Corrections (#7231)

20x4 map integration.    Also some minor changes to the UBL Menu layout.     Both 20x4 LCD's and Graphical LCD panels should have similar functionality now.
master
Tannoo 7 years ago committed by Roxy-3D
parent 7fc31a7940
commit aaacef9441

@ -273,12 +273,6 @@
#define LCD_FEEDRATE_CHAR 0x06
#define LCD_CLOCK_CHAR 0x07
#define LCD_STR_ARROW_RIGHT ">" /* from the default character set */
#if ENABLED(AUTO_BED_LEVELING_UBL)
#define LCD_UBL_BOXTOP_CHAR 0x01
#define LCD_UBL_BOXBOT_CHAR 0x02
#endif
#endif
/**

@ -208,6 +208,9 @@
#ifndef MSG_UBL_CUSTOM_HOTEND_TEMP
#define MSG_UBL_CUSTOM_HOTEND_TEMP MSG_UBL_SET_HOTEND_TEMP
#endif
#ifndef MSG_UBL_MESH_EDIT
#define MSG_UBL_MESH_EDIT _UxGT("Mesh Edit")
#endif
#ifndef MSG_UBL_EDIT_CUSTOM_MESH
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Edit Custom Mesh")
#endif

@ -62,6 +62,10 @@ Stepper stepper; // Singleton
// public:
#if ENABLED(AUTO_BED_LEVELING_UBL)
extern bool ubl_lcd_map_control;
#endif
block_t* Stepper::current_block = NULL; // A pointer to the block currently being traced
#if ENABLED(ABORT_ON_ENDSTOP_HIT_FEATURE_ENABLED)
@ -1281,7 +1285,12 @@ void Stepper::finish_and_disable() {
}
void Stepper::quick_stop() {
cleaning_buffer_counter = 5000;
#if ENABLED(AUTO_BED_LEVELING_UBL)
if (!ubl_lcd_map_control)
cleaning_buffer_counter = 5000;
#else
cleaning_buffer_counter = 5000;
#endif
DISABLE_STEPPER_DRIVER_INTERRUPT();
while (planner.blocks_queued()) planner.discard_current_block();
current_block = NULL;

@ -1533,7 +1533,6 @@
while (ubl_lcd_clicked()) { // debounce and watch for abort
idle();
if (ELAPSED(millis(), nxt)) {
ubl_lcd_map_control = false;
lcd_return_to_status();
do_blocking_move_to_z(Z_CLEARANCE_BETWEEN_PROBES);
LCD_MESSAGEPGM(MSG_EDITING_STOPPED);

@ -467,6 +467,9 @@ uint16_t max_display_update_time = 0;
encoderPosition = encoder;
if (screen == lcd_status_screen) {
defer_return_to_status = false;
#if ENABLED(AUTO_BED_LEVELING_UBL)
ubl_lcd_map_control = false;
#endif
screen_history_depth = 0;
}
lcd_implementation_clear();
@ -2149,14 +2152,11 @@ void kill_screen(const char* lcd_msg) {
void _lcd_ubl_map_homing() {
defer_return_to_status = true;
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
ubl_lcd_map_control = true; // Return to the map screen
if (lcdDrawUpdate) lcd_implementation_drawmenu_static(LCD_HEIGHT < 3 ? 0 : (LCD_HEIGHT > 4 ? 2 : 1), PSTR(MSG_LEVEL_BED_HOMING));
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) {
#if DISABLED(DOGLCD)
lcd_set_ubl_map_plot_chars();
#endif
if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
lcd_goto_screen(_lcd_ubl_output_map_lcd);
}
}
/**
@ -2232,9 +2232,12 @@ void kill_screen(const char* lcd_msg) {
ubl_map_move_to_xy(); // Move to current location
if (planner.movesplanned() > 1) { // if the nozzle is moving, cancel the move. There is a new location
quickstop_stepper();
if (planner.movesplanned() > 1) { // if the nozzle is moving, cancel the move. There is a new location
stepper.quick_stop();
set_current_from_steppers_for_axis(ALL_AXES);
sync_plan_position();
ubl_map_move_to_xy(); // Move to new location
refresh_cmd_timeout();
}
}
}
@ -2243,9 +2246,10 @@ void kill_screen(const char* lcd_msg) {
* UBL Homing before LCD map
*/
void _lcd_ubl_output_map_lcd_cmd() {
ubl_lcd_map_control = true; // Return to the map screen (and don't restore the character set)
if (!(axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]))
if (!(axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])) {
axis_homed[X_AXIS] = axis_homed[Y_AXIS] = axis_homed[Z_AXIS] = false;
enqueue_and_echo_commands_P(PSTR("G28"));
}
lcd_goto_screen(_lcd_ubl_map_homing);
}
