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							233 lines
						
					
					
						
							5.0 KiB
						
					
					
				
			
		
		
	
	
							233 lines
						
					
					
						
							5.0 KiB
						
					
					
				/*
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  u8g_rect.c
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  U8G high level interface for horizontal and vertical things
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  Universal 8bit Graphics Library
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  Copyright (c) 2011, olikraus@gmail.com
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  All rights reserved.
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  Redistribution and use in source and binary forms, with or without modification, 
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  are permitted provided that the following conditions are met:
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  * Redistributions of source code must retain the above copyright notice, this list 
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    of conditions and the following disclaimer.
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  * Redistributions in binary form must reproduce the above copyright notice, this 
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    list of conditions and the following disclaimer in the documentation and/or other 
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    materials provided with the distribution.
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  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
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  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
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  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
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  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
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  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
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  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
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  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
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  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
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  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
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  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
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*/
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#include "u8g.h"
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void u8g_draw_hline(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w)
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{
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  uint8_t pixel = 0x0ff;
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  while( w >= 8 )
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  {
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    u8g_Draw8Pixel(u8g, x, y, 0, pixel);
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    w-=8;
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    x+=8;
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  }
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  if ( w != 0 )
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  {
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    w ^=7;
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    w++;
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    pixel <<= w&7;
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    u8g_Draw8Pixel(u8g, x, y, 0, pixel);
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  }
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}
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void u8g_draw_vline(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t h)
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{
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  uint8_t pixel = 0x0ff;
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  while( h >= 8 )
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  {
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    u8g_Draw8Pixel(u8g, x, y, 1, pixel);
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    h-=8;
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    y+=8;
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  }
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  if ( h != 0 )
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  {
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    h ^=7;
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    h++;
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    pixel <<= h&7;
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    u8g_Draw8Pixel(u8g, x, y, 1, pixel);
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  }
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}
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void u8g_DrawHLine(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w)
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{
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  if ( u8g_IsBBXIntersection(u8g, x, y, w, 1) == 0 )
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    return;
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  u8g_draw_hline(u8g, x, y, w);
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}
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void u8g_DrawVLine(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w)
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{
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  if ( u8g_IsBBXIntersection(u8g, x, y, 1, w) == 0 )
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    return;
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  u8g_draw_vline(u8g, x, y, w);
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}
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/* restrictions: w > 0 && h > 0 */
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void u8g_DrawFrame(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h)
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{
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  u8g_uint_t xtmp = x;
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  if ( u8g_IsBBXIntersection(u8g, x, y, w, h) == 0 )
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    return;
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  u8g_draw_hline(u8g, x, y, w);
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  u8g_draw_vline(u8g, x, y, h);
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  x+=w;
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  x--;
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  u8g_draw_vline(u8g, x, y, h);
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  y+=h;
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  y--;
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  u8g_draw_hline(u8g, xtmp, y, w);
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}
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void u8g_draw_box(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h)
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{
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  do
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  { 
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    u8g_draw_hline(u8g, x, y, w);
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    y++;    
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    h--;
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  } while( h != 0 );
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}
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/* restrictions: h > 0 */
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void u8g_DrawBox(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h)
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{
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  if ( u8g_IsBBXIntersection(u8g, x, y, w, h) == 0 )
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    return;
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  u8g_draw_box(u8g, x, y, w, h);
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}
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void u8g_DrawRFrame(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h, u8g_uint_t r)
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{
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  u8g_uint_t xl, yu;
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  if ( u8g_IsBBXIntersection(u8g, x, y, w, h) == 0 )
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    return;
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  xl = x;
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  xl += r;
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  yu = y;
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  yu += r;
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  {
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    u8g_uint_t yl, xr;
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    xr = x;
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    xr += w;
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    xr -= r;
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    xr -= 1;
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    yl = y;
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    yl += h;
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    yl -= r; 
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    yl -= 1;
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    u8g_draw_circle(u8g, xl, yu, r, U8G_DRAW_UPPER_LEFT);
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    u8g_draw_circle(u8g, xr, yu, r, U8G_DRAW_UPPER_RIGHT);
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    u8g_draw_circle(u8g, xl, yl, r, U8G_DRAW_LOWER_LEFT);
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    u8g_draw_circle(u8g, xr, yl, r, U8G_DRAW_LOWER_RIGHT);
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  }
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  {
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    u8g_uint_t ww, hh;
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    ww = w;
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    ww -= r;
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    ww -= r;
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    ww -= 2;
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    hh = h;
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    hh -= r;
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    hh -= r;
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    hh -= 2;
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    xl++;
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    yu++;
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    h--;
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    w--;
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    u8g_draw_hline(u8g, xl, y, ww);
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    u8g_draw_hline(u8g, xl, y+h, ww);
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    u8g_draw_vline(u8g, x,         yu, hh);
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    u8g_draw_vline(u8g, x+w, yu, hh);
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  }
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}
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void u8g_DrawRBox(u8g_t *u8g, u8g_uint_t x, u8g_uint_t y, u8g_uint_t w, u8g_uint_t h, u8g_uint_t r)
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{
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  u8g_uint_t xl, yu;
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    u8g_uint_t yl, xr;
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  if ( u8g_IsBBXIntersection(u8g, x, y, w, h) == 0 )
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    return;
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  xl = x;
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  xl += r;
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  yu = y;
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  yu += r;
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  xr = x;
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  xr += w;
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  xr -= r;
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  xr -= 1;
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  yl = y;
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  yl += h;
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  yl -= r; 
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  yl -= 1;
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  u8g_draw_disc(u8g, xl, yu, r, U8G_DRAW_UPPER_LEFT);
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  u8g_draw_disc(u8g, xr, yu, r, U8G_DRAW_UPPER_RIGHT);
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  u8g_draw_disc(u8g, xl, yl, r, U8G_DRAW_LOWER_LEFT);
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  u8g_draw_disc(u8g, xr, yl, r, U8G_DRAW_LOWER_RIGHT);
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  {
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    u8g_uint_t ww, hh;
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    ww = w;
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    ww -= r;
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    ww -= r;
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    ww -= 2;
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    hh = h;
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    hh -= r;
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    hh -= r;
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    hh -= 2;
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    xl++;
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    yu++;
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    h--;
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    u8g_draw_box(u8g, xl, y, ww, r+1);
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    u8g_draw_box(u8g, xl, yl, ww, r+1);
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    //u8g_draw_hline(u8g, xl, y+h, ww);
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    u8g_draw_box(u8g, x, yu, w, hh);
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    //u8g_draw_vline(u8g, x+w, yu, hh);
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  }
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}
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