Merge pull request #3632 from thinkyhead/i3_millie_language_fun

Simplified LCD Language settings
master
Scott Lahteine 9 years ago
commit 8905908081

@ -771,27 +771,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -172,8 +172,8 @@
/**
* Required LCD language
*/
#if DISABLED(DOGLCD) && ENABLED(ULTRA_LCD) && DISABLED(DISPLAY_CHARSET_HD44780_JAPAN) && DISABLED(DISPLAY_CHARSET_HD44780_WESTERN) && DISABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
#error You must enable either DISPLAY_CHARSET_HD44780_JAPAN or DISPLAY_CHARSET_HD44780_WESTERN or DISPLAY_CHARSET_HD44780_CYRILLIC for your LCD controller.
#if DISABLED(DOGLCD) && ENABLED(ULTRA_LCD) && !defined(DISPLAY_CHARSET_HD44780)
#error You must set DISPLAY_CHARSET_HD44780 to JAPANESE, WESTERN or CYRILLIC for your LCD controller.
#endif
/**
@ -506,6 +506,8 @@
#error DISABLE_MAX_ENDSTOPS and DISABLE_MIN_ENDSTOPS deprecated. Use individual USE_*_PLUG options instead.
#elif ENABLED(Z_DUAL_ENDSTOPS) && !defined(Z2_USE_ENDSTOP)
#error Z_DUAL_ENDSTOPS settings are simplified. Just set Z2_USE_ENDSTOP to the endstop you want to repurpose for Z2
#elif defined(LANGUAGE_INCLUDE)
#error LANGUAGE_INCLUDE has been replaced by LCD_LANGUAGE. Please update your configuration.
#endif
#endif //SANITYCHECK_H

@ -37,7 +37,8 @@
#define DOGM_LCD_IMPLEMENTATION_H
/**
* Implementation of the LCD display routines for a DOGM128 graphic display. These are common LCD 128x64 pixel graphic displays.
* Implementation of the LCD display routines for a DOGM128 graphic display.
* These are common LCD 128x64 pixel graphic displays.
*/
#if ENABLED(ULTIPANEL)
@ -91,13 +92,13 @@
#define FONT_MENU_NAME ISO10646_1_5x7
#endif
#else // SIMULATE_ROMFONT
#if ENABLED(DISPLAY_CHARSET_HD44780_JAPAN)
#if DISPLAY_CHARSET_HD44780 == JAPANESE
#include "dogm_font_data_HD44780_J.h"
#define FONT_MENU_NAME HD44780_J_5x7
#elif ENABLED(DISPLAY_CHARSET_HD44780_WESTERN)
#elif DISPLAY_CHARSET_HD44780 == WESTERN
#include "dogm_font_data_HD44780_W.h"
#define FONT_MENU_NAME HD44780_W_5x7
#elif ENABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
#elif DISPLAY_CHARSET_HD44780 == CYRILLIC
#include "dogm_font_data_HD44780_C.h"
#define FONT_MENU_NAME HD44780_C_5x7
#else // fall-back

@ -753,27 +753,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
//#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -750,27 +750,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
//#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -762,27 +762,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
//#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -764,27 +764,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -787,27 +787,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // K8200: for Display VM8201
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE // K8200: for Display VM8201
//
// LCD TYPE

@ -770,27 +770,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -765,27 +765,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -778,27 +778,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
//#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -791,27 +791,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -762,27 +762,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
//#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -770,27 +770,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -899,27 +899,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -899,27 +899,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -903,27 +903,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -896,27 +896,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -904,27 +904,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -773,27 +773,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
//#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -764,27 +764,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
//
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
//#define LCD_LANGUAGE en
//
// LCD CHARACTER SET
//
// Choose ONE of the following charset options. This selection depends on
// your physical hardware, so it must match your character-based LCD.
//
// Note: This option is NOT applicable to graphical displays.
//
// To find out what type of display you have:
// - Compile and upload with the language (above) set to 'test'
// - Click the controller to view the LCD menu
//
// The LCD will display two lines from the upper half of the character set.
//
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
//
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
//#define DISPLAY_CHARSET_HD44780_WESTERN
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
/**
* LCD Character Set
*
* Note: This option is NOT applicable to Graphical Displays.
*
* All character-based LCD's provide ASCII plus one of these
* language extensions:
*
* - JAPANESE ... the most common
* - WESTERN ... with more accented characters
* - CYRILLIC ... for the Russian language
*
* To determine the language extension installed on your controller:
*
* - Compile and upload with LCD_LANGUAGE set to 'test'
* - Click the controller to view the LCD menu
* - The LCD will display Japanese, Western, or Cyrillic text
*
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
* :['JAPANESE','WESTERN','CYRILLIC']
*/
#define DISPLAY_CHARSET_HD44780 JAPANESE
//
// LCD TYPE

@ -25,8 +25,15 @@
#include "Configuration.h"
#define GENERATE_LANGUAGE_INCLUDE(M) STRINGIFY_(language_##M.h)
// Fallback if no language is set. DON'T CHANGE
#ifndef LCD_LANGUAGE
#define LCD_LANGUAGE en
#endif
// For character-based LCD controllers (DISPLAY_CHARSET_HD44780)
#define JAPANESE 1
#define WESTERN 2
#define CYRILLIC 3
// NOTE: IF YOU CHANGE LANGUAGE FILES OR MERGE A FILE WITH CHANGES
//
@ -58,11 +65,6 @@
// cn Chinese
// cz Czech
// fallback if no language is set, don't change
#ifndef LANGUAGE_INCLUDE
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
#endif
#if ENABLED(USE_AUTOMATIC_VERSIONING)
#include "_Version.h"
#else
@ -232,11 +234,11 @@
// LCD Menu Messages
#if DISABLED(DISPLAY_CHARSET_HD44780_JAPAN) && DISABLED(DISPLAY_CHARSET_HD44780_WESTERN) && DISABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
#define DISPLAY_CHARSET_HD44780_JAPAN
#endif
#define LANGUAGE_INCL_(M) STRINGIFY_(language_##M.h)
#define LANGUAGE_INCL(M) LANGUAGE_INCL_(M)
#define INCLUDE_LANGUAGE LANGUAGE_INCL(LCD_LANGUAGE)
#include LANGUAGE_INCLUDE
#include INCLUDE_LANGUAGE
#include "language_en.h"
#endif //__LANGUAGE_H

