Cleanup file formatting

master
Scott Lahteine 9 years ago committed by Richard Wackerbarth
parent 7ac7ddbf20
commit cffb2d457e

@ -81,7 +81,7 @@
#define MSG_TEMPERATURE "Temperatura"
#define MSG_MOTION "Movimiento"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "Fil. Dia."
#define MSG_CONTRAST "Contrast"
#define MSG_STORE_EPROM "Alzar Memoria"

@ -7,12 +7,12 @@
*/
#ifndef LANGUAGE_BG_H
#define LANGUAGE_BG_H
#define MAPPER_D0D1 // For Cyrillic
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_5
#define WELCOME_MSG MACHINE_NAME " Готов."
#define MSG_SD_INSERTED "Картата е поставена"
#define MSG_SD_REMOVED "Картата е извадена"
@ -124,7 +124,7 @@
#define MSG_ENDSTOP_ABORT "Стоп Кр.Изключватели"
#define MSG_END_HOUR "часа"
#define MSG_END_MINUTE "минути"
#if ENABLED(DELTA_CALIBRATION_MENU)
#define MSG_DELTA_CALIBRATE "Делта Калибровка"
#define MSG_DELTA_CALIBRATE_X "Калибровка X"
@ -132,5 +132,5 @@
#define MSG_DELTA_CALIBRATE_Z "Калибровка Z"
#define MSG_DELTA_CALIBRATE_CENTER "Калибровка Център"
#endif // DELTA_CALIBRATION_MENU
#endif // LANGUAGE_BG_H

@ -8,7 +8,7 @@
#ifndef LANGUAGE_CA_H
#define LANGUAGE_CA_H
//#define MAPPER_NON
//#define MAPPER_NON
#define MAPPER_C2C3 // because of "ó"
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT

@ -81,7 +81,7 @@
#define MSG_TEMPERATURE "Temperatura"
#define MSG_MOTION "Movimiento"
#define MSG_VOLUMETRIC "Filamento"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "Fil. Dia."
#define MSG_CONTRAST "Contraste"
#define MSG_STORE_EPROM "Guardar memoria"

@ -81,7 +81,7 @@
#define MSG_TEMPERATURE "Tenperatura"
#define MSG_MOTION "Mugimendua"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "Fil. Dia."
#define MSG_CONTRAST "LCD kontrastea"
#define MSG_STORE_EPROM "Gorde memoria"

@ -81,7 +81,7 @@
#define MSG_TEMPERATURE "Temperatura"
#define MSG_MOTION "Movimento"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm³"
#define MSG_VOLUMETRIC_ENABLED "E in mm³"
#define MSG_FILAMENT_DIAM "Diam. filo"
#define MSG_CONTRAST "Contrasto LCD"
#define MSG_STORE_EPROM "Salva in EEPROM"

@ -5,7 +5,7 @@
* See also documentation/LCDLanguageFont.md
*
*/
#ifndef LANGUAGE_KANA_H
#define LANGUAGE_KANA_H

@ -5,7 +5,7 @@
* See also documentation/LCDLanguageFont.md
*
*/
#ifndef LANGUAGE_KANA_UTF_H
#define LANGUAGE_KANA_UTF_H
@ -15,7 +15,7 @@
#define DISPLAY_CHARSET_ISO10646_KANA
// This is very crude replacement of the codes used in language_kana.h from somebody who really does not know what he is doing.
// Just to show the potential benefit of unicode.
// Just to show the potential benefit of unicode.
// This translation can be improved by using the full charset of unicode codeblock U+30A0 to U+30FF.
// 片仮名表示定義

@ -81,7 +81,7 @@
#define MSG_TEMPERATURE "Temperatuur"
#define MSG_MOTION "Beweging"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "Fil. Dia."
#define MSG_CONTRAST "LCD contrast"
#define MSG_STORE_EPROM "Geheugen opslaan"

@ -81,7 +81,7 @@
#define MSG_TEMPERATURE "Temperatura"
#define MSG_MOTION "Ruch"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_DIAM "Fil. Dia."
#define MSG_CONTRAST "Kontrast LCD"
#define MSG_STORE_EPROM "Zapisz w pamieci"

@ -8,16 +8,16 @@
#ifndef LANGUAGE_TEST_H
#define LANGUAGE_TEST_H
// Select ONE of the following Mappers.
// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
// Select ONE of the following Mappers.
// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
// into an array with 128 cells, where they'll find the place of the symbol of the font in use.
//
// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
// If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
// "\xxx" symbols. All Symbols are only one byte long.
// b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
// In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
// and D1.
// c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
// I hope the pages E282 and E283 are sufficient to write katakana.
@ -124,14 +124,14 @@
#define MSG_COOLDOWN STRG_C3_9
#define MSG_SWITCH_PS_OFF STRG_C3_a
#define MSG_MOVE_AXIS STRG_C3_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a
@ -159,14 +159,14 @@
#define MSG_COOLDOWN STRG_D1_9
#define MSG_SWITCH_PS_OFF STRG_D1_a
#define MSG_MOVE_AXIS STRG_D1_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a
@ -194,14 +194,14 @@
#define MSG_COOLDOWN STRG_E383_9
#define MSG_SWITCH_PS_OFF STRG_E383_a
#define MSG_MOVE_AXIS STRG_E383_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a

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