prepare_move_to_destination_raw => prepare_uninterpolated_move_to_destination

master
Scott Lahteine 8 years ago
parent f900f97611
commit 8542ebcecd

@ -1475,9 +1475,9 @@ inline void set_destination_to_current() { memcpy(destination, current_position,
/**
* Calculate delta, start a line, and set current_position to destination
*/
void prepare_move_to_destination_raw() {
void prepare_uninterpolated_move_to_destination() {
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("prepare_move_to_destination_raw", destination);
if (DEBUGGING(LEVELING)) DEBUG_POS("prepare_uninterpolated_move_to_destination", destination);
#endif
refresh_cmd_timeout();
inverse_kinematics(destination);
@ -1513,7 +1513,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
destination[X_AXIS] = x; // move directly (uninterpolated)
destination[Y_AXIS] = y;
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // set_current_to_destination
prepare_uninterpolated_move_to_destination(); // set_current_to_destination
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("danger zone move", current_position);
#endif
@ -1521,7 +1521,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
}
else {
destination[Z_AXIS] = delta_clip_start_height;
prepare_move_to_destination_raw(); // set_current_to_destination
prepare_uninterpolated_move_to_destination(); // set_current_to_destination
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("zone border move", current_position);
#endif
@ -1530,7 +1530,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
if (z > current_position[Z_AXIS]) { // raising?
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // set_current_to_destination
prepare_uninterpolated_move_to_destination(); // set_current_to_destination
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("z raise move", current_position);
#endif
@ -1545,7 +1545,7 @@ void do_blocking_move_to(const float &x, const float &y, const float &z, const f
if (z < current_position[Z_AXIS]) { // lowering?
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // set_current_to_destination
prepare_uninterpolated_move_to_destination(); // set_current_to_destination
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) DEBUG_POS("z lower move", current_position);
#endif

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