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69 lines
1.3 KiB
69 lines
1.3 KiB
12 years ago
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#include <stdint.h>
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#include "keyboard.h"
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#include "action.h"
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#include "debug.h"
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#include "layer_switch.h"
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uint16_t layer_switch_stat = 0;
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uint16_t layer_switch_stat_get(void)
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{
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return layer_switch_stat;
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}
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void layer_switch_stat_set(uint16_t stat)
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{
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layer_switch_stat = stat;
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layer_switch_debug();
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}
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void layer_switch_clear(void)
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{
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layer_switch_stat = 0;
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layer_switch_debug();
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}
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void layer_switch_on(uint8_t layer)
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{
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layer_switch_stat |= (1<<layer);
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layer_switch_debug();
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}
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void layer_switch_off(uint8_t layer)
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{
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layer_switch_stat &= ~(1<<layer);
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layer_switch_debug();
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}
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void layer_switch_inv(uint8_t layer)
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{
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layer_switch_stat ^= (1<<layer);
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layer_switch_debug();
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}
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void layer_switch_debug(void)
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{
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debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n");
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}
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action_t layer_switch_get_action(key_t key)
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{
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action_t action;
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action.code = ACTION_TRANSPARENT;
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/* higher layer first */
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for (int8_t i = 15; i >= 0; i--) {
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if (layer_switch_stat & (1<<i)) {
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action = action_for_key(i, key);
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if (action.code != ACTION_TRANSPARENT) {
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layer_switch_debug();
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debug("layer_switch: used. "); debug_dec(i); debug("\n");
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return action;
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}
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}
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}
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return action;
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}
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