@ -2281,6 +2285,7 @@ void kill_screen(const char* lcd_msg) {
START_MENU();
MENU_BACK(MSG_UBL_LEVEL_BED);
MENU_ITEM(submenu, MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
MENU_ITEM(gcode, MSG_UBL_MANUAL_MESH, PSTR("G29 I999\nG29 P2 B T0"));
MENU_ITEM(submenu, MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
MENU_ITEM(submenu, MSG_UBL_EDIT_MESH_MENU, _lcd_ubl_edit_mesh);
MENU_ITEM(submenu, MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
@ -2329,10 +2334,10 @@ void kill_screen(const char* lcd_msg) {
void _lcd_ubl_level_bed() {
START_MENU();
MENU_BACK(MSG_PREPARE);
MENU_ITEM(gcode, MSG_UBL_MANUAL_MESH, PSTR("G29 I999\nG29 P2 B T0"));
MENU_ITEM(gcode, MSG_UBL_ACTIVATE_MESH, PSTR("G29 A"));
MENU_ITEM(gcode, MSG_UBL_DEACTIVATE_MESH, PSTR("G29 D"));
MENU_ITEM(submenu, MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
MENU_ITEM(function, MSG_UBL_MESH_EDIT, _lcd_ubl_output_map_lcd_cmd);
MENU_ITEM(submenu, MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
MENU_ITEM(submenu, MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
MENU_ITEM(submenu, MSG_UBL_TOOLS, _lcd_ubl_tools_menu);

@ -33,6 +33,20 @@
#if ENABLED(AUTO_BED_LEVELING_UBL)
#include "ubl.h"
#if ENABLED(ULTIPANEL)
#define ULTRA_X_PIXELS_PER_CHAR 5
#define ULTRA_Y_PIXELS_PER_CHAR 8
#define ULTRA_COLUMNS_FOR_MESH_MAP 7
#define ULTRA_ROWS_FOR_MESH_MAP 4
#define N_USER_CHARS 8
#define TOP_LEFT 0x01
#define TOP_RIGHT 0x02
#define LOWER_LEFT 0x04
#define LOWER_RIGHT 0x08
#endif
#endif
extern volatile uint8_t buttons; //an extended version of the last checked buttons in a bit array.
@ -1078,68 +1092,68 @@ static void lcd_implementation_status_screen() {
lcd.setBacklight(leds);
ledsprev = leds;
}
}
#endif // LCD_HAS_STATUS_INDICATORS
#if ENABLED(AUTO_BED_LEVELING_UBL)
/**
* These are just basic data for the 20x4 LCD work that
* is coming up very soon.
* Soon this will morph into a map code.
*/
/**
Possible map screens:
/**
Possible map screens:
16x2 |X000.00 Y000.00|
|(00,00) Z00.000|
16x2 |X000.00 Y000.00|
|(00,00) Z00.000|
20x2 | X:000.00 Y:000.00 |
| (00,00) Z:00.000 |
20x2 | X:000.00 Y:000.00 |
| (00,00) Z:00.000 |
16x4 |+-------+(00,00)|
|| |X000.00|
|| |Y000.00|
|+-------+Z00.000|
16x4 |+-------+(00,00)|
|| |X000.00|
|| |Y000.00|
|+-------+Z00.000|
20x4 | +-------+ (00,00) |
| | | X:000.00|
| | | Y:000.00|
| +-------+ Z:00.000|
*/
20x4 | +-------+ (00,00) |
| | | X:000.00|
| | | Y:000.00|
| +-------+ Z:00.000|
*/
struct custom_char {
uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR];
};
void lcd_set_ubl_map_plot_chars() {
#if LCD_HEIGHT > 3
//#include "_ubl_lcd_map_characters.h"
const static byte _lcd_box_top[8] PROGMEM = {
B11111,
B00000,
B00000,
B00000,
B00000,
B00000,
B00000,
B00000
};
const static byte _lcd_box_bottom[8] PROGMEM = {
B00000,
B00000,
B00000,
B00000,
B00000,
B00000,
B00000,
B11111
};
createChar_P(LCD_UBL_BOXTOP_CHAR, _lcd_box_top);
createChar_P(LCD_UBL_BOXBOT_CHAR, _lcd_box_bottom);
#endif
struct coordinate pixel_location(uint8_t x, uint8_t y);
struct coordinate {
uint8_t column;
uint8_t row;
uint8_t y_pixel_offset;
uint8_t x_pixel_offset;
uint8_t x_pixel_mask;
};
void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, uint8_t cell_location);
extern custom_char user_defined_chars[N_USER_CHARS];
inline static void CLEAR_CUSTOM_CHAR(struct custom_char *cc) { uint8_t j; for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) cc->custom_char_bits[j] = 0; }
/*
void dump_custom_char(char *title, struct custom_char *c) { // This debug routine should be deleted by anybody that sees it. It doesn't belong here
int i, j; // But I'm leaving it for now until we know the 20x4 Radar Map is working right.
