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@ -570,7 +570,7 @@ void Planner::check_axes_activity() {
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#endif
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}
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void Planner::unapply_leveling(float &lx, float &ly, float &lz) {
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void Planner::unapply_leveling(float logical[XYZ]) {
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#if ENABLED(AUTO_BED_LEVELING_FEATURE)
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if (!abl_enabled) return;
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@ -579,26 +579,25 @@ void Planner::check_axes_activity() {
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#if ENABLED(MESH_BED_LEVELING)
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if (mbl.active())
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lz -= mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly));
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logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
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#elif ENABLED(AUTO_BED_LEVELING_LINEAR)
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matrix_3x3 inverse = matrix_3x3::transpose(bed_level_matrix);
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float dx = RAW_X_POSITION(lx) - (X_TILT_FULCRUM),
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dy = RAW_Y_POSITION(ly) - (Y_TILT_FULCRUM),
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dz = RAW_Z_POSITION(lz);
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float dx = RAW_X_POSITION(logical[X_AXIS]) - (X_TILT_FULCRUM),
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dy = RAW_Y_POSITION(logical[Y_AXIS]) - (Y_TILT_FULCRUM),
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dz = RAW_Z_POSITION(logical[Z_AXIS]);
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apply_rotation_xyz(inverse, dx, dy, dz);
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lx = LOGICAL_X_POSITION(dx + X_TILT_FULCRUM);
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ly = LOGICAL_Y_POSITION(dy + Y_TILT_FULCRUM);
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lz = LOGICAL_Z_POSITION(dz);
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logical[X_AXIS] = LOGICAL_X_POSITION(dx + X_TILT_FULCRUM);
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logical[Y_AXIS] = LOGICAL_Y_POSITION(dy + Y_TILT_FULCRUM);
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logical[Z_AXIS] = LOGICAL_Z_POSITION(dz);
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#elif ENABLED(AUTO_BED_LEVELING_NONLINEAR)
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float tmp[XYZ] = { lx, ly, 0 };
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lz -= nonlinear_z_offset(tmp);
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logical[Z_AXIS] -= nonlinear_z_offset(logical);
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#endif
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}
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