the inlined version.
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								  The decision tree is based on the expansion of the truth table.
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								*/
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								#include "u8g.h"
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								#ifdef __GNUC__
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								#define U8G_ALWAYS_INLINE __attribute__((always_inline))
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								#else
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								#define U8G_ALWAYS_INLINE
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								 #endif 
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								/*
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								  intersection assumptions:
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								    a1 <= a2 is always true    
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								    minimized version
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								    ---1----0 1             b1 <= a2 && b1 > b2
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								    -----1--0 1             b2 >= a1 && b1 > b2
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								    ---1-1--- 1             b1 <= a2 && b2 >= a1
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								  */
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								#ifdef OLD_CODE_WHICH_IS_TOO_SLOW
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								static uint8_t u8g_is_intersection_boolean(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)
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								{
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								  uint8_t c1, c2, c3, tmp;
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								  c1 = v0 <= a1;
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								  c2 = v1 >= a0;
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								  c3 = v0 > v1;
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								  tmp = c1;
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								  c1 &= c2;
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								  c2 &= c3;
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								  c3 &= tmp;
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								  c1 |= c2;
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								  c1 |= c3;
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								  return c1 & 1;
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								}
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								#endif
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								#define U8G_IS_INTERSECTION_MACRO(a0,a1,v0,v1) ((uint8_t)( (v0) <= (a1) ) ? ( ( (v1) >= (a0) ) ? ( 1 ) : ( (v0) > (v1) ) ) : ( ( (v1) >= (a0) ) ? ( (v0) > (v1) ) : ( 0 ) ))
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								static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1)  U8G_ALWAYS_INLINE;
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								static uint8_t u8g_is_intersection_decision_tree(u8g_uint_t a0, u8g_uint_t a1, u8g_uint_t v0, u8g_uint_t v1) 
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								{
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								  /* surprisingly the macro leads to larger code */
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								  /* return U8G_IS_INTERSECTION_MACRO(a0,a1,v0,v1); */
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								  if ( v0 <= a1 )
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								  {
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								    if ( v1 >= a0 )
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								    {
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								      return 1;
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								    }
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								    else
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								    {
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								      if ( v0 > v1 )
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								      {
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									return 1;
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								      }
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								      else
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								      {
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									return 0;
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								      }
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								    }
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								  }
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								  else
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								  {
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								    if ( v1 >= a0 )
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								    {
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								      if ( v0 > v1 )
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								      {
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									return 1;
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								      }
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								      else
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								      {
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									return 0;
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								      }
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								    }
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								    else
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								    {
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								      return 0;
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								    }
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								  }
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								}
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								uint8_t u8g_IsBBXIntersection(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h)
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								{
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								  register u8g_uint_t tmp;
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								  tmp = y;
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								  tmp += h;
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								  tmp--;
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								  if ( u8g_is_intersection_decision_tree(u8g->current_page.y0, u8g->current_page.y1, y, tmp) == 0 )
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								    return 0; 
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								  tmp = x;
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								  tmp += w;
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								  tmp--;
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								  return u8g_is_intersection_decision_tree(u8g->current_page.x0, u8g->current_page.x1, x, tmp);
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								}
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