diff --git a/Marlin/buzzer.h b/Marlin/buzzer.h index 04aadc496..e967284ea 100644 --- a/Marlin/buzzer.h +++ b/Marlin/buzzer.h @@ -46,7 +46,7 @@ class Buzzer { private: struct state_t { tone_t tone; - uint32_t timestamp; + uint32_t endtime; } state; protected: @@ -82,7 +82,7 @@ class Buzzer { */ void reset() { this->off(); - this->state.timestamp = 0; + this->state.endtime = 0; } public: @@ -97,7 +97,7 @@ class Buzzer { /** * @brief Add a tone to the queue * @details Adds a tone_t structure to the ring buffer, will block IO if the - * queue is full waiting for one slot to get available. + * queue is full waiting for one slot to get available. * * @param duration Duration of the tone in milliseconds * @param frequency Frequency of the tone in hertz @@ -114,17 +114,17 @@ class Buzzer { /** * @brief Loop function * @details This function should be called at loop, it will take care of - * playing the tones in the queue. + * playing the tones in the queue. */ virtual void tick() { - if (!this->state.timestamp) { + if (!this->state.endtime) { if (this->buffer.isEmpty()) return; this->state.tone = this->buffer.dequeue(); - this->state.timestamp = millis() + this->state.tone.duration; + this->state.endtime = millis() + this->state.tone.duration; if (this->state.tone.frequency > 0) this->on(); } - else if (ELAPSED(millis(), this->state.timestamp)) this->reset(); + else if (ELAPSED(millis(), this->state.endtime)) this->reset(); } };