/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef __SPEAKER_H__ #define __SPEAKER_H__ #include "buzzer.h" class Speaker: public Buzzer { private: typedef Buzzer super; struct state_t { tone_t tone; uint16_t period; uint16_t cycles; } state; protected: /** * @brief Resets the state of the class * @details Brings the class state to a known one. */ void reset() { super::reset(); this->state.period = 0; this->state.cycles = 0; } public: /** * @brief Class constructor */ Speaker() { this->reset(); } /** * @brief Loop function * @details This function should be called at loop, it will take care of * playing the tones in the queue. */ virtual void tick() { if (!this->state.cycles) { if (this->buffer.isEmpty()) return; this->reset(); this->state.tone = this->buffer.dequeue(); // Period is uint16, min frequency will be ~16Hz this->state.period = 1000000UL / this->state.tone.frequency; this->state.cycles = (this->state.tone.duration * 1000L) / this->state.period; this->state.period >>= 1; this->state.cycles <<= 1; } else { uint32_t const us = micros(); static uint32_t next = us + this->state.period; if (us >= next) { --this->state.cycles; next = us + this->state.period; if (this->state.tone.frequency > 0) this->invert(); } } } }; #endif