Merge pull request #3114 from thinkyhead/rc_reverse_lcd_menu

Option to reverse the click-wheel direction in menus
master
Scott Lahteine 9 years ago
commit d56c6af24e

@ -685,6 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -146,7 +146,6 @@
#include "utf_mapper.h"
int lcd_contrast;
static unsigned char blink = 0; // Variable for visualization of fan rotation in GLCD
static char currentfont = 0;
static void lcd_setFont(char font_nr) {

@ -668,6 +668,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -665,6 +665,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -677,6 +677,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -680,6 +680,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -685,6 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -680,6 +680,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -693,6 +693,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -705,6 +705,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
#define ENCODER_PULSES_PER_STEP 2 // Increase if you have a high resolution encoder
#define ENCODER_STEPS_PER_MENU_ITEM 1 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -677,6 +677,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -685,6 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -807,6 +807,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -807,6 +807,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -811,6 +811,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -802,6 +802,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -721,6 +721,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -688,6 +688,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -679,6 +679,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
//#define ULTIPANEL //the UltiPanel as on Thingiverse
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.

@ -7,6 +7,27 @@
#include "stepper.h"
#include "configuration_store.h"
/**
* REVERSE_MENU_DIRECTION
*
* To reverse the menu direction we need a general way to reverse
* the direction of the encoder everywhere. So encoderDirection is
* added to allow the encoder to go the other way.
*
* This behavior is limited to scrolling Menus and SD card listings,
* and is disabled in other contexts.
*/
#if ENABLED(REVERSE_MENU_DIRECTION)
int8_t encoderDirection = 1;
#define ENCODER_DIRECTION_NORMAL() (encoderDirection = 1)
#define ENCODER_DIRECTION_MENUS() (encoderDirection = -1)
#else
#define ENCODER_DIRECTION_NORMAL() ;
#define ENCODER_DIRECTION_MENUS() ;
#endif
uint8_t blink = 0; // Variable for animation
int8_t encoderDiff; // updated from interrupt context and added to encoderPosition every LCD update
bool encoderRateMultiplierEnabled;
@ -130,6 +151,7 @@ static void lcd_status_screen();
* START_MENU generates the init code for a menu function
*/
#define START_MENU() do { \
ENCODER_DIRECTION_MENUS(); \
encoderRateMultiplierEnabled = false; \
if (encoderPosition > 0x8000) encoderPosition = 0; \
uint8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
@ -209,7 +231,7 @@ static void lcd_status_screen();
#define MENU_MULTIPLIER_ITEM_EDIT_CALLBACK(type, label, args...) MENU_ITEM(setting_edit_callback_ ## type, label, PSTR(label), ## args)
#endif //!ENCODER_RATE_MULTIPLIER
#define END_MENU() \
if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; }\
if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = 1; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
} } while(0)
@ -280,6 +302,7 @@ static void lcd_goto_previous_menu() { lcd_goto_menu(prevMenu, true, prevEncoder
*/
static void lcd_status_screen() {
ENCODER_DIRECTION_NORMAL();
encoderRateMultiplierEnabled = false;
#if ENABLED(LCD_PROGRESS_BAR)
@ -464,6 +487,7 @@ void lcd_set_home_offsets() {
#if ENABLED(BABYSTEPPING)
static void _lcd_babystep(int axis, const char* msg) {
ENCODER_DIRECTION_NORMAL();
if (encoderPosition != 0) {
babystepsTodo[axis] += (BABYSTEP_MULTIPLICATOR) * (int)encoderPosition;
encoderPosition = 0;
@ -828,6 +852,7 @@ float move_menu_scale;
static void lcd_move_menu_axis();
static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
ENCODER_DIRECTION_NORMAL();
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
refresh_cmd_timeout();
current_position[axis] += float((int)encoderPosition) * move_menu_scale;
@ -855,6 +880,7 @@ static void lcd_move_e(
uint8_t e
#endif
) {
ENCODER_DIRECTION_NORMAL();
#if EXTRUDERS > 1
unsigned short original_active_extruder = active_extruder;