SERIAL_PROTOCOLLN(title); // We will need it again if any funny lines show up on the mesh points.
for(j=0; j<8; j++) {
for(i=7; i>=0; i--) {
if (c->custom_char_bits[j] & (0x01 << i))
SERIAL_PROTOCOL("1");
else
SERIAL_PROTOCOL("0");
}
SERIAL_PROTOCOL("\n");
}
SERIAL_PROTOCOL("\n");
}
*/
void lcd_implementation_ubl_plot(const uint8_t x_plot, const uint8_t y_plot) {
void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) {
#if LCD_WIDTH >= 20
#define _LCD_W_POS 12
@ -1165,38 +1179,233 @@ static void lcd_implementation_status_screen() {
* Show X and Y positions
*/
_XLABEL(_PLOT_X, 0);
lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x_plot]))));
lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
_YLABEL(_LCD_W_POS, 0);
lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[y_plot]))));
lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
lcd.setCursor(_PLOT_X, 0);
#else // 16x4 or 20x4 display
#else // 16x4 or 20x4 display
/**
* Draw the Mesh Map Box
struct coordinate upper_left, lower_right, bottom_right_corner;
struct custom_char new_char;
uint8_t i, j, k, l, m, n, n_rows, n_cols, y;
uint8_t bottom_line, right_edge;
uint8_t x_map_pixels, y_map_pixels;
uint8_t pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt;
uint8_t suppress_x_offset=0, suppress_y_offset=0;
// ********************************************************
// ************ Clear and setup everything *********
// ********************************************************
y = GRID_MAX_POINTS_Y - inverted_y - 1;
upper_left.column = 0;
upper_left.row = 0;
lower_right.column = 0;
lower_right.row = 0;
lcd_implementation_clear();
x_map_pixels = ULTRA_X_PIXELS_PER_CHAR * ULTRA_COLUMNS_FOR_MESH_MAP - 2; // minus 2 because we are drawing a box around the map
y_map_pixels = ULTRA_Y_PIXELS_PER_CHAR * ULTRA_ROWS_FOR_MESH_MAP - 2;
pixels_per_X_mesh_pnt = x_map_pixels / GRID_MAX_POINTS_X;
pixels_per_Y_mesh_pnt = y_map_pixels / GRID_MAX_POINTS_Y;
if (pixels_per_X_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
pixels_per_X_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
suppress_x_offset = 1; // of where the starting pixel is located.
}
if (pixels_per_Y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
pixels_per_Y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
suppress_y_offset = 1; // of where the starting pixel is located.
