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							192 lines
						
					
					
						
							4.3 KiB
						
					
					
				
			
		
		
	
	
							192 lines
						
					
					
						
							4.3 KiB
						
					
					
				/*
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  u8g_pb.c
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  common procedures for the page buffer
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  Universal 8bit Graphics Library
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  Copyright (c) 2011, olikraus@gmail.com
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  All rights reserved.
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  Redistribution and use in source and binary forms, with or without modification, 
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  are permitted provided that the following conditions are met:
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  * Redistributions of source code must retain the above copyright notice, this list 
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    of conditions and the following disclaimer.
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  * Redistributions in binary form must reproduce the above copyright notice, this 
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    list of conditions and the following disclaimer in the documentation and/or other 
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    materials provided with the distribution.
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  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
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  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
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  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
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  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
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  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
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  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
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  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
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  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
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  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
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  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
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*/
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#include "u8g.h"
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void u8g_pb_Clear(u8g_pb_t *b)
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{
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  uint8_t *ptr = (uint8_t *)b->buf;
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  uint8_t *end_ptr = ptr;
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  end_ptr += b->width;
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  do
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  {
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    *ptr++ = 0;
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  } while( ptr != end_ptr );
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}
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/* the following procedure does not work. why? Can be checked with descpic */
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/*
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void u8g_pb_Clear(u8g_pb_t *b)
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{
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  uint8_t *ptr = (uint8_t *)b->buf;
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  uint8_t cnt = b->width;
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  do
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  {
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    *ptr++ = 0;
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    cnt--;
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  } while( cnt != 0 );
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}
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*/
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/*
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  intersection assumptions:
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    a1 <= a2 is always true    
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*/
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  /*
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    minimized version
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    ---1----0 1             b1 <= a2 && b1 > b2
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    -----1--0 1             b2 >= a1 && b1 > b2
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    ---1-1--- 1             b1 <= a2 && b2 >= a1
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  */
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/*
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uint8_t u8g_pb8v1_IsYIntersection___Old(u8g_pb_t *b, u8g_uint_t v0, u8g_uint_t v1)
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{
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  uint8_t c0, c1, c;
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  c0 = v0 <= b->p.page_y1;
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  c1 = v1 >= b->p.page_y0;
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  c = v0 > v1;
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  if ( c0 && c1 ) return 1;
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  if ( c0 && c ) return 1;
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  if ( c1 && c ) return 1;
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  return 0;
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}
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*/
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uint8_t u8g_pb_IsYIntersection(u8g_pb_t *pb, u8g_uint_t v0, u8g_uint_t v1)
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{
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  uint8_t c1, c2, c3, tmp;
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  c1 = v0 <= pb->p.page_y1;
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  c2 = v1 >= pb->p.page_y0;
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  c3 = v0 > v1;
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  /*
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  if ( c1 && c2 )
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    return 1;
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  if ( c1 && c3 )
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    return 1;
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  if ( c2 && c3 )
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    return 1;
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  return 0;
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  */
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  tmp = c1;
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  c1 &= c2;
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  c2 &= c3;
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  c3 &= tmp;
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  c1 |= c2;
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  c1 |= c3;
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  return c1 & 1;
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}
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uint8_t u8g_pb_IsXIntersection(u8g_pb_t *b, u8g_uint_t v0, u8g_uint_t v1)
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{
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  uint8_t /*c0, c1, */ c2, c3;
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  /*
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    conditions: b->p.page_y0 < b->p.page_y1
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    there are no restriction on v0 and v1. If v0 > v1, then warp around unsigned is assumed
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  */
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  /*
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  c0 = v0 < 0;
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  c1 = v1 < 0;
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  */
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  c2 = v0 > b->width;
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  c3 = v1 > b->width;
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  /*if ( c0 && c1 ) return 0;*/
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  if ( c2 && c3 ) return 0;
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  /*if ( c1 && c2 ) return 0;*/
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  return 1;
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}
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uint8_t u8g_pb_IsIntersection(u8g_pb_t *pb, u8g_dev_arg_bbx_t *bbx)
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{
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  u8g_uint_t tmp;
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  tmp = bbx->y;
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  tmp += bbx->h;
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  tmp--;
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  if ( u8g_pb_IsYIntersection(pb, bbx->y, tmp) == 0 )
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    return 0;
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  /* maybe this one can be skiped... probability is very high to have an intersection, so it would be ok to always return 1 */
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  tmp = bbx->x;
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  tmp += bbx->w;
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  tmp--;
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  return u8g_pb_IsXIntersection(pb, bbx->x, tmp);
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}
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void u8g_pb_GetPageBox(u8g_pb_t *pb, u8g_box_t *box)
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{
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  box->x0 = 0;
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  box->y0 = pb->p.page_y0;
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  box->x1 = pb->width;
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  box->x1--;
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  box->y1 = pb->p.page_y1;
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}
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uint8_t u8g_pb_Is8PixelVisible(u8g_pb_t *b, u8g_dev_arg_pixel_t *arg_pixel)
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{
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  u8g_uint_t v0, v1;
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  v0 = arg_pixel->y;
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  v1 = v0;
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  switch( arg_pixel->dir )
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  {
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    case 0:
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      break;
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    case 1:  
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      v1 += 8;          /* this is independent from the page height */
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      break;
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    case 2:  
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      break;
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    case 3: 
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      v0 -= 8;
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      break;
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  }
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  return u8g_pb_IsYIntersection(b, v0, v1);
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}
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uint8_t u8g_pb_WriteBuffer(u8g_pb_t *b, u8g_t *u8g, u8g_dev_t *dev)
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{
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  return u8g_WriteSequence(u8g, dev, b->width, b->buf);  
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}
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