Implement reverse menu direction in ultralcd.cpp

master
Scott Lahteine 8 years ago
parent b8b51d8da8
commit fbef2f5b61

@ -7,6 +7,25 @@
#include "stepper.h"
#include "configuration_store.h"
/**
* REVERSE_MENU_DIRECTION
*
* To reverse the menu direction we need a general way to reverse
* the direction of the encoder everywhere. So encoderDirection is
* added to allow the encoder to go the other way.
*
* This behavior is limited to scrolling Menus and SD card listings,
* and is disabled in other contexts.
*/
#if ENABLED(REVERSE_MENU_DIRECTION)
int8_t encoderDirection = 1;
#define ENCODER_DIRECTION_NORMAL() (encoderDirection = 1)
#define ENCODER_DIRECTION_MENUS() (encoderDirection = -1)
#else
#define ENCODER_DIRECTION_NORMAL() ;
#define ENCODER_DIRECTION_MENUS() ;
#endif
int8_t encoderDiff; // updated from interrupt context and added to encoderPosition every LCD update
bool encoderRateMultiplierEnabled;
@ -130,6 +149,7 @@ static void lcd_status_screen();
* START_MENU generates the init code for a menu function
*/
#define START_MENU() do { \
ENCODER_DIRECTION_MENUS(); \
encoderRateMultiplierEnabled = false; \
if (encoderPosition > 0x8000) encoderPosition = 0; \
uint8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
@ -280,6 +300,7 @@ static void lcd_goto_previous_menu() { lcd_goto_menu(prevMenu, true, prevEncoder
*/
static void lcd_status_screen() {
ENCODER_DIRECTION_NORMAL();
encoderRateMultiplierEnabled = false;
#if ENABLED(LCD_PROGRESS_BAR)
@ -464,6 +485,7 @@ void lcd_set_home_offsets() {
#if ENABLED(BABYSTEPPING)
static void _lcd_babystep(int axis, const char* msg) {
ENCODER_DIRECTION_NORMAL();
if (encoderPosition != 0) {
babystepsTodo[axis] += BABYSTEP_MULTIPLICATOR * (int)encoderPosition;
encoderPosition = 0;
@ -828,6 +850,7 @@ float move_menu_scale;
static void lcd_move_menu_axis();
static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
ENCODER_DIRECTION_NORMAL();
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
refresh_cmd_timeout();
current_position[axis] += float((int)encoderPosition) * move_menu_scale;
@ -855,6 +878,7 @@ static void lcd_move_e(
uint8_t e
#endif
) {
ENCODER_DIRECTION_NORMAL();
#if EXTRUDERS > 1
unsigned short original_active_extruder = active_extruder;
active_extruder = e;
@ -1263,6 +1287,7 @@ static void lcd_control_volumetric_menu() {
*/
#if ENABLED(HAS_LCD_CONTRAST)
static void lcd_set_contrast() {
ENCODER_DIRECTION_NORMAL();
if (encoderPosition != 0) {
#if ENABLED(U8GLIB_LM6059_AF)
lcd_contrast += encoderPosition;
@ -1331,6 +1356,7 @@ static void lcd_control_volumetric_menu() {
*
*/
void lcd_sdcard_menu() {
ENCODER_DIRECTION_MENUS();
if (lcdDrawUpdate == 0 && LCD_CLICKED == 0) return; // nothing to do (so don't thrash the SD card)
uint16_t fileCnt = card.getnrfilenames();
START_MENU();
@ -1371,9 +1397,31 @@ static void lcd_control_volumetric_menu() {
*
* Functions for editing single values
*
* The "menu_edit_type" macro generates the functions needed to edit a numerical value.
*
* For example, menu_edit_type(int, int3, itostr3, 1) expands into these functions:
*
* bool _menu_edit_int3();
* void menu_edit_int3(); // edit int (interactively)
* void menu_edit_callback_int3(); // edit int (interactively) with callback on completion
* static void _menu_action_setting_edit_int3(const char* pstr, int* ptr, int minValue, int maxValue);
* static void menu_action_setting_edit_int3(const char* pstr, int* ptr, int minValue, int maxValue);
* static void menu_action_setting_edit_callback_int3(const char* pstr, int* ptr, int minValue, int maxValue, menuFunc_t callback); // edit int with callback
*
* You can then use one of the menu macros to present the edit interface:
* MENU_ITEM_EDIT(int3, MSG_SPEED, &feedrate_multiplier, 10, 999)
*
* This expands into a more primitive menu item:
* MENU_ITEM(setting_edit_int3, MSG_SPEED, PSTR(MSG_SPEED), &feedrate_multiplier, 10, 999)
*
*
* Also: MENU_MULTIPLIER_ITEM_EDIT, MENU_ITEM_EDIT_CALLBACK, and MENU_MULTIPLIER_ITEM_EDIT_CALLBACK
*
* menu_action_setting_edit_int3(PSTR(MSG_SPEED), &feedrate_multiplier, 10, 999)
*/
#define menu_edit_type(_type, _name, _strFunc, scale) \
bool _menu_edit_ ## _name () { \
ENCODER_DIRECTION_NORMAL(); \
bool isClicked = LCD_CLICKED; \
if ((int32_t)encoderPosition < 0) encoderPosition = 0; \
if ((int32_t)encoderPosition > maxEditValue) encoderPosition = maxEditValue; \
@ -1937,28 +1985,25 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
buttons = ~newbutton; //invert it, because a pressed switch produces a logical 0
#endif //!NEWPANEL
#if ENABLED(REVERSE_MENU_DIRECTION)
#define ENCODER_DIFF_CW (encoderDiff += encoderDirection)
#define ENCODER_DIFF_CCW (encoderDiff -= encoderDirection)
#else
#define ENCODER_DIFF_CW (encoderDiff++)
#define ENCODER_DIFF_CCW (encoderDiff--)
#endif
#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: ENCODER_DIFF_CW; break; case _E2: ENCODER_DIFF_CCW; }
//manage encoder rotation
uint8_t enc = 0;
if (buttons & EN_A) enc |= B01;
if (buttons & EN_B) enc |= B10;
if (enc != lastEncoderBits) {
switch (enc) {
case encrot0:
if (lastEncoderBits == encrot3) encoderDiff++;
else if (lastEncoderBits == encrot1) encoderDiff--;
break;
case encrot1:
if (lastEncoderBits == encrot0) encoderDiff++;
else if (lastEncoderBits == encrot2) encoderDiff--;
break;
case encrot2:
if (lastEncoderBits == encrot1) encoderDiff++;
else if (lastEncoderBits == encrot3) encoderDiff--;
break;
case encrot3:
if (lastEncoderBits == encrot2) encoderDiff++;
else if (lastEncoderBits == encrot0) encoderDiff--;
break;
case encrot0: ENCODER_SPIN(encrot3, encrot1); break;
case encrot1: ENCODER_SPIN(encrot0, encrot2); break;
case encrot2: ENCODER_SPIN(encrot1, encrot3); break;
case encrot3: ENCODER_SPIN(encrot2, encrot0); break;
}
}
lastEncoderBits = enc;
@ -2242,6 +2287,7 @@ char* ftostr52(const float& x) {
* - Click saves the Z and goes to the next mesh point
*/
static void _lcd_level_bed() {
ENCODER_DIRECTION_NORMAL();
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
refresh_cmd_timeout();
current_position[Z_AXIS] += float((int)encoderPosition) * (MBL_Z_STEP);

Loading…
Cancel
Save