diff --git a/Marlin/ultralcd.cpp b/Marlin/ultralcd.cpp index 0236347e3..01644b982 100644 --- a/Marlin/ultralcd.cpp +++ b/Marlin/ultralcd.cpp @@ -262,7 +262,7 @@ static void lcd_status_screen(); uint8_t currentMenuViewOffset; /* scroll offset in the current menu */ millis_t next_button_update_ms; uint8_t lastEncoderBits; - uint32_t encoderPosition; + uint32_t encoderPosition, nextEncoderPosition; #if PIN_EXISTS(SD_DETECT) uint8_t lcd_sd_status; #endif @@ -277,6 +277,7 @@ typedef struct { } menuPosition; menuFunc_t currentMenu = lcd_status_screen; // pointer to the currently active menu handler +menuFunc_t nextMenu = NULL; // the next menu handler to activate menuPosition menu_history[10]; uint8_t menu_history_depth = 0; @@ -311,21 +312,16 @@ float raw_Ki, raw_Kd; * Remembers the previous position */ static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) { - if (currentMenu != menu) { - currentMenu = menu; - lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; + if (currentMenu != menu && nextMenu != menu) { + nextMenu = menu; + nextEncoderPosition = encoder; #if ENABLED(NEWPANEL) - encoderPosition = encoder; if (feedback) lcd_quick_feedback(); #endif if (menu == lcd_status_screen) { defer_return_to_status = false; menu_history_depth = 0; } - #if ENABLED(LCD_PROGRESS_BAR) - // For LCD_PROGRESS_BAR re-initialize custom characters - lcd_set_custom_characters(menu == lcd_status_screen); - #endif } } @@ -918,13 +914,6 @@ void lcd_cooldown() { static void _lcd_level_bed_done() { if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_DONE)); - lcdDrawUpdate = - #if ENABLED(DOGLCD) - LCDVIEW_CALL_REDRAW_NEXT - #else - LCDVIEW_CALL_NO_REDRAW - #endif - ; } /** @@ -940,13 +929,6 @@ void lcd_cooldown() { NOLESS(current_position[Z_AXIS], 0); NOMORE(current_position[Z_AXIS], MESH_HOME_SEARCH_Z * 2); line_to_current(Z_AXIS); - lcdDrawUpdate = - #if ENABLED(DOGLCD) - LCDVIEW_CALL_REDRAW_NEXT - #else - LCDVIEW_REDRAW_NOW - #endif - ; } encoderPosition = 0; @@ -1002,14 +984,6 @@ void lcd_cooldown() { sprintf_P(msg, PSTR("%i / %u"), (int)(_lcd_level_bed_position + 1), (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)); lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_NEXT_POINT), msg); } - - lcdDrawUpdate = - #if ENABLED(DOGLCD) - LCDVIEW_CALL_REDRAW_NEXT - #else - LCDVIEW_CALL_NO_REDRAW - #endif - ; } /** @@ -1047,15 +1021,9 @@ void lcd_cooldown() { */ static void _lcd_level_bed_homing() { if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL); - lcdDrawUpdate = - #if ENABLED(DOGLCD) - LCDVIEW_CALL_REDRAW_NEXT - #else - LCDVIEW_CALL_NO_REDRAW - #endif - ; if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) lcd_goto_menu(_lcd_level_bed_homing_done); + lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; // counts as a draw flag during graphical loop } /** @@ -1197,7 +1165,6 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) { if (min_software_endstops) NOLESS(current_position[axis], min); if (max_software_endstops) NOMORE(current_position[axis], max); line_to_current(axis); - lcdDrawUpdate = LCDVIEW_REDRAW_NOW; } encoderPosition = 0; if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis])); @@ -1226,7 +1193,6 @@ static void lcd_move_e( if (encoderPosition && movesplanned() <= 3) { current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale; line_to_current(E_AXIS); - lcdDrawUpdate = LCDVIEW_REDRAW_NOW; } encoderPosition = 0; if (lcdDrawUpdate) { @@ -1717,7 +1683,6 @@ static void lcd_control_volumetric_menu() { lcd_contrast &= 0x3F; #endif encoderPosition = 0; - lcdDrawUpdate = LCDVIEW_REDRAW_NOW; u8g.setContrast(lcd_contrast); } if (lcdDrawUpdate) { @@ -1868,12 +1833,12 @@ static void lcd_control_volumetric_menu() { } \ static void menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \ _menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \ - currentMenu = menu_edit_ ## _name; \ + lcd_goto_menu(menu_edit_ ## _name); \ }\ static void menu_action_setting_edit_callback_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue, menuFunc_t callback) { \ _menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \ - currentMenu = menu_edit_callback_ ## _name; \ callbackFunc = callback; \ + lcd_goto_menu(menu_edit_callback_ ## _name); \ } menu_edit_type(int, int3, itostr3, 1); menu_edit_type(float, float3, ftostr3, 1); @@ -1939,7 +1904,6 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01); #endif void lcd_quick_feedback() { - lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; next_button_update_ms = millis() + 500; #if ENABLED(LCD_USE_I2C_BUZZER) @@ -2106,7 +2070,7 @@ bool lcd_blink() { * - Act on RepRap World keypad input * - Update the encoder position * - Apply acceleration to the encoder position - * - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events + * - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NOW on controller events * - Reset the Info Screen timeout if there's any input * - Update status indicators, if any * @@ -2114,17 +2078,21 @@ bool lcd_blink() { * - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE * - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE * - Call the menu handler. Menu handlers should do the following: - * - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW + * - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value + * (Encoder events automatically set lcdDrawUpdate for you.) * - if (lcdDrawUpdate) { redraw } * - Before exiting the handler set lcdDrawUpdate to: - * - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE for no callbacks until the next controller event. * - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT. - * - LCDVIEW_CALL_NO_REDRAW for a callback with no forced redraw on the next loop. - * - NOTE: For some displays, the menu handler may be called 2 or more times per loop. + * - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop. + * - LCDVIEW_REDRAW_NEXT to keep drawing and draw on the next loop also. + * - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop. + * - NOTE: For graphical displays menu handlers may be called 2 or more times per loop, + * so don't change lcdDrawUpdate without considering this. * * After the menu handler callback runs (or not): + * - Set lcdDrawUpdate to nextLcdDrawUpdate (usually unchanged) * - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW - * - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually) + * - Transition lcdDrawUpdate to the next state * * No worries. This function is only called from the main thread. */ @@ -2282,6 +2250,18 @@ void lcd_update() { #endif // ULTIPANEL + // If a new menu was set, update the pointer, set to clear & redraw + if (nextMenu) { + currentMenu = nextMenu; + encoderPosition = nextEncoderPosition; + nextMenu = NULL; + lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; + #if ENABLED(LCD_PROGRESS_BAR) + // For LCD_PROGRESS_BAR re-initialize custom characters + lcd_set_custom_characters(currentMenu == lcd_status_screen); + #endif + } + switch (lcdDrawUpdate) { case LCDVIEW_CLEAR_CALL_REDRAW: lcd_implementation_clear();