/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "MarlinConfig.h" #if ENABLED(NOZZLE_CLEAN_FEATURE) || ENABLED(NOZZLE_PARK_FEATURE) #include "nozzle.h" #include "Marlin.h" #include "point_t.h" #if ENABLED(NOZZLE_CLEAN_FEATURE) /** * @brief Stroke clean pattern * @details Wipes the nozzle back and forth in a linear movement * * @param start point_t defining the starting point * @param end point_t defining the ending point * @param strokes number of strokes to execute */ void Nozzle::stroke(const point_t &start, const point_t &end, const uint8_t &strokes) { #if ENABLED(NOZZLE_CLEAN_GOBACK) const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS]; #endif LULZBOT_REHOME_BEFORE_REWIPE // Move to the starting point do_blocking_move_to(start.x, start.y, start.z); // Start the stroke pattern for (uint8_t i = 0; i < (strokes >> 1); i++) { do_blocking_move_to_xy(end.x, end.y); do_blocking_move_to_xy(start.x, start.y); } #if ENABLED(NOZZLE_CLEAN_GOBACK) do_blocking_move_to(ix, iy, iz); #endif } /** * @brief Zig-zag clean pattern * @details Apply a zig-zag cleaning pattern * * @param start point_t defining the starting point * @param end point_t defining the ending point * @param strokes number of strokes to execute * @param objects number of triangles to do */ void Nozzle::zigzag(const point_t &start, const point_t &end, const uint8_t &strokes, const uint8_t &objects) { const float diffx = end.x - start.x, diffy = end.y - start.y; if (!diffx || !diffy) return; #if ENABLED(NOZZLE_CLEAN_GOBACK) const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS]; #endif do_blocking_move_to(start.x, start.y, start.z); const uint8_t zigs = objects << 1; const bool horiz = FABS(diffx) >= FABS(diffy); // Do a horizontal wipe? const float P = (horiz ? diffx : diffy) / zigs; // Period of each zig / zag const point_t *side; for (uint8_t j = 0; j < strokes; j++) { for (int8_t i = 0; i < zigs; i++) { side = (i & 1) ? &end : &start; if (horiz) do_blocking_move_to_xy(start.x + i * P, side->y); else do_blocking_move_to_xy(side->x, start.y + i * P); } for (int8_t i = zigs; i >= 0; i--) { side = (i & 1) ? &end : &start; if (horiz) do_blocking_move_to_xy(start.x + i * P, side->y); else do_blocking_move_to_xy(side->x, start.y + i * P); } } #if ENABLED(NOZZLE_CLEAN_GOBACK) do_blocking_move_to(ix, iy, iz); #endif } /** * @brief Circular clean pattern * @details Apply a circular cleaning pattern * * @param start point_t defining the middle of circle * @param strokes number of strokes to execute * @param radius radius of circle */ void Nozzle::circle(const point_t &start, const point_t &middle, const uint8_t &strokes, const float &radius) { if (strokes == 0) return; #if ENABLED(NOZZLE_CLEAN_GOBACK) const float ix = current_position[X_AXIS], iy = current_position[Y_AXIS], iz = current_position[Z_AXIS]; #endif do_blocking_move_to(start.x, start.y, start.z); for (uint8_t s = 0; s < strokes; s++) for (uint8_t i = 0; i < NOZZLE_CLEAN_CIRCLE_FN; i++) do_blocking_move_to_xy( middle.x + sin((RADIANS(360) / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius, middle.y + cos((RADIANS(360) / NOZZLE_CLEAN_CIRCLE_FN) * i) * radius ); // Let's be safe do_blocking_move_to_xy(start.x, start.y); #if ENABLED(NOZZLE_CLEAN_GOBACK) do_blocking_move_to(ix, iy, iz); #endif } /** * @brief Clean the nozzle * @details Starts the selected clean procedure pattern * * @param pattern one of the available patterns * @param argument depends on the cleaning pattern */ void Nozzle::clean(const uint8_t &pattern, const uint8_t &strokes, const float &radius, const uint8_t &objects/*=0*/) { switch (pattern) { case 1: zigzag(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_END_POINT, strokes, objects); break; case 2: circle(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_CIRCLE_MIDDLE, strokes, radius); break; default: stroke(NOZZLE_CLEAN_START_POINT, NOZZLE_CLEAN_END_POINT, strokes); } } #endif // NOZZLE_CLEAN_FEATURE #if ENABLED(NOZZLE_PARK_FEATURE) void Nozzle::park(const uint8_t &z_action, const point_t &park /*= NOZZLE_PARK_POINT*/) { const float fr_xy = NOZZLE_PARK_XY_FEEDRATE; const float fr_z = NOZZLE_PARK_Z_FEEDRATE; switch (z_action) { case 1: // Go to Z-park height do_blocking_move_to_z(park.z, fr_z); break; case 2: // Raise by Z-park height do_blocking_move_to_z(min(current_position[Z_AXIS] + park.z, Z_MAX_POS), fr_z); break; default: // Raise to at least the Z-park height do_blocking_move_to_z(max(park.z, current_position[Z_AXIS]), fr_z); } do_blocking_move_to_xy(park.x, park.y, fr_xy); } #endif // NOZZLE_PARK_FEATURE #endif // NOZZLE_CLEAN_FEATURE || NOZZLE_PARK_FEATURE