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/****************************************************************************
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* Written By Marcio Teixeira 2018 - Aleph Objects, Inc. *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* To view a copy of the GNU General Public License, go to the following *
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* location: <http://www.gnu.org/licenses/>. *
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****************************************************************************/
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/********************** VIRTUAL DISPATCH DATA TYPE ******************************/
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// True virtual classes are extremely expensive on the Arduino
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// as the compiler stores the virtual function tables in RAM.
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// We invent a data type called ScreenRef that gives us
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// polymorphism by mapping an ID to virtual methods on various
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// classes. This works by keeping a table in PROGMEM of pointers
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// to static methods.
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#define DECL_SCREEN(className) { \
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className::onStartup, \
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className::onEntry, \
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className::onExit, \
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className::onIdle, \
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className::onRefresh, \
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className::onTouchStart, \
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className::onTouchHeld, \
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className::onTouchEnd \
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}
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#define GET_METHOD(type, method) reinterpret_cast<method##_func_t*>(pgm_read_word_near(&functionTable[type].method##_ptr))
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#define SCREEN_TABLE PROGMEM const ScreenRef::table_t ScreenRef::functionTable[] =
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#define SCREEN_TABLE_POST const uint8_t ScreenRef::functionTableSize = sizeof(ScreenRef::functionTable)/sizeof(ScreenRef::functionTable[0]);
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class ScreenRef {
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protected:
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typedef void onStartup_func_t(void);
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typedef void onEntry_func_t(void);
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typedef void onExit_func_t(void);
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typedef void onIdle_func_t(void);
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typedef void onRefresh_func_t(void);
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typedef void onTouchStart_func_t(uint8_t);
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typedef void onTouchHeld_func_t(uint8_t);
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typedef void onTouchEnd_func_t(uint8_t);
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private:
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typedef struct {
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onStartup_func_t *onStartup_ptr;
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onEntry_func_t *onEntry_ptr;
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onExit_func_t *onExit_ptr;
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onIdle_func_t *onIdle_ptr;
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onRefresh_func_t *onRefresh_ptr;
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onTouchStart_func_t *onTouchStart_ptr;
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onTouchHeld_func_t *onTouchHeld_ptr;
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onTouchEnd_func_t *onTouchEnd_ptr;
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} table_t;
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uint8_t type = 0;
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static PROGMEM const table_t functionTable[];
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static const uint8_t functionTableSize;
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public:
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uint8_t getType() {return type;}
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void setType(uint8_t t) {
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type = t;
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}
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void setScreen(onEntry_func_t onRefresh_ptr) {
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for(uint8_t type = 0; type < functionTableSize; type++) {
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if(GET_METHOD(type, onRefresh) == onRefresh_ptr) {
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setType(type);
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#if defined(UI_FRAMEWORK_DEBUG)
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#if defined(SERIAL_PROTOCOLLNPAIR)
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SERIAL_PROTOCOLLNPAIR("New screen: ",type);
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#else
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Serial.print("New screen: ");
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Serial.println(type);
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#endif
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#endif
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return;
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}
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}
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#if defined(UI_FRAMEWORK_DEBUG)
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#if defined(SERIAL_PROTOCOLLNPAIR)
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SERIAL_PROTOCOLLNPAIR("Screen not found: ", (uint16_t) onRefresh_ptr);
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#else
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Serial.print("Screen not found: ");
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Serial.println((uint16_t) onRefresh_ptr, HEX);
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#endif
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#endif
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}
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void onStartup() {GET_METHOD(type, onStartup)();}
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void onEntry() {GET_METHOD(type, onEntry)();}
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void onExit() {GET_METHOD(type, onExit)();}
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void onIdle() {GET_METHOD(type, onIdle)();}
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void onRefresh() {GET_METHOD(type, onRefresh)();}
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void onTouchStart(uint8_t tag) {GET_METHOD(type, onTouchStart)(tag);}
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void onTouchHeld(uint8_t tag) {GET_METHOD(type, onTouchHeld)(tag);}
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void onTouchEnd(uint8_t tag) {GET_METHOD(type, onTouchEnd)(tag);}
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void initializeAll() {
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for(uint8_t type = 0; type < functionTableSize; type++) {
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GET_METHOD(type, onStartup)();
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}
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}
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};
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/********************** SCREEN STACK ******************************/
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// To conserve dynamic memory, the screen stack is hard-coded to
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// have four values, allowing a menu of up to four levels.
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class ScreenStack : public ScreenRef {
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private:
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uint8_t stack[4];
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public:
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void start() {
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initializeAll();
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onEntry();
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}
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void push() {
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stack[3] = stack[2];
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stack[2] = stack[1];
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stack[1] = stack[0];
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stack[0] = getType();
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}
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void pop() {
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setType(stack[0]);
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stack[0] = stack[1];
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stack[1] = stack[2];
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stack[2] = stack[3];
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stack[3] = 0;
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}
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void goTo(onEntry_func_t s) {
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push();
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onExit();
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setScreen(s);
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onEntry();
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}
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void goBack() {
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pop();
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onEntry();
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}
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uint8_t getScreen() {
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return getType();
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}
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} current_screen;
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/********************** BASE SCREEN CLASSS ******************************/
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/* UIScreen is the base class for all user interface screens.
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*/
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class UIScreen {
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public:
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static void onStartup() {}
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static void onEntry() {current_screen.onRefresh();}
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static void onExit() {}
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static void onIdle() {}
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static void onTouchStart(uint8_t) {}
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static void onTouchHeld(uint8_t) {}
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static void onTouchEnd(uint8_t) {}
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};
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#define GOTO_SCREEN(screen) current_screen.goTo(screen::onRefresh);
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#define GOTO_PREVIOUS() current_screen.goBack();
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