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								/* Copyright 2015-2017 Jack Humbert
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#include "contra.h"
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								#include "keymap_german.h"
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								enum contra_layers {
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								  _QWERTZ,
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								  _FN,
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								  _NR,
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								  _NR_L3,
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								  _FX,
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								  _GAMING
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								};
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								#define KC_I3 LM(_NR, MOD_LALT)
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								#define KC_NR SAFE_RANGE
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								#define KC_N3 (SAFE_RANGE + 1)
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								#define KC_FN MO(_FN)
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								#define G_1 TO(_GAMING)
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								#define G_0 TG(_GAMING)
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								/* Qwertz
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								 * ,-----------------------------------------------------------------------------------.
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								 * | Esc  |   Q  |   W  |   E  |   R  |   T  |   Z  |   U  |   I  |   O  |   P  | Bksp |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * | Tab  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  | +* ~ | Enter|
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * | Shift|   Y  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |  Up  | Shift|
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * | Ctrl | Sup  | Alt  |  i3  | NumR |    Space    | Spec | Fun  | Left | Down | Right|
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_QWERTZ] = {
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								  {KC_GESC, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC},
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								  {KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    DE_PLUS, KC_ENT },
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								  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_RSFT},
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								  {KC_LCTL, KC_LGUI, KC_LALT, KC_I3,   KC_NR,   KC_SPC,  KC_SPC,  KC_N3,   KC_FN,   KC_LEFT, KC_DOWN, KC_RGHT}
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								},
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								/* Function layer
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								 * ,-----------------------------------------------------------------------------------.
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								 * |      |      |      |      |      |      |      |   Ü  |      |   Ö  |      | Del  |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * | Lock |   Ä  |   ß  |      |      | GAME |      | RGBS | RGBB | RGBS |      |      |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      | RGBH-| RGBT | RGBH+| PgUp |      |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * |      |      |      | ---- | ---- |             | ---- | ---- | Home | PgDn | End  |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_FN] = {
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								  {_______, _______, _______, _______, _______, _______, _______, DE_UE,   _______, DE_OE,   _______, KC_DEL },
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								  {KC_LOCK, DE_AE,   DE_SS,   _______, _______, G_1,     _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
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								  {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
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								},
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								/* Numrow layer (special characters with Shift and ISO_L3_Shift)
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								 * ,-----------------------------------------------------------------------------------.
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								 * |      |  1   |  2   |  3   |  4   |  5   |  6   |  7   |  8   |  9   |  0   |  \   |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      |      |      |      |  #'  |      |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      | <> | |      |      |      |      |      |      |      |      |  -_  |      |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * |      |      |      | ---- | ---- |             | ---- | ---- |      |      |      |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_NR] = {
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								  {_______, DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,    _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
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								  {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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								  {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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								},
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								[_NR_L3] = {
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								  {_______, DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,    DE_SS  },
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								  {_______, DE_Q,    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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								  {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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								},
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								/* Function keys
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								 * ,-----------------------------------------------------------------------------------.
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								 * |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      |      |      |      |      |      |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      |      |      |      |      |      |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * |      |      |      |      |      |             |      |      |      |      |      |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_FX] = {
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								  {KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12 },
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______}
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								},
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								/* Gaming
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								 * ,-----------------------------------------------------------------------------------.
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								 * |      |      |      |      |      |      |      |      |      |      |      |      |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      |      |      |      |      |      |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      |      |      |      |      |      |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * | Space|      |      |      |      |             |      | Leave|      |      |      |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								[_GAMING] = {
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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								  {KC_SPC,  XXXXXXX, _______, _______, _______, _______, _______, _______, G_0,     _______, _______, _______}
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								}
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								};
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								void update_tri_layer_user(void);
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								bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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								  switch(keycode) {
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								    case KC_BSPC:
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								      if (record->event.pressed) {
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								        if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) {
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								          register_code(DE_SS);
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								          return false;
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								        }
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								      } else {
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								        unregister_code(DE_SS);
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								      }
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								      return true;
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								    case KC_NR:
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								      if (record->event.pressed) {
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								        layer_on(_NR);
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								      } else {
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								        layer_off(_NR);
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								      }
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								      update_tri_layer_user();
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								      return false;
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								    case KC_N3:
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								      if (record->event.pressed) {
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								        layer_on(_NR_L3);
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								      } else {
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							 | 
							
							
								        layer_off(_NR_L3);
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								      }
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							| 
								
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								      update_tri_layer_user();
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							 | 
							
							
								      return false;
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								    default:
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								      return true;
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								  }
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								}
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							 | 
							
							
								void update_tri_layer_user(void) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    update_tri_layer(_NR, _NR_L3, _FX);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (layer_state_is(_NR_L3) && !layer_state_is(_FX)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        register_code(KC_ALGR);
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								    } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        unregister_code(KC_ALGR);
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								    }
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							| 
								
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								}
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void led_set_user(uint8_t usb_led) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Force-enable Numlock
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    register_code(KC_NUMLOCK);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    unregister_code(KC_NUMLOCK);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
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							 | 
							
							
								}
							 |