|  |  |  | #include "tap_dances.h"
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							|  |  |  | //define diablo macro timer variables
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							|  |  |  | uint16_t diablo_timer[4]; | 
					
						
							|  |  |  | uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; | 
					
						
							|  |  |  | uint8_t diablo_key_time[4]; | 
					
						
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							|  |  |  | // has the correct number of seconds elapsed (as defined by diablo_times)
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							|  |  |  | bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; | 
					
						
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							|  |  |  | // Cycle through the times for the macro, starting at 0, for disabled.
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							|  |  |  | // Max of six values, so don't exceed
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							|  |  |  | void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { | 
					
						
							|  |  |  |   if (state->count >= 7) { | 
					
						
							|  |  |  |     diablo_key_time[diablo_key] = diablo_times[0]; | 
					
						
							|  |  |  |     reset_tap_dance(state); | 
					
						
							|  |  |  |   }  else { | 
					
						
							|  |  |  |     diablo_key_time[diablo_key] = diablo_times[state->count - 1]; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // Would rather have one function for all of this, but no idea how to do that...
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							|  |  |  | void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); } | 
					
						
							|  |  |  | void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); } | 
					
						
							|  |  |  | void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); } | 
					
						
							|  |  |  | void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); } | 
					
						
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							|  |  |  | //Tap Dance Definitions
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							|  |  |  | qk_tap_dance_action_t tap_dance_actions[] = { | 
					
						
							|  |  |  |   // tap once to disable, and more to enable timed micros
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							|  |  |  |   [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), | 
					
						
							|  |  |  |   [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), | 
					
						
							|  |  |  |   [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), | 
					
						
							|  |  |  |   [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | // Sends the key press to system, but only if on the Diablo layer
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							|  |  |  | void send_diablo_keystroke(uint8_t diablo_key) { | 
					
						
							|  |  |  |   if (IS_LAYER_ON(_DIABLO)) { | 
					
						
							|  |  |  |     switch (diablo_key) { | 
					
						
							|  |  |  |       case 0: | 
					
						
							|  |  |  |         tap_code(KC_1); break; | 
					
						
							|  |  |  |       case 1: | 
					
						
							|  |  |  |         tap_code(KC_2); break; | 
					
						
							|  |  |  |       case 2: | 
					
						
							|  |  |  |         tap_code(KC_3); break; | 
					
						
							|  |  |  |       case 3: | 
					
						
							|  |  |  |         tap_code(KC_4); break; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // Checks each of the 4 timers/keys to see if enough time has elapsed
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							|  |  |  | // Runs the "send string" command if enough time has passed, and resets the timer.
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							|  |  |  | void run_diablo_macro_check(void) { | 
					
						
							|  |  |  |   uint8_t dtime; | 
					
						
							|  |  |  |   for (dtime = 0; dtime < 4; dtime++) { | 
					
						
							|  |  |  |     if (check_dtimer(dtime) && diablo_key_time[dtime]) { | 
					
						
							|  |  |  |       diablo_timer[dtime] = timer_read(); | 
					
						
							|  |  |  |       send_diablo_keystroke(dtime); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |