/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * planner_bezier.cpp * * Compute and buffer movement commands for bezier curves * */ #include "Marlin.h" #if ENABLED(BEZIER_CURVE_SUPPORT) #include "planner.h" #include "language.h" #include "temperature.h" // See the meaning in the documentation of cubic_b_spline(). #define MIN_STEP 0.002 #define MAX_STEP 0.1 #define SIGMA 0.1 /* Compute the linear interpolation between to real numbers. */ inline static float interp(float a, float b, float t) { return (1.0 - t) * a + t * b; } /** * Compute a Bézier curve using the De Casteljau's algorithm (see * https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm), which is * easy to code and has good numerical stability (very important, * since Arudino works with limited precision real numbers). */ inline static float eval_bezier(float a, float b, float c, float d, float t) { float iab = interp(a, b, t); float ibc = interp(b, c, t); float icd = interp(c, d, t); float iabc = interp(iab, ibc, t); float ibcd = interp(ibc, icd, t); float iabcd = interp(iabc, ibcd, t); return iabcd; } /** * We approximate Euclidean distance with the sum of the coordinates * offset (so-called "norm 1"), which is quicker to compute. */ inline static float dist1(float x1, float y1, float x2, float y2) { return FABS(x1 - x2) + FABS(y1 - y2); } /** * The algorithm for computing the step is loosely based on the one in Kig * (See https://sources.debian.net/src/kig/4:15.08.3-1/misc/kigpainter.cpp/#L759) * However, we do not use the stack. * * The algorithm goes as it follows: the parameters t runs from 0.0 to * 1.0 describing the curve, which is evaluated by eval_bezier(). At * each iteration we have to choose a step, i.e., the increment of the * t variable. By default the step of the previous iteration is taken, * and then it is enlarged or reduced depending on how straight the * curve locally is. The step is always clamped between MIN_STEP/2 and * 2*MAX_STEP. MAX_STEP is taken at the first iteration. * * For some t, the step value is considered acceptable if the curve in * the interval [t, t+step] is sufficiently straight, i.e., * sufficiently close to linear interpolation. In practice the * following test is performed: the distance between eval_bezier(..., * t+step/2) is evaluated and compared with 0.5*(eval_bezier(..., * t)+eval_bezier(..., t+step)). If it is smaller than SIGMA, then the * step value is considered acceptable, otherwise it is not. The code * seeks to find the larger step value which is considered acceptable. * * At every iteration the recorded step value is considered and then * iteratively halved until it becomes acceptable. If it was already * acceptable in the beginning (i.e., no halving were done), then * maybe it was necessary to enlarge it; then it is iteratively * doubled while it remains acceptable. The last acceptable value * found is taken, provided that it is between MIN_STEP and MAX_STEP * and does not bring t over 1.0. * * Caveat: this algorithm is not perfect, since it can happen that a * step is considered acceptable even when the curve is not linear at * all in the interval [t, t+step] (but its mid point coincides "by * chance" with the midpoint according to the parametrization). This * kind of glitches can be eliminated with proper first derivative * estimates; however, given the improbability of such configurations, * the mitigation offered by MIN_STEP and the small computational * power available on Arduino, I think it is not wise to implement it. */ void cubic_b_spline(const float position[NUM_AXIS], const float target[NUM_AXIS], const float offset[4], float fr_mm_s, uint8_t extruder) { // Absolute first and second control points are recovered. const float first0 = position[X_AXIS] + offset[0], first1 = position[Y_AXIS] + offset[1], second0 = target[X_AXIS] + offset[2], second1 = target[Y_AXIS] + offset[3]; float t = 0.0; float bez_target[4]; bez_target[X_AXIS] = position[X_AXIS]; bez_target[Y_AXIS] = position[Y_AXIS]; float step = MAX_STEP; millis_t next_idle_ms = millis() + 200UL; while (t < 1.0) { thermalManager.manage_heater(); millis_t now = millis(); if (ELAPSED(now, next_idle_ms)) { next_idle_ms = now + 200UL; idle(); } // First try to reduce the step in order to make it sufficiently // close to a linear interpolation. bool did_reduce = false; float new_t = t + step; NOMORE(new_t, 1.0); float new_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], new_t), new_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], new_t); for (;;) { if (new_t - t < (MIN_STEP)) break; const float candidate_t = 0.5 * (t + new_t), candidate_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], candidate_t), candidate_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], candidate_t), interp_pos0 = 0.5 * (bez_target[X_AXIS] + new_pos0), interp_pos1 = 0.5 * (bez_target[Y_AXIS] + new_pos1); if (dist1(candidate_pos0, candidate_pos1, interp_pos0, interp_pos1) <= (SIGMA)) break; new_t = candidate_t; new_pos0 = candidate_pos0; new_pos1 = candidate_pos1; did_reduce = true; } // If we did not reduce the step, maybe we should enlarge it. if (!did_reduce) for (;;) { if (new_t - t > MAX_STEP) break; const float candidate_t = t + 2.0 * (new_t - t); if (candidate_t >= 1.0) break; const float candidate_pos0 = eval_bezier(position[X_AXIS], first0, second0, target[X_AXIS], candidate_t), candidate_pos1 = eval_bezier(position[Y_AXIS], first1, second1, target[Y_AXIS], candidate_t), interp_pos0 = 0.5 * (bez_target[X_AXIS] + candidate_pos0), interp_pos1 = 0.5 * (bez_target[Y_AXIS] + candidate_pos1); if (dist1(new_pos0, new_pos1, interp_pos0, interp_pos1) > (SIGMA)) break; new_t = candidate_t; new_pos0 = candidate_pos0; new_pos1 = candidate_pos1; } // Check some postcondition; they are disabled in the actual // Marlin build, but if you test the same code on a computer you // may want to check they are respect. /* assert(new_t <= 1.0); if (new_t < 1.0) { assert(new_t - t >= (MIN_STEP) / 2.0); assert(new_t - t <= (MAX_STEP) * 2.0); } */ step = new_t - t; t = new_t; // Compute and send new position bez_target[X_AXIS] = new_pos0; bez_target[Y_AXIS] = new_pos1; // FIXME. The following two are wrong, since the parameter t is // not linear in the distance. bez_target[Z_AXIS] = interp(position[Z_AXIS], target[Z_AXIS], t); bez_target[E_AXIS] = interp(position[E_AXIS], target[E_AXIS], t); clamp_to_software_endstops(bez_target); planner.buffer_line_kinematic(bez_target, fr_mm_s, extruder); } } #endif // BEZIER_CURVE_SUPPORT