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								#include "nozzle.h"
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								#include "Marlin.h"
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								#include "point_t.h"
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								/**
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								  * @brief Stroke clean pattern
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								  * @details Wipes the nozzle back and forth in a linear movement
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								  *
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								  * @param start point_t defining the starting point
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								  * @param end point_t defining the ending point
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								  * @param strokes number of strokes to execute
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								  */
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								void Nozzle::stroke(
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								  _UNUSED point_t const &start,
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								  _UNUSED point_t const &end,
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								  _UNUSED uint8_t const &strokes
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								) {
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								  #if ENABLED(NOZZLE_CLEAN_FEATURE)
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								    #if ENABLED(NOZZLE_CLEAN_GOBACK)
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								      // Store the current coords
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								      point_t const initial = {
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								        current_position[X_AXIS],
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								        current_position[Y_AXIS],
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								        current_position[Z_AXIS],
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								        current_position[E_AXIS]
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								      };
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								    #endif // NOZZLE_CLEAN_GOBACK
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								    // Move to the starting point
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								    do_blocking_move_to_xy(start.x, start.y);
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								    do_blocking_move_to_z(start.z);
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								    // Start the stroke pattern
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								    for (uint8_t i = 0; i < (strokes >>1); i++) {
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								      do_blocking_move_to_xy(end.x, end.y);
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								      do_blocking_move_to_xy(start.x, start.y);
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								    }
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								    #if ENABLED(NOZZLE_CLEAN_GOBACK)
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								      // Move the nozzle to the initial point
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								      do_blocking_move_to(initial.x, initial.y, initial.z);
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								    #endif // NOZZLE_CLEAN_GOBACK
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								  #endif // NOZZLE_CLEAN_FEATURE
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								}
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								/**
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								  * @brief Zig-zag clean pattern
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								  * @details Apply a zig-zag cleanning pattern
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								  *
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								  * @param start point_t defining the starting point
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								  * @param end point_t defining the ending point
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								  * @param strokes number of strokes to execute
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								  * @param objects number of objects to create
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								  */
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								void Nozzle::zigzag(
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								  _UNUSED point_t const &start,
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								  _UNUSED point_t const &end,
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								  _UNUSED uint8_t const &strokes,
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								  _UNUSED uint8_t const &objects
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								) {
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								  #if ENABLED(NOZZLE_CLEAN_FEATURE)
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								    const float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length, // [twice the] Amplitude
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								                P = (nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height) / (objects << 1); // Period
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								    // Don't allow impossible triangles
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								    if (A <= 0.0f || P <= 0.0f ) return;
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								    #if ENABLED(NOZZLE_CLEAN_GOBACK)
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								      // Store the current coords
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								      point_t const initial = {
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								        current_position[X_AXIS],
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								        current_position[Y_AXIS],
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								        current_position[Z_AXIS],
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								        current_position[E_AXIS]
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								      };
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								    #endif // NOZZLE_CLEAN_GOBACK
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								    for (uint8_t j = 0; j < strokes; j++) {
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								      for (uint8_t i = 0; i < (objects << 1); i++) {
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								        float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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								        float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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								        do_blocking_move_to_xy(x, y);
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								        if (i == 0) do_blocking_move_to_z(start.z);
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								      }
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								      for (int i = (objects << 1); i > -1; i--) {
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								        float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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								        float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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								        do_blocking_move_to_xy(x, y);
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								      }
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								    }
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								    #if ENABLED(NOZZLE_CLEAN_GOBACK)
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								      // Move the nozzle to the initial point
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								      do_blocking_move_to_z(initial.z);
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								      do_blocking_move_to_xy(initial.x, initial.y);
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								    #endif // NOZZLE_CLEAN_GOBACK
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								  #endif // NOZZLE_CLEAN_FEATURE
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								}
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								/**
