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					116 lines
				
				3.9 KiB
			
		
		
			
		
	
	
					116 lines
				
				3.9 KiB
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											8 years ago
										 
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								/*
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								             LUFA Library
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								     Copyright (C) Dean Camera, 2017.
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								  dean [at] fourwalledcubicle [dot] com
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								           www.lufa-lib.org
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								*/
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								/*
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								  Copyright 2010  Denver Gingerich (denver [at] ossguy [dot] com)
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								  Copyright 2017  Dean Camera (dean [at] fourwalledcubicle [dot] com)
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								  Permission to use, copy, modify, distribute, and sell this
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								  software and its documentation for any purpose is hereby granted
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								  without fee, provided that the above copyright notice appear in
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								  all copies and that both that the copyright notice and this
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								  permission notice and warranty disclaimer appear in supporting
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								  documentation, and that the name of the author not be used in
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								  advertising or publicity pertaining to distribution of the
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								  software without specific, written prior permission.
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								  The author disclaims all warranties with regard to this
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								  software, including all implied warranties of merchantability
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								  and fitness.  In no event shall the author be liable for any
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								  special, indirect or consequential damages or any damages
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								  whatsoever resulting from loss of use, data or profits, whether
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								  in an action of contract, negligence or other tortious action,
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								  arising out of or in connection with the use or performance of
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								  this software.
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								*/
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								/** Circular bit buffer library. This will allow for individual bits
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								 *  to be stored in packed form inside circular buffers, to reduce
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								 *  overall RAM usage.
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								 */
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								#include "CircularBitBuffer.h"
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								/** Function to initialize or reset a bit buffer, ready for data to be stored into it. */
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								void BitBuffer_Init(BitBuffer_t* const Buffer)
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								{
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									/* Reset the number of stored bits in the buffer */
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									Buffer->Elements        = 0;
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									/* Reset the data in and out pointer structures in the buffer to the first buffer bit */
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									Buffer->In.CurrentByte  = Buffer->Data;
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									Buffer->In.ByteMask     = (1 << 0);
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									Buffer->Out.CurrentByte = Buffer->Data;
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									Buffer->Out.ByteMask    = (1 << 0);
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								}
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								/** Function to store the given bit into the given bit buffer. */
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								void BitBuffer_StoreNextBit(BitBuffer_t* const Buffer,
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								                            const bool Bit)
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								{
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									/* If the bit to store is true, set the next bit in the buffer */
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									if (Bit)
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									  *Buffer->In.CurrentByte |= Buffer->In.ByteMask;
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									/* Increment the number of stored bits in the buffer counter */
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									Buffer->Elements++;
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									/* Check if the current buffer byte is full of stored bits */
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									if (Buffer->In.ByteMask == (1 << 7))
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									{
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										/* Check if the end of the buffer has been reached, if so reset to start of buffer, otherwise advance to next bit */
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										if (Buffer->In.CurrentByte != &Buffer->Data[sizeof(Buffer->Data) - 1])
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										  Buffer->In.CurrentByte++;
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										else
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										  Buffer->In.CurrentByte = Buffer->Data;
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										/* Reset the storage bit mask in the current buffer byte to the first bit */
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										Buffer->In.ByteMask = (1 << 0);
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									}
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									else
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									{
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										/* Shift the current storage bit mask to the next bit in the current byte */
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										Buffer->In.ByteMask <<= 1;
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									}
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								}
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								/** Function to retrieve the next bit stored in the given bit buffer. */
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								bool BitBuffer_GetNextBit(BitBuffer_t* const Buffer)
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								{
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									/* Retrieve the value of the next bit stored in the buffer */
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									bool Bit = ((*Buffer->Out.CurrentByte & Buffer->Out.ByteMask) != 0);
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									/* Clear the buffer bit */
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									*Buffer->Out.CurrentByte &= ~Buffer->Out.ByteMask;
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									/* Decrement the number of stored bits in the buffer counter */
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									Buffer->Elements--;
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									/* Check if the current buffer byte is empty of stored bits */
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									if (Buffer->Out.ByteMask == (1 << 7))
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									{
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										/* Check if the end of the buffer has been reached, if so reset to start of buffer, otherwise advance to next bit */
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										if (Buffer->Out.CurrentByte != &Buffer->Data[sizeof(Buffer->Data) - 1])
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										  Buffer->Out.CurrentByte++;
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										else
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										  Buffer->Out.CurrentByte = Buffer->Data;
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										/* Reset the retrieval bit mask in the current buffer byte to the first bit */
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										Buffer->Out.ByteMask = (1 << 0);
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									}
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									else
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									{
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										/* Shift the current retrieval bit mask to the next bit in the current byte */
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										Buffer->Out.ByteMask <<= 1;
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									}
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									/* Return the retrieved bit from the buffer */
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									return Bit;
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								}
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