From 2b5faa61e2fcd345eb1b86136e40b465b9d208f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jo=C3=A3o=20Br=C3=A1zio?= Date: Fri, 29 Jul 2016 17:39:07 +0100 Subject: [PATCH] Consolidates Buzzer and Speaker into a single object --- Marlin/Marlin.h | 9 ++--- Marlin/Marlin_main.cpp | 4 --- Marlin/buzzer.h | 16 ++++++--- Marlin/speaker.h | 74 ------------------------------------------ 4 files changed, 14 insertions(+), 89 deletions(-) delete mode 100644 Marlin/speaker.h diff --git a/Marlin/Marlin.h b/Marlin/Marlin.h index ded8b1f50..b0fcbb78f 100644 --- a/Marlin/Marlin.h +++ b/Marlin/Marlin.h @@ -386,13 +386,8 @@ void calculate_volumetric_multipliers(); // Buzzer #if HAS_BUZZER - #if ENABLED(SPEAKER) - #include "speaker.h" - extern Speaker buzzer; - #else - #include "buzzer.h" - extern Buzzer buzzer; - #endif + #include "buzzer.h" + extern Buzzer buzzer; #endif /** diff --git a/Marlin/Marlin_main.cpp b/Marlin/Marlin_main.cpp index 777d91016..dc5f407aa 100644 --- a/Marlin/Marlin_main.cpp +++ b/Marlin/Marlin_main.cpp @@ -375,11 +375,7 @@ static millis_t stepper_inactive_time = (DEFAULT_STEPPER_DEACTIVE_TIME) * 1000UL // Buzzer #if HAS_BUZZER - #if ENABLED(SPEAKER) - Speaker buzzer; - #else Buzzer buzzer; - #endif #endif static uint8_t target_extruder; diff --git a/Marlin/buzzer.h b/Marlin/buzzer.h index e69116068..a398269d7 100644 --- a/Marlin/buzzer.h +++ b/Marlin/buzzer.h @@ -32,7 +32,6 @@ /** * @brief Tone structure * @details Simple abstraction of a tone based on a duration and a frequency. - * */ struct tone_t { uint16_t duration; @@ -116,14 +115,23 @@ class Buzzer { * playing the tones in the queue. */ virtual void tick() { + const millis_t now = millis(); + if (!this->state.endtime) { if (this->buffer.isEmpty()) return; this->state.tone = this->buffer.dequeue(); - this->state.endtime = millis() + this->state.tone.duration; - if (this->state.tone.frequency > 0) this->on(); + this->state.endtime = now + this->state.tone.duration; + + if (this->state.tone.frequency > 0) { + #if ENABLED(SPEAKER) + ::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration); + #else + this->on(); + #endif + } } - else if (ELAPSED(millis(), this->state.endtime)) this->reset(); + else if (ELAPSED(now, this->state.endtime)) this->reset(); } }; diff --git a/Marlin/speaker.h b/Marlin/speaker.h deleted file mode 100644 index 5f3b6362f..000000000 --- a/Marlin/speaker.h +++ /dev/null @@ -1,74 +0,0 @@ -/** - * Marlin 3D Printer Firmware - * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] - * - * Based on Sprinter and grbl. - * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * - */ - -#ifndef __SPEAKER_H__ -#define __SPEAKER_H__ - -#include "buzzer.h" - -class Speaker: public Buzzer { - private: - typedef Buzzer super; - - struct state_t { - tone_t tone; - millis_t next; - } state; - - protected: - /** - * @brief Resets the state of the class - * @details Brings the class state to a known one. - */ - void reset() { - super::reset(); - this->state.next = 0; - } - - public: - /** - * @brief Class constructor - */ - Speaker() { - this->reset(); - } - - /** - * @brief Loop function - * @details This function should be called at loop, it will take care of - * playing the tones in the queue. - */ - virtual void tick() { - const uint32_t now = millis(); - - if (now >= this->state.next) { - if (this->buffer.isEmpty()) return; - - this->reset(); - this->state.tone = this->buffer.dequeue(); - this->state.next = now + this->state.tone.duration; - ::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration); - } - } -}; - -#endif