Merge pull request #8687 from AnHardt/1_first_move_probing_homing

[1.1.x] Don't split first_move while homing or probing
master
Scott Lahteine 6 years ago committed by GitHub
commit 348e989a50
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GPG Key ID: 4AEE18F83AFDEB23

@ -1719,6 +1719,7 @@ static void setup_for_endstop_or_probe_move() {
saved_feedrate_percentage = feedrate_percentage;
feedrate_percentage = 100;
refresh_cmd_timeout();
planner.split_first_move = false;
}
static void clean_up_after_endstop_or_probe_move() {
@ -1728,6 +1729,7 @@ static void clean_up_after_endstop_or_probe_move() {
feedrate_mm_s = saved_feedrate_mm_s;
feedrate_percentage = saved_feedrate_percentage;
refresh_cmd_timeout();
planner.split_first_move = true;
}
#if HAS_BED_PROBE

@ -92,6 +92,8 @@ float Planner::max_feedrate_mm_s[XYZE_N], // Max speeds in mm per second
uint8_t Planner::last_extruder = 0; // Respond to extruder change
#endif
bool Planner::split_first_move = true;
int16_t Planner::flow_percentage[EXTRUDERS] = ARRAY_BY_EXTRUDERS1(100); // Extrusion factor for each extruder
float Planner::e_factor[EXTRUDERS], // The flow percentage and volumetric multiplier combine to scale E movement
@ -1433,8 +1435,8 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
if (DEBUGGING(DRYRUN))
position[E_AXIS] = target[E_AXIS];
// Always split the first move into one longer and one shorter move
if (!blocks_queued()) {
// Always split the first move into two (if not homing or probing)
if (!blocks_queued() && split_first_move) {
#define _BETWEEN(A) (position[A##_AXIS] + target[A##_AXIS]) >> 1
const int32_t between[XYZE] = { _BETWEEN(X), _BETWEEN(Y), _BETWEEN(Z), _BETWEEN(E) };
DISABLE_STEPPER_DRIVER_INTERRUPT();

@ -161,6 +161,7 @@ class Planner {
travel_acceleration, // Travel acceleration mm/s^2 DEFAULT ACCELERATION for all NON printing moves. M204 MXXXX
max_jerk[XYZE], // The largest speed change requiring no acceleration
min_travel_feedrate_mm_s;
static bool split_first_move;
#if HAS_LEVELING
static bool leveling_active; // Flag that bed leveling is enabled

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