}
x_map_pixels = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X; // now we have the right number of pixels to make both
y_map_pixels = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y; // directions fit nicely
right_edge = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X + 1; // find location of right edge within the character cell
bottom_line= pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 1; // find location of bottome line within the character cell
n_rows = (bottom_line / ULTRA_Y_PIXELS_PER_CHAR) + 1;
n_cols = (right_edge / ULTRA_X_PIXELS_PER_CHAR) + 1;
for (i = 0; i < n_cols; i++) {
lcd.setCursor(i, 0);
lcd.print((char) 0x00); // top line of the box
lcd.setCursor(i, n_rows-1);
lcd.write(0x01); // bottom line of the box
}
for (j = 0; j < n_rows; j++) {
lcd.setCursor(0, j);
lcd.write(0x02); // Left edge of the box
lcd.setCursor(n_cols-1, j);
lcd.write(0x03); // right edge of the box
}
//
/* if the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display */
//
k = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 2;
l = ULTRA_Y_PIXELS_PER_CHAR * n_rows;
if ((k != l) && ((l-k)>=ULTRA_Y_PIXELS_PER_CHAR/2)) {
lcd.setCursor(0, n_rows-1); // left edge of the box
lcd.write(' ');
lcd.setCursor(n_cols-1, n_rows-1); // right edge of the box
lcd.write(' ');
}
CLEAR_CUSTOM_CHAR(&new_char);
new_char.custom_char_bits[0] = (unsigned char) 0B11111; // char #0 is used for the top line of the box
lcd.createChar(0, (uint8_t *) &new_char);
CLEAR_CUSTOM_CHAR(&new_char);
k = GRID_MAX_POINTS_Y * pixels_per_Y_mesh_pnt + 1; // row of pixels for the bottom box line
l = k % ULTRA_Y_PIXELS_PER_CHAR; // row within relivant character cell
new_char.custom_char_bits[l] = (unsigned char) 0B11111; // char #1 is used for the bottom line of the box
lcd.createChar(1, (uint8_t *) &new_char);
CLEAR_CUSTOM_CHAR(&new_char);
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
new_char.custom_char_bits[j] = (unsigned char) 0B10000; // char #2 is used for the left edge of the box
lcd.createChar(2, (uint8_t *) &new_char);
CLEAR_CUSTOM_CHAR(&new_char);
m = GRID_MAX_POINTS_X * pixels_per_X_mesh_pnt + 1; // column of pixels for the right box line
n = m % ULTRA_X_PIXELS_PER_CHAR; // column within relivant character cell
i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // column within relivant character cell (0 on the right)
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
new_char.custom_char_bits[j] = (unsigned char) 0B00001 << i; // char #3 is used for the right edge of the box
lcd.createChar(3, (uint8_t *) &new_char);
i = x*pixels_per_X_mesh_pnt - suppress_x_offset;
j = y*pixels_per_Y_mesh_pnt - suppress_y_offset;
upper_left = pixel_location(i, j);
k = (x+1)*pixels_per_X_mesh_pnt-1-suppress_x_offset;
l = (y+1)*pixels_per_Y_mesh_pnt-1-suppress_y_offset;
lower_right = pixel_location(k, l);
bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels);
/*
* First, handle the simple case where everything is within a single character cell.
* If part of the Mesh Plot is outside of this character cell, we will follow up
* and deal with that next.
*/
uint8_t m;
lcd.setCursor(_MAP_X, 0); for (m = 0; m < 5; m++) lcd.write(LCD_UBL_BOXTOP_CHAR); // Top
lcd.setCursor(_MAP_X, 3); for (m = 0; m < 5; m++) lcd.write(LCD_UBL_BOXBOT_CHAR); // Bottom
for (m = 0; m <= 3; m++) {
lcd.setCursor(2, m); lcd.write('|'); // Left
lcd.setCursor(8, m); lcd.write('|'); // Right
//dump_custom_char("at entry:", &new_char);
CLEAR_CUSTOM_CHAR(&new_char);
for(j=upper_left.y_pixel_offset; j<upper_left.y_pixel_offset+pixels_per_Y_mesh_pnt; j++) {
if (j >= ULTRA_Y_PIXELS_PER_CHAR)
break;
i=upper_left.x_pixel_mask;
for(k=0; k<pixels_per_X_mesh_pnt; k++) {
new_char.custom_char_bits[j] |= i;
i = i >> 1;
}
}
//dump_custom_char("after loops:", &new_char);
lcd.setCursor(_LCD_W_POS, 0);
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT);
//dump_custom_char("after add edges", &new_char);
lcd.createChar(4, (uint8_t *) &new_char);
lcd.setCursor(upper_left.column, upper_left.row);
lcd.write(0x04);
//dump_custom_char("after lcd update:", &new_char);
/*
* Next, check for two side by side character cells being used to display the Mesh Point
* If found... do the right hand character cell next.
