Simplify long_move()

We are not really interested in, if there are blocks.
All information we need is in `block_buffer_runtime_us`.
master
AnHardt 8 years ago
parent 574d9c7d3d
commit 87fe20b5f5

@ -393,11 +393,11 @@ class Planner {
#if ENABLED(ENSURE_SMOOTH_MOVES)
static bool long_move() {
if (blocks_queued() && block_buffer_runtime_us) {
return block_buffer_runtime_us > (LCD_UPDATE_THRESHOLD) * 1000UL + (MIN_BLOCK_TIME) * 3000UL;
}
else
return true;
if (block_buffer_runtime_us) {
return block_buffer_runtime_us > (LCD_UPDATE_THRESHOLD) * 1000UL + (MIN_BLOCK_TIME) * 3000UL;
}
else
return true;
}
static void clear_block_buffer_runtime(){

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