@ -40,7 +40,7 @@
#define MAPPER_ONE_TO_ONE
#endif
#else // SIMULATE_ROMFONT
#if ENABLED(DISPLAY_CHARSET_HD44780_JAPAN)
#if DISPLAY_CHARSET_HD44780 == JAPANESE
#if ENABLED(MAPPER_C2C3)
const PROGMEM uint8_t utf_recode[] =
{ // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is fair for symbols
@ -77,7 +77,7 @@
#error( "Cyrillic on a japanese dsplay makes no sense. There are no matching symbols.");
#endif
#elif ENABLED(DISPLAY_CHARSET_HD44780_WESTERN)
#elif DISPLAY_CHARSET_HD44780 == WESTERN
#if ENABLED(MAPPER_C2C3)
const PROGMEM uint8_t utf_recode[] =
{ // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is relative complete.
@ -111,28 +111,28 @@
#error( "Katakana on a western display makes no sense. There are no matching symbols." );
#endif
#elif ENABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
#elif DISPLAY_CHARSET_HD44780 == CYRILLIC
#if ENABLED(MAPPER_D0D1)
#define MAPPER_D0D1_MOD
// it is a Russian alphabet translation
// except 0401 --> 0xa2 = Ё, 0451 --> 0xb5 = ё
const PROGMEM uint8_t utf_recode[] =
{ 0x41,0xa0,0x42,0xa1,0xe0,0x45,0xa3,0xa4, // unicode U+0400 to U+047f
// A Б->Ё B Г Д E Ж З // 0 Ѐ Ё Ђ Ѓ Є Ѕ І Ї
// A Б->Ё B Г Д E Ж З // 0 Ѐ Ё Ђ Ѓ Є Ѕ І Ї
0xa5,0xa6,0x4b,0xa7,0x4d,0x48,0x4f,0xa8, // Ј Љ Њ Ћ Ќ Ѝ Ў Џ
// И Й K Л M H O П // 1 А Б В Г Д Е Ж З
// И Й K Л M H O П // 1 А Б В Г Д Е Ж З
0x50,0x43,0x54,0xa9,0xaa,0x58,0xe1,0xab, // И Й К Л М Н О П
// P C T У Ф X Ч ч // 2 Р С Т У Ф Х Г Ч
// P C T У Ф X Ч ч // 2 Р С Т У Ф Х Г Ч
0xac,0xe2,0xad,0xae,0x62,0xaf,0xb0,0xb1, // Ш Щ Ъ Ы Ь Э Ю Я
// Ш Щ Ъ Ы b Э Ю Я // 3 а б в г д е ж з
// Ш Щ Ъ Ы b Э Ю Я // 3 а б в г д е ж з
0x61,0xb2,0xb3,0xb4,0xe3,0x65,0xb6,0xb7, // и й к л м н о п
// a б->ё в г д e ж з // 4 р с т у ф х ц ч
// a б->ё в г д e ж з // 4 р с т у ф х ц ч
0xb8,0xb9,0xba,0xbb,0xbc,0xbd,0x6f,0xbe, // ш щ ъ ы ь э ю я
// и й к л м н o п // 5 ѐ ё ђ ѓ є ѕ і ї
// и й к л м н o п // 5 ѐ ё ђ ѓ є ѕ і ї
0x70,0x63,0xbf,0x79,0xe4,0x78,0xe5,0xc0, // ј љ њ ћ ќ ѝ ў џ
// p c т y ф x ц ч // 6 Ѡ ѡ Ѣ ѣ Ѥ ѥ Ѧ ѧ
// p c т y ф x ц ч // 6 Ѡ ѡ Ѣ ѣ Ѥ ѥ Ѧ ѧ
0xc1,0xe6,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7 // Ѫ ѩ Ѫ ѫ Ѭ ѭ Ѯ ѯ
// ш щ ъ ы ь э ю я // 7 Ѱ ѱ Ѳ ѳ Ѵ ѵ Ѷ ѷ
// ш щ ъ ы ь э ю я // 7 Ѱ ѱ Ѳ ѳ Ѵ ѵ Ѷ ѷ
}; // ѻ ѹ Ѻ ѻ Ѽ ѽ Ѿ ѿ
#elif ENABLED(MAPPER_C2C3)
#error( "Western languages on a cyrillic display makes no sense. There are no matching symbols." );
@ -140,8 +140,8 @@
#error( "Katakana on a cyrillic display makes no sense. There are no matching symbols." );
#endif
#else
#error("Something went wrong in the selection of DISPLAY_CHARSET_HD44780's");
#endif // DISPLAY_CHARSET_HD44780_CYRILLIC
#error("Something went wrong in the setting of DISPLAY_CHARSET_HD44780");
#endif // DISPLAY_CHARSET_HD44780
#endif // SIMULATE_ROMFONT
#if ENABLED(MAPPER_NON)

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