*/
if (upper_left.column+1 == lower_right.column) {
l = upper_left.x_pixel_offset;
CLEAR_CUSTOM_CHAR(&new_char);
for (j = upper_left.y_pixel_offset; j < upper_left.y_pixel_offset + pixels_per_Y_mesh_pnt; j++) {
if (j >= ULTRA_Y_PIXELS_PER_CHAR)
break;
i=0x01 << (ULTRA_X_PIXELS_PER_CHAR-1); // fill in the left side of the right character cell
for(k=0; k<pixels_per_X_mesh_pnt-1-l; k++) {
new_char.custom_char_bits[j] |= i;
i = i >> 1;
}
}
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT);
lcd.createChar(5, (uint8_t *) &new_char);
lcd.setCursor(lower_right.column, upper_left.row);
lcd.write(0x05);
}
/*
* Next, check for two character cells stacked on top of each other being used to display the Mesh Point
*/
if (upper_left.row+1 == lower_right.row) {
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
CLEAR_CUSTOM_CHAR(&new_char);
for(j=0; j<k; j++) {
i=upper_left.x_pixel_mask;
for(m=0; m<pixels_per_X_mesh_pnt; m++) { // fill in the top side of the bottom character cell
new_char.custom_char_bits[j] |= i;
i = i >> 1;
if (!i)
break;
}
}
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT);
lcd.createChar(6, (uint8_t *) &new_char);
lcd.setCursor(upper_left.column, lower_right.row);
lcd.write(0x06);
}
/*
* Next, check for four character cells being used to display the Mesh Point. If that is
* what is here, we work to fill in the character cell that is down one and to the right one
* from the upper_left character cell.
*/
if (upper_left.column+1 == lower_right.column && upper_left.row+1 == lower_right.row) {
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
CLEAR_CUSTOM_CHAR(&new_char);
for (j = 0; j<k; j++) {
l = upper_left.x_pixel_offset;
i = 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1); // fill in the left side of the right character cell
for (m = 0; m<pixels_per_X_mesh_pnt - 1 - l; m++) { // fill in the top side of the bottom character cell
new_char.custom_char_bits[j] |= i;
i = i >> 1;
}
}
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT);
lcd.createChar(7, (uint8_t *) &new_char);
lcd.setCursor(lower_right.column, lower_right.row);
lcd.write(0x07);
}
#endif
/**
* Print plot position
*/
lcd.write('(');
lcd.print(x_plot);
lcd.write(',');
lcd.print(y_plot);
lcd.write(')');
/**
* Print plot position
*/
lcd.setCursor(_LCD_W_POS, 0);
lcd.write('(');
lcd.print(x);
lcd.write(',');
lcd.print(inverted_y);
lcd.write(')');
#if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
@ -1204,8 +1413,8 @@ static void lcd_implementation_status_screen() {
* Print Z values
*/
_ZLABEL(_LCD_W_POS, 1);
if (!isnan(ubl.z_values[x_plot][y_plot]))
lcd.print(ftostr43sign(ubl.z_values[x_plot][y_plot]));
if (!isnan(ubl.z_values[x][inverted_y]))
lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
else
lcd_printPGM(PSTR(" -----"));
@ -1215,20 +1424,190 @@ static void lcd_implementation_status_screen() {
* Show all values at right of screen
*/
_XLABEL(_LCD_W_POS, 1);
lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x_plot]))));
lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x]))));
_YLABEL(_LCD_W_POS, 2);
lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[y_plot]))));
lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y]))));
/**
* Show the location value
*/
_ZLABEL(_LCD_W_POS, 3);
if (!isnan(ubl.z_values[x_plot][y_plot]))
lcd.print(ftostr43sign(ubl.z_values[x_plot][y_plot]));
if (!isnan(ubl.z_values[x][inverted_y]))
lcd.print(ftostr43sign(ubl.z_values[x][inverted_y]));
else
lcd_printPGM(PSTR(" -----"));
#endif // LCD_HEIGHT > 3
return;
}
void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, unsigned char cell_location) {
unsigned char i, k;
int n_rows, n_cols;
n_rows = lr->row - ul->row + 1;
n_cols = lr->column - ul->column + 1;
/*
* Check if Top line of box needs to be filled in
*/
if ((ul->row == 0) && ((cell_location&TOP_LEFT) || (cell_location&TOP_RIGHT))) { // Only fill in the top line for the top character cells
if (n_cols == 1) {
