Tweak to QUICK_HOME comment

master
Scott Lahteine 7 years ago
parent 9288d80613
commit 5837f067cf

@ -350,8 +350,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 4
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X

@ -394,7 +394,7 @@
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 3
#define Y_HOME_BUMP_MM 3
#define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -382,8 +382,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -406,8 +406,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {4, 4, 8} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 10
#define Y_HOME_BUMP_MM 10
#define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -398,8 +398,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 2
#define Y_HOME_BUMP_MM 2
#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

@ -393,8 +393,8 @@
#define X_HOME_BUMP_MM 5
#define Y_HOME_BUMP_MM 5
#define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
// When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X

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