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					75 lines
				
				3.1 KiB
			
		
		
			
		
	
	
					75 lines
				
				3.1 KiB
			|   
											11 years ago
										 | #include "keymap_common.h"
 | ||
|  | 
 | ||
|  | /*
 | ||
|  |  * BUILD: | ||
|  |  * Simply run the command below in the keyboard/planck directory | ||
|  |  * to build against this keymap | ||
|  |  * | ||
|  |  *    make KEYMAP=reed COMMON_KEYMAP=true | ||
|  |  * | ||
|  |  * | ||
|  |  * DETAILS: | ||
|  |  * | ||
|  |  * This layout works off of Jack's layout, making some changes that I | ||
|  |  * feel significantly improve the function of the keyboard. Major changes | ||
|  |  * include adding a "gaming mode" that will allow users to still access | ||
|  |  * the number keys 1 through 4 easily for games that require it. Also | ||
|  |  * included is the ability to use the tap/hold function for easy use of | ||
|  |  * right shift and thumb shift with their tapped companions. | ||
|  |  * | ||
|  |  */ | ||
|  | const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
|  | [0] = KEYMAP_GRID( /* Reed */ | ||
|  |   ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC, | ||
|  |   TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT, | ||
|  |   LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, FN5, | ||
|  |   LCTL, CAPS, LALT, LGUI, FN2, FN7,  SPC,  FN1,   LEFT, DOWN, UP,  RGHT), | ||
|  | 
 | ||
|  | [1] = KEYMAP_GRID( /* Reed EXTREME GAMING */ | ||
|  |   ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC, | ||
|  |   TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT, | ||
|  |   LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, FN5, | ||
|  |   LCTL, 1,    2,    3,    4,   SPC,  FN2,  FN1,   LEFT, DOWN, UP,  RGHT), | ||
|  | 
 | ||
|  | [2] = KEYMAP_GRID( /* Reed RAISE */ | ||
|  |   GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    BSPC, | ||
|  |   TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL,  LBRC, RBRC,  BSLS, | ||
|  |   TRNS, F1,   F2,    F3,   F4,   F5,   F6,   F7,  F8,    F9,  F10,  TRNS, | ||
|  |   TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY), | ||
|  | 
 | ||
|  | [3] = KEYMAP_GRID( /* Reed LOWER */ | ||
|  |   TRNS,  FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL, | ||
|  |   TRNS,  TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28, | ||
|  |   TRNS,  TRNS, DEL,  END, PGDN,  F11,  F12,  F13,  TRNS, VOLD, VOLU, TRNS, | ||
|  |   TRNS,  TRNS, TRNS, TRNS, FN2,  TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT), | ||
|  | }; | ||
|  | const uint16_t PROGMEM fn_actions[] = { | ||
|  |     [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay - RAISE
 | ||
|  |     [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay - LOWER
 | ||
|  | 
 | ||
|  |     [3] = ACTION_DEFAULT_LAYER_SET(0), | ||
|  |     [4] = ACTION_DEFAULT_LAYER_SET(1), | ||
|  | 	// Actions for the tap/hold modifiers listed above
 | ||
|  |     [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), | ||
|  |     [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC), | ||
|  | 	 | ||
|  |     [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), | ||
|  |     [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), | ||
|  |     [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), | ||
|  |     [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), | ||
|  |     [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), | ||
|  |     [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), | ||
|  |     [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), | ||
|  |     [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), | ||
|  |     [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), | ||
|  |     [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), | ||
|  |     [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), | ||
|  |     [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), | ||
|  |     [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), | ||
|  |     [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), | ||
|  |     [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), | ||
|  |     [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), | ||
|  | 
 | ||
|  |     [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE), | ||
|  | }; |