active_extruder = e;
@ -1263,6 +1289,7 @@ static void lcd_control_volumetric_menu() {
*/
#if ENABLED(HAS_LCD_CONTRAST)
static void lcd_set_contrast() {
ENCODER_DIRECTION_NORMAL();
if (encoderPosition != 0) {
#if ENABLED(U8GLIB_LM6059_AF)
lcd_contrast += encoderPosition;
@ -1331,6 +1358,7 @@ static void lcd_control_volumetric_menu() {
*
*/
void lcd_sdcard_menu() {
ENCODER_DIRECTION_MENUS();
if (lcdDrawUpdate == 0 && LCD_CLICKED == 0) return; // nothing to do (so don't thrash the SD card)
uint16_t fileCnt = card.getnrfilenames();
START_MENU();
@ -1371,9 +1399,31 @@ static void lcd_control_volumetric_menu() {
*
* Functions for editing single values
*
* The "menu_edit_type" macro generates the functions needed to edit a numerical value.
*
* For example, menu_edit_type(int, int3, itostr3, 1) expands into these functions:
*
* bool _menu_edit_int3();
* void menu_edit_int3(); // edit int (interactively)
* void menu_edit_callback_int3(); // edit int (interactively) with callback on completion
* static void _menu_action_setting_edit_int3(const char* pstr, int* ptr, int minValue, int maxValue);
* static void menu_action_setting_edit_int3(const char* pstr, int* ptr, int minValue, int maxValue);
* static void menu_action_setting_edit_callback_int3(const char* pstr, int* ptr, int minValue, int maxValue, menuFunc_t callback); // edit int with callback
*
* You can then use one of the menu macros to present the edit interface:
* MENU_ITEM_EDIT(int3, MSG_SPEED, &feedrate_multiplier, 10, 999)
*
* This expands into a more primitive menu item:
* MENU_ITEM(setting_edit_int3, MSG_SPEED, PSTR(MSG_SPEED), &feedrate_multiplier, 10, 999)
*
*
* Also: MENU_MULTIPLIER_ITEM_EDIT, MENU_ITEM_EDIT_CALLBACK, and MENU_MULTIPLIER_ITEM_EDIT_CALLBACK
*
* menu_action_setting_edit_int3(PSTR(MSG_SPEED), &feedrate_multiplier, 10, 999)
*/
#define menu_edit_type(_type, _name, _strFunc, scale) \
bool _menu_edit_ ## _name () { \
ENCODER_DIRECTION_NORMAL(); \
bool isClicked = LCD_CLICKED; \
if ((int32_t)encoderPosition < 0) encoderPosition = 0; \
if ((int32_t)encoderPosition > maxEditValue) encoderPosition = maxEditValue; \
@ -1937,28 +1987,25 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
buttons = ~newbutton; //invert it, because a pressed switch produces a logical 0
#endif //!NEWPANEL
#if ENABLED(REVERSE_MENU_DIRECTION)
#define ENCODER_DIFF_CW (encoderDiff += encoderDirection)
#define ENCODER_DIFF_CCW (encoderDiff -= encoderDirection)
#else
#define ENCODER_DIFF_CW (encoderDiff++)
#define ENCODER_DIFF_CCW (encoderDiff--)
#endif
#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: ENCODER_DIFF_CW; break; case _E2: ENCODER_DIFF_CCW; }
//manage encoder rotation
uint8_t enc = 0;
if (buttons & EN_A) enc |= B01;
if (buttons & EN_B) enc |= B10;
if (enc != lastEncoderBits) {
switch (enc) {
case encrot0:
if (lastEncoderBits == encrot3) encoderDiff++;
else if (lastEncoderBits == encrot1) encoderDiff--;
break;
case encrot1:
if (lastEncoderBits == encrot0) encoderDiff++;
else if (lastEncoderBits == encrot2) encoderDiff--;
break;
case encrot2:
if (lastEncoderBits == encrot1) encoderDiff++;
else if (lastEncoderBits == encrot3) encoderDiff--;
break;
case encrot3:
if (lastEncoderBits == encrot2) encoderDiff++;
else if (lastEncoderBits == encrot0) encoderDiff--;
break;
case encrot0: ENCODER_SPIN(encrot3, encrot1); break;
case encrot1: ENCODER_SPIN(encrot0, encrot2); break;
case encrot2: ENCODER_SPIN(encrot1, encrot3); break;
case encrot3: ENCODER_SPIN(encrot2, encrot0); break;
}
}
lastEncoderBits = enc;
@ -2242,6 +2289,7 @@ char* ftostr52(const float& x) {
* - Click saves the Z and goes to the next mesh point
*/
static void _lcd_level_bed() {
ENCODER_DIRECTION_NORMAL();
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
refresh_cmd_timeout();
current_position[Z_AXIS] += float((int)encoderPosition) * (MBL_Z_STEP);

@ -54,6 +54,8 @@
extern bool cancel_heatup;
extern uint8_t blink; // Variable for animation
#if ENABLED(FILAMENT_LCD_DISPLAY)
extern millis_t previous_lcd_status_ms;
#endif

@ -5,7 +5,6 @@
* Implementation of the LCD display routines for a Hitachi HD44780 display. These are common LCD character displays.
**/
static unsigned char blink = 0; // Variable for animation
extern volatile uint8_t buttons; //an extended version of the last checked buttons in a bit array.
////////////////////////////////////

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