if (ul->column != brc->column)
custom->custom_char_bits[0] = 0xff; // single column in middle
else {
for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++) // single column on right side
custom->custom_char_bits[0] |= 0x01 << i;
}
}
else {
if (cell_location & TOP_LEFT)
custom->custom_char_bits[0] = 0xff; // multiple column in the middle
else
if (lr->column != brc->column)
custom->custom_char_bits[0] = 0xff; // multiple column with right cell in middle
else {
for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++)
custom->custom_char_bits[0] |= 0x01 << i;
}
}
}
/*
* Check if left line of box needs to be filled in
*/
if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) {
if (ul->column == 0) { // Left column of characters on LCD Display
if (ul->row != brc->row)
k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
else
k = brc->y_pixel_offset;
for (i = 0; i < k; i++)
custom->custom_char_bits[i] |= 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1);
}
}
/*
* Check if bottom line of box needs to be filled in
*/
// Single row of mesh plot cells
if ((n_rows==1) /* && ((cell_location == TOP_LEFT) || (cell_location==TOP_RIGHT)) */) {
if (ul->row == brc->row) {
if (n_cols == 1) { // single row, single column case
if (ul->column != brc->column)
k = 0x01;
else
k = brc->x_pixel_mask;
} else {
if (cell_location & TOP_RIGHT) { // single row, multiple column case
if(lr->column != brc->column)
k = 0x01;
else
k = brc->x_pixel_mask;
} else // single row, left of multiple columns
k = 0x01;
}
while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
custom->custom_char_bits[brc->y_pixel_offset] |= k;
k = k << 1;
}
}
}
// Double row of characters on LCD Display
// And this is a bottom custom character
if ((n_rows==2) && ((cell_location == LOWER_LEFT) || (cell_location==LOWER_RIGHT))) {
if (lr->row == brc->row) {
if (n_cols == 1) { // double row, single column case
if (ul->column != brc->column)
k = 0x01;
else
k = brc->x_pixel_mask;
} else {
if (cell_location & LOWER_RIGHT) { // double row, multiple column case
if(lr->column != brc->column)
k = 0x01;
else
k = brc->x_pixel_mask;
} else // double row, left of multiple columns
k = 0x01;
}
while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) {
custom->custom_char_bits[brc->y_pixel_offset] |= k;
k = k << 1;
}
}
}
/*
* Check if right line of box needs to be filled in
*/
if (lr->column == brc->column) { // nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
if ((ul->column == brc->column) ||
((lr->column == brc->column) && (cell_location&TOP_RIGHT)) ||
((lr->column == brc->column) && (cell_location&LOWER_RIGHT))) { // This mesh point is in the same character cell as the right box line
if (ul->row != brc->row)
k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
else
k = brc->y_pixel_offset;
for (i = 0; i < k; i++)
custom->custom_char_bits[i] |= brc->x_pixel_mask;
}
}
}
struct coordinate pixel_location(int x, int y) {
struct coordinate ret_val;
int xp, yp, r, c;
x++; // +1 because there is a line on the left
y++; // and a line at the top to make the box
c = x / ULTRA_X_PIXELS_PER_CHAR;
r = y / ULTRA_Y_PIXELS_PER_CHAR;
ret_val.column = c;
ret_val.row = r;
xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
ret_val.x_pixel_mask = 0x01 << xp;
ret_val.x_pixel_offset = xp;
ret_val.y_pixel_offset = yp;
return ret_val;
}
struct coordinate pixel_location(uint8_t x, uint8_t y) {
struct coordinate ret_val;
uint8_t xp, yp, r, c;
x++; // +1 because there is a line on the left
y++; // and a line at the top to make the box
c = x / ULTRA_X_PIXELS_PER_CHAR;
r = y / ULTRA_Y_PIXELS_PER_CHAR;
ret_val.column = c;
ret_val.row = r;
xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
yp = y - r * ULTRA_Y_PIXELS_PER_CHAR;
ret_val.x_pixel_mask = 0x01 << xp;
ret_val.x_pixel_offset = xp;
ret_val.y_pixel_offset = yp;
return ret_val;
}
#endif // AUTO_BED_LEVELING_UBL

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