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128 lines
4.6 KiB
128 lines
4.6 KiB
6 years ago
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/* Copyright 2019 MechMerlin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rgb.h"
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// Optional override functions below.
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// You can leave any or all of these undefined.
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// These are only required if you want to perform custom actions.
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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setPinOutput(E6);
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
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writePinLow(E6);
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} else {
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writePinHigh(E6);
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}
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led_set_user(usb_led);
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}
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const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
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{{0|(0<<4)}, {15*0, 0}, 0}, // Esc
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{{0|(1<<4)}, {15*1, 0}, 0}, // 1
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{{0|(2<<4)}, {15*2, 0}, 0}, // 2
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{{0|(3<<4)}, {15*3, 0}, 0}, // 3
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{{0|(4<<4)}, {15*4, 0}, 0}, // 4
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{{0|(5<<4)}, {15*5, 0}, 0}, // 5
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{{0|(6<<4)}, {15*6, 0}, 0}, // 6
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{{0|(7<<4)}, {15*7, 0}, 0}, // 7
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{{0|(8<<4)}, {15*8, 0}, 0}, // 8
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{{0|(9<<4)}, {15*9, 0}, 0}, // 9
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{{0|(10<<4)}, {15*10, 0}, 0}, // 0
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{{0|(11<<4)}, {15*11, 0}, 0}, // -
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{{0|(12<<4)}, {15*12, 0}, 0}, // =
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{{0|(13<<4)}, {15*13.5, 0}, 1}, // Backspace
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{{0|(14<<4)}, {15*15, 0}, 1}, // Ins
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{{1|(0<<4)}, {15*0.5, 16}, 1}, // Tab
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{{1|(1<<4)}, {15*1.5, 16}, 0}, // Q
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{{1|(2<<4)}, {15*2.5, 16}, 0}, // W
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{{1|(3<<4)}, {15*3.5, 16}, 0}, // E
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{{1|(4<<4)}, {15*4.5, 16}, 0}, // R
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{{1|(5<<4)}, {15*5.5, 16}, 0}, // T
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{{1|(6<<4)}, {15*6.5, 16}, 0}, // Y
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{{1|(7<<4)}, {15*7.5, 16}, 0}, // U
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{{1|(8<<4)}, {15*8.5, 16}, 0}, // I
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{{1|(9<<4)}, {15*9.5, 16}, 0}, // O
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{{1|(10<<4)}, {15*10.5, 16}, 0}, // P
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{{1|(11<<4)}, {15*11.5, 16}, 0}, // [
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{{1|(12<<4)}, {15*12.5, 16}, 0}, // ]
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{{1|(13<<4)}, {15*13.75, 16}, 1}, //
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{{1|(14<<4)}, {15*15, 16}, 1}, // Del
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{{2|(0<<4)}, {15*0.75, 32}, 1}, // Capslock
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{{2|(1<<4)}, {15*1.75, 32}, 0}, // A
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{{2|(2<<4)}, {15*2.75, 32}, 0}, // S
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{{2|(3<<4)}, {15*3.75, 32}, 0}, // D
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{{2|(4<<4)}, {15*4.75, 32}, 0}, // F
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{{2|(5<<4)}, {15*5.75, 32}, 0}, // G
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{{2|(6<<4)}, {15*6.75, 32}, 0}, // H
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{{2|(7<<4)}, {15*7.75, 32}, 0}, // J
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{{2|(8<<4)}, {15*8.75, 32}, 0}, // K
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{{2|(9<<4)}, {15*9.75, 32}, 0}, // L
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{{2|(10<<4)}, {15*10.75, 32}, 0}, // ;
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{{2|(11<<4)}, {15*11.75, 32}, 0}, // '
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{{2|(13<<4)}, {15*13.25, 32}, 1}, // Enter
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{{2|(14<<4)}, {15*15, 32}, 1}, // Pgup
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{{3|(0<<4)}, {15*1.25, 48}, 1}, // LShift
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{{3|(2<<4)}, {15*2, 48}, 0}, // Z
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{{3|(3<<4)}, {15*3, 48}, 0}, // X
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{{3|(4<<4)}, {15*4, 48}, 0}, // C
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{{3|(5<<4)}, {15*5, 48}, 0}, // V
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{{3|(6<<4)}, {15*6, 48}, 0}, // B
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{{3|(7<<4)}, {15*7, 48}, 0}, // N
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{{3|(8<<4)}, {15*8, 48}, 0}, // M
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{{3|(9<<4)}, {15*9, 48}, 0}, // ,
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{{3|(10<<4)}, {15*10, 48}, 0}, // .
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{{3|(11<<4)}, {15*11, 48}, 0}, // /
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{{3|(12<<4)}, {15*12.75, 48}, 1}, // Shift
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{{3|(13<<4)}, {15*14, 48}, 1}, // Up
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{{3|(14<<4)}, {15*15, 48}, 1}, // Pgdn
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{{4|(0<<4)}, {15*0.25, 64}, 1}, // Ctrl
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{{4|(1<<4)}, {15*1.5, 64}, 1}, // GUI
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{{4|(2<<4)}, {15*2.25, 64}, 1}, // Alt
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{{4|(3<<4)}, {15*6.75, 64}, 0}, // Space
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{{4|(9<<4)}, {15*9, 64}, 1}, // RAlt
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{{4|(10<<4)}, {15*10.25, 64}, 1}, // FN
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{{4|(12<<4)}, {15*13, 64}, 1}, // Left
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{{4|(13<<4)}, {15*14, 64}, 1}, // Down
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{{4|(14<<4)}, {15*15, 64}, 1}, // Right
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};
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