From 0b3243155109c9c946ddc818919efb9099aa9ff6 Mon Sep 17 00:00:00 2001 From: Scott Lahteine Date: Thu, 26 Mar 2015 16:20:23 -0700 Subject: [PATCH] Remove abs() from planeNormal.z --- Marlin/Marlin_main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Marlin/Marlin_main.cpp b/Marlin/Marlin_main.cpp index 36156a3d2..47a4a7908 100644 --- a/Marlin/Marlin_main.cpp +++ b/Marlin/Marlin_main.cpp @@ -1114,7 +1114,7 @@ static void set_bed_level_equation_3pts(float z_at_pt_1, float z_at_pt_2, float vector_3 from_2_to_1 = (pt1 - pt2).get_normal(); vector_3 from_2_to_3 = (pt3 - pt2).get_normal(); vector_3 planeNormal = vector_3::cross(from_2_to_1, from_2_to_3).get_normal(); - planeNormal = vector_3(planeNormal.x, planeNormal.y, abs(planeNormal.z)); + planeNormal = vector_3(planeNormal.x, planeNormal.y, planeNormal.z); plan_bed_level_matrix = matrix_3x3::create_look_at(planeNormal);