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								/*
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								             LUFA Library
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								     Copyright (C) Dean Camera, 2011.
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								  dean [at] fourwalledcubicle [dot] com
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								           www.lufa-lib.org
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								*/
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								/*
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								  Copyright 2011  Dean Camera (dean [at] fourwalledcubicle [dot] com)
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								  Permission to use, copy, modify, distribute, and sell this
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								  software and its documentation for any purpose is hereby granted
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								  without fee, provided that the above copyright notice appear in
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								  all copies and that both that the copyright notice and this
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								  permission notice and warranty disclaimer appear in supporting
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								  documentation, and that the name of the author not be used in
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								  advertising or publicity pertaining to distribution of the
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								  software without specific, written prior permission.
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								  The author disclaim all warranties with regard to this
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								  software, including all implied warranties of merchantability
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								  and fitness.  In no event shall the author be liable for any
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								  special, indirect or consequential damages or any damages
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								  whatsoever resulting from loss of use, data or profits, whether
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								  in an action of contract, negligence or other tortious action,
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								  arising out of or in connection with the use or performance of
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								  this software.
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								*/
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								/** \file
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								 *
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								 *  Ethernet frame packet handling routines. This protocol handles the processing of raw Ethernet
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								 *  frames sent and received, deferring the processing of sub-packet protocols to the appropriate
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								 *  protocol handlers, such as DHCP or ARP.
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								 */
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								#include "Ethernet.h"
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								/** Ethernet Frame buffer structure, to hold the incoming Ethernet frame from the host. */
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								Ethernet_Frame_Info_t FrameIN;
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								/** Ethernet Frame buffer structure, to hold the outgoing Ethernet frame to the host. */
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								Ethernet_Frame_Info_t FrameOUT;
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								/** Constant for convenience when checking against or setting a MAC address to the virtual server MAC address. */
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								const MAC_Address_t ServerMACAddress    = {SERVER_MAC_ADDRESS};
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								/** Constant for convenience when checking against or setting an IP address to the virtual server IP address. */
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								const IP_Address_t  ServerIPAddress     = {SERVER_IP_ADDRESS};
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								/** Constant for convenience when checking against or setting a MAC address to the broadcast MAC address. */
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								const MAC_Address_t BroadcastMACAddress = {BROADCAST_MAC_ADDRESS};
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								/** Constant for convenience when checking against or setting a IP address to the broadcast IP address. */
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								const IP_Address_t  BroadcastIPAddress  = {BROADCAST_IP_ADDRESS};
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								/** Constant for convenience when checking against or setting an IP address to the client (host) IP address. */
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								const IP_Address_t  ClientIPAddress     = {CLIENT_IP_ADDRESS};
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								/** Processes an incoming Ethernet frame, and writes the appropriate response to the output Ethernet
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								 *  frame buffer if the sub protocol handlers create a valid response.
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								 */
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								void Ethernet_ProcessPacket(void)
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								{
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									DecodeEthernetFrameHeader(FrameIN.FrameData);
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									/* Cast the incoming Ethernet frame to the Ethernet header type */
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									Ethernet_Frame_Header_t* FrameINHeader  = (Ethernet_Frame_Header_t*)&FrameIN.FrameData;
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									Ethernet_Frame_Header_t* FrameOUTHeader = (Ethernet_Frame_Header_t*)&FrameOUT.FrameData;
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									int16_t                  RetSize        = NO_RESPONSE;
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									/* Ensure frame is addressed to either all (broadcast) or the virtual webserver, and is a type II frame */
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									if ((MAC_COMPARE(&FrameINHeader->Destination, &ServerMACAddress) ||
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									     MAC_COMPARE(&FrameINHeader->Destination, &BroadcastMACAddress)) &&
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										(SwapEndian_16(FrameIN.FrameLength) > ETHERNET_VER2_MINSIZE))
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									{
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										/* Process the packet depending on its protocol */
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										switch (SwapEndian_16(FrameINHeader->EtherType))
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										{
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											case ETHERTYPE_ARP:
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												RetSize = ARP_ProcessARPPacket(&FrameIN.FrameData[sizeof(Ethernet_Frame_Header_t)],
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												                               &FrameOUT.FrameData[sizeof(Ethernet_Frame_Header_t)]);
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												break;
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											case ETHERTYPE_IPV4:
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												RetSize = IP_ProcessIPPacket(&FrameIN.FrameData[sizeof(Ethernet_Frame_Header_t)],
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												                             &FrameOUT.FrameData[sizeof(Ethernet_Frame_Header_t)]);
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												break;
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										}
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										/* Protocol processing routine has filled a response, complete the ethernet frame header */
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										if (RetSize > 0)
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										{
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											/* Fill out the response Ethernet frame header */
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											FrameOUTHeader->Source          = ServerMACAddress;
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											FrameOUTHeader->Destination     = FrameINHeader->Source;
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											FrameOUTHeader->EtherType       = FrameINHeader->EtherType;
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											/* Set the response length in the buffer and indicate that a response is ready to be sent */
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											FrameOUT.FrameLength            = (sizeof(Ethernet_Frame_Header_t) + RetSize);
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										}
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									}
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									/* Check if the packet was processed */
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									if (RetSize != NO_PROCESS)
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									{
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										/* Clear the frame buffer */
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										FrameIN.FrameLength = 0;
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									}
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								}
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								/** Calculates the appropriate ethernet checksum, consisting of the addition of the one's
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								 *  compliment of each word, complimented.
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								 *
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								 *  \param[in] Data   Pointer to the packet buffer data whose checksum must be calculated
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								 *  \param[in] Bytes  Number of bytes in the data buffer to process
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								 *
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								 *  \return A 16-bit Ethernet checksum value
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								 */
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								uint16_t Ethernet_Checksum16(void* Data,
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								                             uint16_t Bytes)
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								{
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									uint16_t* Words    = (uint16_t*)Data;
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									uint32_t  Checksum = 0;
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									for (uint16_t CurrWord = 0; CurrWord < (Bytes >> 1); CurrWord++)
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									  Checksum += Words[CurrWord];
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									while (Checksum & 0xFFFF0000)
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									  Checksum = ((Checksum & 0xFFFF) + (Checksum >> 16));
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									return ~Checksum;
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								}
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