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								#include "konstantin.h"
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								#ifdef LAYER_NUMPAD
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								static void toggle_numpad(void) {
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								  layer_invert(L_NUMPAD);
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								  bool numpad_on = IS_LAYER_ON(L_NUMPAD);
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								  bool num_lock_on = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
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								  if (num_lock_on != numpad_on) {
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								    tap_code(KC_NLCK); // Toggle Num Lock to match layer state
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								  }
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								}
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								#endif
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								__attribute__((weak))
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								bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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								  return true;
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								}
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								bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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								  if (!process_record_keymap(keycode, record)) {
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								    return false;
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								  }
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								  switch (keycode) {
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								  case CLEAR:
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								    if (record->event.pressed) {
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								      SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
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								    }
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								    return false;
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								#ifdef LAYER_FN
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								  static bool fn_lock;
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								  case FN_FNLK:
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								    if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
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								      fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
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								    }
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								    return true;
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								#endif
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								#ifdef LAYER_NUMPAD
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								  case NUMPAD:
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								    if (record->event.pressed) {
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								      toggle_numpad();
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								    }
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								    return false;
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								#endif
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								  case KC_ESC:
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								    if (record->event.pressed) {
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								#ifdef LAYER_NUMPAD
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								      if (IS_LAYER_ON(L_NUMPAD)) {
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								        toggle_numpad();
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								        return false;
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								      }
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								#endif
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								#ifdef LAYER_FN
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								      if (IS_LAYER_ON(L_FN) && fn_lock) {
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								        layer_off(L_FN);
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								        return fn_lock = false;
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								      }
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								#endif
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								    }
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								    return true;
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								  default:
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								    return true;
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								  }
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								}
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								__attribute__((weak))
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								uint32_t layer_state_set_keymap(uint32_t state) {
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								  return state;
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								}
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								uint32_t layer_state_set_user(uint32_t state) {
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								  return layer_state_set_keymap(state);
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								}
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