Merge pull request #1449 from AnHardt/LostInTranslation3

Solid improvements. Merging.
master
Scott Lahteine 10 years ago
commit 137ba7b590

@ -534,10 +534,9 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support
// Character based displays can have different extended charsets. If you see strange or missing characters on yours - try an other definition below.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // with better support for European languages. "ÄäÖöÜüß°"
//#define DISPLAY_CHARSET_DOGM // for full graphics display "ÄäÖÖÜÜß°"
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -540,10 +540,9 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//LCD and SD support
// Character based displays can have different extended charsets. If you see strange or missing characters on yours - try an other definition below.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // with better support for European languages. "ÄäÖöÜüß°"
//#define DISPLAY_CHARSET_DOGM // for full graphics display "ÄäÖÖÜÜß°"
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)

@ -544,6 +544,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
#define ABS_PREHEAT_FAN_SPEED 0 // Insert Value between 0 and 255
//LCD and SD support
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
//#define SDSUPPORT // Enable SD Card Support in Hardware Console

@ -537,6 +537,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
#define ABS_PREHEAT_FAN_SPEED 255 // Insert Value between 0 and 255
//LCD and SD support
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
//#define SDSUPPORT // Enable SD Card Support in Hardware Console

@ -538,6 +538,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
#define ABS_PREHEAT_FAN_SPEED 255 // Insert Value between 0 and 255
//LCD and SD support
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
#define SDSUPPORT // Enable SD Card Support in Hardware Console

@ -441,6 +441,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
#define ABS_PREHEAT_FAN_SPEED 255 // Insert Value between 0 and 255
//LCD and SD support
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
//#define SDSUPPORT // Enable SD Card Support in Hardware Console

@ -509,6 +509,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
#define ABS_PREHEAT_FAN_SPEED 255 // Insert Value between 0 and 255
//LCD and SD support
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
#define SDSUPPORT // Enable SD Card Support in Hardware Console

@ -523,6 +523,11 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
#define ABS_PREHEAT_FAN_SPEED 255 // Insert Value between 0 and 255
//LCD and SD support
// Character based displays can have different extended charsets.
#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
//#define ULTRA_LCD //general LCD support, also 16x2
//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
//#define SDSUPPORT // Enable SD Card Support in Hardware Console

@ -161,50 +161,48 @@
// LCD Menu Messages
#define STR_Ae "Ae" // No charset known now. Default will be overruled when we know.
#define STR_ae "ae"
#define STR_Oe "Oe"
#define STR_oe "oe"
#define STR_Ue "Ue"
#define STR_ue "ue"
#define STR_sz "ss"
#define STR_Deg ""
#define STR_THERMOMETER "\302"
#ifdef DISPLAY_CHARSET_DOGM
#define STR_Ae "\304" // U8glib
#define STR_ae "\344"
#define STR_Oe "\326"
#define STR_oe STR_Oe
#define STR_Ue "\334"
#define STR_ue STR_Ue
#define STR_sz "\337"
#define STR_Deg "\260"
// Add your own character. Reference: https://github.com/MarlinFirmware/Marlin/pull/1434 photos
// and https://www.sparkfun.com/datasheets/LCD/HD44780.pdf page 17-18
#ifdef DOGLCD
#define STR_Ae "\304" // 'Ä' U8glib
#define STR_ae "\344" // 'ä'
#define STR_Oe "\326" // 'Ö'
#define STR_oe STR_Oe // 'ö'
#define STR_Ue "\334" // 'Ü'
#define STR_ue STR_Ue // 'ü'
#define STR_sz "\337" // 'ß'
#define STR_h2 "\262" // '²'
#define STR_h3 "\263" // '³'
#define STR_Deg "\260" // '°'
#define STR_THERMOMETER "\377"
#else
#ifdef DISPLAY_CHARSET_HD44870_JAPAN // HD44870 ROM Code: A00 (Japan)
#define STR_ae "\xe1"
#define STR_Ae STR_ae
#define STR_oe "\357"
#define STR_Oe STR_oe
#define STR_ue "\365"
#define STR_Ue STR_ue
#define STR_sz "\342"
#define STR_h2 "2"
#define STR_h3 "3"
#define STR_Deg "\271"
#define STR_THERMOMETER "\002"
#endif
#ifdef DISPLAY_CHARSET_HD44870_WESTERN // HD44870 ROM Code: A02 (Western)
#define STR_Ae "\216"
#define STR_ae "\204"
#define STR_Oe "\211"
#define STR_oe "\204"
#define STR_Ue "\212"
#define STR_ue "\201"
#define STR_sz "\160"
#define STR_h2 "\262"
#define STR_h3 "\263"
#define STR_Deg "\337"
#define STR_THERMOMETER "\002"
#endif
#endif
#ifdef DISPLAY_CHARSET_HD44870_JAPAN // HD44870 ROM Code: A00 (Japan)
#define STR_ae "\xe1"
#define STR_Ae STR_ae
#define STR_oe "\357"
#define STR_Oe STR_oe
#define STR_ue "\365"
#define STR_Ue STR_ue
#define STR_sz "\342"
#define STR_Deg "\271"
#define STR_THERMOMETER "\302"
#endif
#ifdef DISPLAY_CHARSET_HD44870_WESTERN // HD44870 ROM Code: A02 (Western)
#define STR_Ae "\216"
#define STR_ae "\204"
#define STR_Oe "\211"
#define STR_oe "\204"
#define STR_Ue "\212"
#define STR_ue "\201"
#define STR_sz "\160"
#define STR_Deg "\337"
#define STR_THERMOMETER "\302"
#endif
/*
#define TESTSTRING000 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017"
#define TESTSTRING020 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037"

@ -75,7 +75,7 @@
#define MSG_TEMPERATURE "Temperatur"
#define MSG_MOTION "Bewegung"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_VOLUMETRIC_ENABLED "E in mm" STR_h3
#define MSG_FILAMENT_SIZE_EXTRUDER_0 "Filament D 1"
#define MSG_FILAMENT_SIZE_EXTRUDER_1 "Filament D 2"
#define MSG_FILAMENT_SIZE_EXTRUDER_2 "Filament D 3"

@ -46,9 +46,9 @@
#define MSG_FAN_SPEED "Fan speed"
#define MSG_FLOW "Flow"
#define MSG_CONTROL "Control"
#define MSG_MIN " \002 Min"
#define MSG_MAX " \002 Max"
#define MSG_FACTOR " \002 Fact"
#define MSG_MIN " " STR_THERMOMETER " Min"
#define MSG_MAX " " STR_THERMOMETER " Max"
#define MSG_FACTOR " " STR_THERMOMETER " Fact"
#define MSG_AUTOTEMP "Autotemp"
#define MSG_ON "On "
#define MSG_OFF "Off"
@ -76,7 +76,7 @@
#define MSG_TEMPERATURE "Temperature"
#define MSG_MOTION "Motion"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_VOLUMETRIC_ENABLED "E in mm" STR_h3
#define MSG_FILAMENT_SIZE_EXTRUDER_0 "Fil. Dia. 1"
#define MSG_FILAMENT_SIZE_EXTRUDER_1 "Fil. Dia. 2"
#define MSG_FILAMENT_SIZE_EXTRUDER_2 "Fil. Dia. 3"

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