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@ -3137,7 +3137,9 @@ inline void gcode_G28() {
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feedrate = homing_feedrate[X_AXIS];
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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#if Z_RAISE_BETWEEN_PROBINGS > MIN_Z_HEIGHT_FOR_HOMING
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+ Z_RAISE_BETWEEN_PROBINGS
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#elif MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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#endif
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;
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@ -3147,7 +3149,7 @@ inline void gcode_G28() {
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current_position[Y_AXIS] = y + home_offset[Y_AXIS];
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line_to_current_position();
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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#if Z_RAISE_BETWEEN_PROBINGS > 0 || MIN_Z_HEIGHT_FOR_HOMING > 0
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
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line_to_current_position();
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#endif
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@ -3252,7 +3254,9 @@ inline void gcode_G28() {
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else {
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// One last "return to the bed" (as originally coded) at completion
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
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#if MIN_Z_HEIGHT_FOR_HOMING > 0
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#if Z_RAISE_BETWEEN_PROBINGS > MIN_Z_HEIGHT_FOR_HOMING
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+ Z_RAISE_BETWEEN_PROBINGS
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#elif MIN_Z_HEIGHT_FOR_HOMING > 0
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+ MIN_Z_HEIGHT_FOR_HOMING
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#endif
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;
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