/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "Marlin.h" #if ENABLED(MESH_BED_LEVELING) #define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X))/(MESH_NUM_X_POINTS - 1)) #define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y))/(MESH_NUM_Y_POINTS - 1)) class mesh_bed_leveling { public: bool active; float z_offset; float z_values[MESH_NUM_Y_POINTS][MESH_NUM_X_POINTS]; mesh_bed_leveling(); void reset(); static FORCE_INLINE float get_x(int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; } static FORCE_INLINE float get_y(int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } void set_z(int8_t ix, int8_t iy, float z) { z_values[iy][ix] = z; } inline void zigzag(int8_t index, int8_t &ix, int8_t &iy) { ix = index % (MESH_NUM_X_POINTS); iy = index / (MESH_NUM_X_POINTS); if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag } void set_zigzag_z(int8_t index, float z) { int8_t ix, iy; zigzag(index, ix, iy); set_z(ix, iy, z); } int8_t select_x_index(float x) { for (uint8_t i = MESH_NUM_X_POINTS; i--;) if (fabs(x - get_x(i)) <= (MESH_X_DIST) / 2) return i; return -1; } int8_t select_y_index(float y) { for (uint8_t i = MESH_NUM_Y_POINTS; i--;) if (fabs(y - get_y(i)) <= (MESH_Y_DIST) / 2) return i; return -1; } float calc_z0(float a0, float a1, float z1, float a2, float z2) { float delta_z = (z2 - z1) / (a2 - a1); float delta_a = a0 - a1; return z1 + delta_a * delta_z; } float get_z(float x0, float y0) { int8_t x_index = select_x_index(x0); int8_t y_index = select_y_index(y0); if (x_index < 0 || y_index < 0) return z_offset; float z1 = calc_z0(x0, get_x(x_index), z_values[y_index][x_index], get_x(x_index + 1), z_values[y_index][x_index + 1]); float z2 = calc_z0(x0, get_x(x_index), z_values[y_index + 1][x_index], get_x(x_index + 1), z_values[y_index + 1][x_index + 1]); float z0 = calc_z0(y0, get_y(y_index), z1, get_y(y_index + 1), z2); return z0 + z_offset; } }; extern mesh_bed_leveling mbl; #endif // MESH_BED_LEVELING