You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

220 lines
11 KiB

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

/**
* TEST
*
* LCD Menu Messages
* Se also documentation/LCDLanguageFont.md
*
*/
#ifndef LANGUAGE_TEST_H
#define LANGUAGE_TEST_H
// Select ONE of the following Mappers.
// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
// into an array with 128 cells, where they'll find the place of the symbol of the font in use.
//
// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
// If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
// "\xxx" symbols. All Symbols are only one byte long.
// b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
// In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
// and D1.
// c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
// I hope the pages E282 and E283 are sufficient to write katakana.
// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
// d.) So for Kanji we use a very special and selected subset of symbols and the direct mapping like in a).
#define MAPPER_NON // For direct asci codes ( until now all languages except ru, de, fi, kana_utf8, ... )
//#define MAPPER_C2C3 // For most European languages when language file is in utf8
//#define MAPPER_D0D1 // For Cyrillic
//#define MAPPER_E382E383 // For Katakana
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
// Select the better font for full graphic displays.
//#define DISPLAY_CHARSET_ISO10646_1
//#define DISPLAY_CHARSET_ISO10646_5
//#define DISPLAY_CHARSET_ISO10646_KANA
//#define DISPLAY_CHARSET_KANJI
// next 5 lines select variants in this file only
#define DISPLAYTEST
//#define WEST
//#define CYRIL
//#define KANA
//#define KANJI
// TESTSTRINGS
#define STRG_ASCII_2 " !\"#$%&'()*+,-./"
#define STRG_ASCII_3 "0123456789:;<=>?"
#define STRG_ASCII_4 "@ABCDEFGHIJKLMNO"
#define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_"
#define STRG_ASCII_6 "`abcdefghijklmno"
#define STRG_ASCII_7 "pqrstuvwxyz{|}~"
#define STRG_C2_8 ""
#define STRG_C2_9 ""
#define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬­®¯"
#define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿"
#define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ"
#define STRG_C3_9 "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß"
#define STRG_C3_a "àáâãäåæçèéêëìíîï"
#define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ"
#define STRG_D0_8 "ЈЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ"
#define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП"
#define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ"
#define STRG_D0_b "абвгдежзийклмноп"
#define STRG_D1_8 "шстуфхцчшщъыьэюя"
#define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ"
#define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ"
#define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ"
#define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ"
#define STRG_E382_9 "ゐゑをんゔゕゖ゗゘゙゚゛ ゜ゝゞゟ"
#define STRG_E382_a "゠ァアィイゥウェエォオカガキギク"
#define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ"
#define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ"
#define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ"
#define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ"
#define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ"
#define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017"
#define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037"
#define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057"
#define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077"
#define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117"
#define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137"
#define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157"
#define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177"
#define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217"
#define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237"
#define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257"
#define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277"
#define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317"
#define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337"
#define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357"
#define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377"
#ifdef DISPLAYTEST
#define WELCOME_MSG "Language TEST"
#define MSG_WATCH "Display test"
#define MSG_PREPARE STRG_OKTAL_b
#define MSG_CONTROL STRG_OKTAL_c
#endif
#ifdef WEST
#define WELCOME_MSG "Language TEST"
#define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
#define MSG_PREPARE "UTF8"
#define MSG_CONTROL "ASCII"
//#define MSG_MAIN ".."
#define MSG_DISABLE_STEPPERS STRG_C2_8
#define MSG_AUTO_HOME STRG_C2_9
#define MSG_SET_HOME_OFFSETS STRG_C2_a
#define MSG_PREHEAT_PLA STRG_C2_b
#define MSG_PREHEAT_ABS STRG_C3_8
#define MSG_COOLDOWN STRG_C3_9
#define MSG_SWITCH_PS_OFF STRG_C3_a
#define MSG_MOVE_AXIS STRG_C3_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a
#define MSG_MIN STRG_OKTAL_b
#define MSG_MAX STRG_OKTAL_c
#define MSG_FACTOR STRG_OKTAL_d
#define MSG_PID_P STRG_OKTAL_e
#define MSG_PID_I STRG_OKTAL_f
#endif
#ifdef CYRIL
#define WELCOME_MSG "Language TEST"
#define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
#define MSG_PREPARE "UTF8"
#define MSG_CONTROL "ASCII"
//#define MSG_MAIN ".."
#define MSG_DISABLE_STEPPERS STRG_D0_8
#define MSG_AUTO_HOME STRG_D0_9
#define MSG_SET_HOME_OFFSETS STRG_D0_a
#define MSG_PREHEAT_PLA STRG_D0_b
#define MSG_PREHEAT_ABS STRG_D1_8
#define MSG_COOLDOWN STRG_D1_9
#define MSG_SWITCH_PS_OFF STRG_D1_a
#define MSG_MOVE_AXIS STRG_D1_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a
#define MSG_MIN STRG_OKTAL_b
#define MSG_MAX STRG_OKTAL_c
#define MSG_FACTOR STRG_OKTAL_d
#define MSG_PID_P STRG_OKTAL_e
#define MSG_PID_I STRG_OKTAL_f
#endif
#if defined( KANA ) || defined (KANJI)
#define WELCOME_MSG "Language TEST"
#define MSG_WATCH "\001\002\003\004\005\006\007\010\011"
#ifdef KANJI
#define MSG_PREPARE "No UTF8 for Kanji"
#else
#define MSG_PREPARE "UTF8"
#endif
#define MSG_CONTROL "ASCII"
//#define MSG_MAIN ".."
#define MSG_DISABLE_STEPPERS STRG_E382_8
#define MSG_AUTO_HOME STRG_E382_9
#define MSG_SET_HOME_OFFSETS STRG_E382_a
#define MSG_PREHEAT_PLA STRG_E382_b
#define MSG_PREHEAT_ABS STRG_E383_8
#define MSG_COOLDOWN STRG_E383_9
#define MSG_SWITCH_PS_OFF STRG_E383_a
#define MSG_MOVE_AXIS STRG_E383_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a
#define MSG_MIN STRG_OKTAL_b
#define MSG_MAX STRG_OKTAL_c
#define MSG_FACTOR STRG_OKTAL_d
#define MSG_PID_P STRG_OKTAL_e
#define MSG_PID_I STRG_OKTAL_f
#endif
#endif // LANGUAGE_TEST_H