Cast DELTA_PRINTABLE_RADIUS to float in sq()

Addressing #5625
master
Scott Lahteine 7 years ago
parent 1e4d4e5915
commit 1bc5be3bdf

@ -2937,7 +2937,7 @@ bool position_is_reachable(float target[XYZ]
return HYPOT2(dx - SCARA_OFFSET_X, dy - SCARA_OFFSET_Y) <= sq(L1 + L2);
#endif
#elif ENABLED(DELTA)
return HYPOT2(dx, dy) <= sq(DELTA_PRINTABLE_RADIUS);
return HYPOT2(dx, dy) <= sq((float)(DELTA_PRINTABLE_RADIUS));
#else
const float dz = RAW_Z_POSITION(target[Z_AXIS]);
return dx >= X_MIN_POS - 0.0001 && dx <= X_MAX_POS + 0.0001

@ -1554,7 +1554,7 @@ KeepDrawing:
// This assumes the center is 0,0
#if ENABLED(DELTA)
if (axis != Z_AXIS) {
max = sqrt(sq(DELTA_PRINTABLE_RADIUS) - sq(current_position[Y_AXIS - axis]));
max = sqrt(sq((float)(DELTA_PRINTABLE_RADIUS)) - sq(current_position[Y_AXIS - axis]));
min = -max;
}
#endif

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