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								  * @brief Circular clean pattern
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								  * @details Apply a circular cleaning pattern
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								  *
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								  * @param start point_t defining the middle of circle
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								  * @param strokes number of strokes to execute
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								  * @param radius radius of circle
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								  */
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								void Nozzle::circle(
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								  _UNUSED point_t const &start,
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								  _UNUSED point_t const &middle,
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								  _UNUSED uint8_t const &strokes,
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								  _UNUSED float const &radius
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								) {
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								  #if ENABLED(NOZZLE_CLEAN_FEATURE)
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								    if (strokes == 0) return;
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								    #if ENABLED(NOZZLE_CLEAN_GOBACK)
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								      // Store the current coords
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								      point_t const initial = {
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								        current_position[X_AXIS],
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								        current_position[Y_AXIS],
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								        current_position[Z_AXIS],
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								        current_position[E_AXIS]
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								      };
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								    #endif // NOZZLE_CLEAN_GOBACK
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								    if (start.z <= current_position[Z_AXIS]) {
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								      // Order of movement is pretty darn important here
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								      do_blocking_move_to_xy(start.x, start.y);
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								      do_blocking_move_to_z(start.z);
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								    }
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								    else {
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								      do_blocking_move_to_z(start.z);
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								      do_blocking_move_to_xy(start.x, start.y);
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								    }
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								    float x, y;
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								    for (uint8_t s = 0; s < strokes; s++) {
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								      for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++) {
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								        x = middle.x + sin((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
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								        y = middle.y + cos((M_2_PI / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius;
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								        do_blocking_move_to_xy(x, y);
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								      }
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							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Let's be safe
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    do_blocking_move_to_xy(start.x, start.y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    #if ENABLED(NOZZLE_CLEAN_GOBACK)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Move the nozzle to the initial point
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (start.z <= initial.z) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // As above order is important
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        do_blocking_move_to_z(initial.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        do_blocking_move_to_xy(initial.x, initial.y);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        do_blocking_move_to_xy(initial.x, initial.y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        do_blocking_move_to_z(initial.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    #endif // NOZZLE_CLEAN_GOBACK
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  #endif // NOZZLE_CLEAN_FEATURE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  * @brief Clean the nozzle
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  * @details Starts the selected clean procedure pattern
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  * @param pattern one of the available patterns
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  * @param argument depends on the cleaning pattern
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void Nozzle::clean(
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  _UNUSED uint8_t const &pattern,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  _UNUSED uint8_t const &strokes,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  _UNUSED float const &radius,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  _UNUSED uint8_t const &objects
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  #if ENABLED(NOZZLE_CLEAN_FEATURE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    #if ENABLED(DELTA)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (current_position[Z_AXIS] > delta_clip_start_height)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        do_blocking_move_to_z(delta_clip_start_height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    #endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    switch (pattern) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      case 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Nozzle::zigzag(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          NOZZLE_CLEAN_START_POINT,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          NOZZLE_CLEAN_END_POINT, strokes, objects);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      case 2:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Nozzle::circle(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          NOZZLE_CLEAN_START_POINT,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      default:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Nozzle::stroke(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          NOZZLE_CLEAN_START_POINT,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          NOZZLE_CLEAN_END_POINT, strokes);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  #endif // NOZZLE_CLEAN_FEATURE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void Nozzle::park(
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  _UNUSED uint8_t const &z_action
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  #if ENABLED(NOZZLE_PARK_FEATURE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float const z = current_position[Z_AXIS];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    point_t const park = NOZZLE_PARK_POINT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    switch(z_action) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      case 1: // force Z-park height
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        do_blocking_move_to_z(park.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      case 2: // Raise by Z-park height
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        do_blocking_move_to_z(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          (z + park.z > Z_MAX_POS) ? Z_MAX_POS : z + park.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      default: // Raise to Z-park height if lower
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (current_position[Z_AXIS] < park.z)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          do_blocking_move_to_z(park.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    do_blocking_move_to_xy(park.x, park.y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  #endif // NOZZLE_PARK_FEATURE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |