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								/**
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								 * Marlin 3D Printer Firmware
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								 * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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								 *
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								 * Based on Sprinter and grbl.
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								 * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 3 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 *
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								 */
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								#ifndef __BUZZER_H__
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								#define __BUZZER_H__
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								#include "types.h"
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								#include "fastio.h"
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								#include "circularqueue.h"
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								#include "temperature.h"
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								#include "MarlinConfig.h"
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								#define TONE_QUEUE_LENGTH 4
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								/**
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								 * @brief Tone structure
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								 * @details Simple abstraction of a tone based on a duration and a frequency.
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								 */
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								struct tone_t {
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								  uint16_t duration;
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								  uint16_t frequency;
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								};
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								/**
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								 * @brief Buzzer class
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								 */
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								class Buzzer {
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								  private:
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								    struct state_t {
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								      tone_t   tone;
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								      uint32_t endtime;
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								    } state;
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								  protected:
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								    CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;
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								    /**
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								     * @brief Inverts the sate of a digital PIN
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								     * @details This will invert the current state of an digital IO pin.
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								     */
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								    void invert() {
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								      TOGGLE(BEEPER_PIN);
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								    }
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								    /**
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								     * @brief Turn off a digital PIN
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								     * @details Alias of digitalWrite(PIN, LOW) using FastIO
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								     */
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								    void off() {
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								      WRITE(BEEPER_PIN, LOW);
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								    }
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								    /**
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								     * @brief Turn on a digital PIN
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								     * @details Alias of digitalWrite(PIN, HIGH) using FastIO
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								     */
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								    void on() {
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								      WRITE(BEEPER_PIN, HIGH);
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								    }
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								    /**
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								     * @brief Resets the state of the class
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								     * @details Brings the class state to a known one.
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								     */
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								    void reset() {
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								      this->off();
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								      this->state.endtime = 0;
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								    }
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								  public:
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								    /**
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								     * @brief Class constructor
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								     */
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								    Buzzer() {
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								      SET_OUTPUT(BEEPER_PIN);
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								      this->reset();
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								    }
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								    /**
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								     * @brief Add a tone to the queue
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								     * @details Adds a tone_t structure to the ring buffer, will block IO if the
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								     *          queue is full waiting for one slot to get available.
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								     *
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								     * @param duration Duration of the tone in milliseconds
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								     * @param frequency Frequency of the tone in hertz
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								     */
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								    void tone(const uint16_t &duration, const uint16_t &frequency = 0) {
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								      while (buffer.isFull()) {
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								        this->tick();
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								        thermalManager.manage_heater();
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								      }
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								      tone_t tone = { duration, frequency };
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								      this->buffer.enqueue(tone);
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								    }
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								    /**
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								     * @brief Loop function
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								     * @details This function should be called at loop, it will take care of
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								     *          playing the tones in the queue.
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								     */
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								    virtual void tick() {
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								      const millis_t now = millis();
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								      if (!this->state.endtime) {
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								        if (this->buffer.isEmpty()) return;
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								        this->state.tone = this->buffer.dequeue();
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								        this->state.endtime = now + this->state.tone.duration;
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								        if (this->state.tone.frequency > 0) {
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								          #if ENABLED(SPEAKER)
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								            CRITICAL_SECTION_START;
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								            ::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
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								            CRITICAL_SECTION_END;
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								          #else
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								            this->on();
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								          #endif
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								        }
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								      }
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								      else if (ELAPSED(now, this->state.endtime)) this->reset();
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								    }
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								};
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								extern Buzzer buzzer;
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								#endif
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