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					112 lines
				
				2.7 KiB
			
		
		
			
		
	
	
					112 lines
				
				2.7 KiB
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											10 years ago
										 
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								#include "kc60.h"
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								__attribute__ ((weak))
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								  void matrix_init_user(void) {
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								    // leave this function blank - it can be defined in a keymap file
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								  };
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								__attribute__ ((weak))
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								  void matrix_scan_user(void) {
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								    // leave this function blank - it can be defined in a keymap file
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								  }
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								__attribute__ ((weak))
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								  bool process_action_user(keyrecord_t *record) {
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								    // leave this function blank - it can be defined in a keymap file
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								    return true;
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								  }
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								__attribute__ ((weak))
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								  void led_set_user(uint8_t usb_led) {
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								    // leave this function blank - it can be defined in a keymap file
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								  }
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								void matrix_init_kb(void) {
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								  // put your keyboard start-up code here
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								  // runs once when the firmware starts up
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								#ifdef BACKLIGHT_ENABLE
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								  backlight_init_ports();
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								#endif
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								  matrix_init_user();
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								}
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								void matrix_scan_kb(void) {
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								  // put your looping keyboard code here
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								  // runs every cycle (a lot)
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								  matrix_scan_user();
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								}
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								bool process_action_kb(keyrecord_t *record) {
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								  // put your per-action keyboard code here
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								  // runs for every action, just before processing by the firmware
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								  return process_action_user(record);
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								}
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								void led_set_kb(uint8_t usb_led) {
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								  // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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								  led_set_user(usb_led);
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								}
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								#ifdef BACKLIGHT_ENABLE
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								#define CHANNEL OCR1B
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								void backlight_init_ports()
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								{
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								  // Setup PB6 as output and output low.
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								  DDRB |= (1<<6);
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								  PORTB &= ~(1<<6);
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								  // Use full 16-bit resolution. 
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								  ICR1 = 0xFFFF;
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								  // I could write a wall of text here to explain... but TL;DW
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								  // Go read the ATmega32u4 datasheet.
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								  // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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								  // Pin PB7 = OCR1C (Timer 1, Channel C)
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								  // Compare Output Mode = Clear on compare match, Channel C = COM1B1=1 COM1C0=0
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								  // (i.e. start high, go low when counter matches.)
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								  // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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								  // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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								  TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
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								  TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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								  backlight_init();
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								}
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								void backlight_set(uint8_t level)
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								{
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								  // Prevent backlight blink on lowest level
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								  PORTB &= ~(_BV(PORTB6));
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								  if ( level == 0 )
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								  {
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								    // Turn off PWM control on PB6, revert to output low.
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								    TCCR1A &= ~(_BV(COM1B1));
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								    CHANNEL = 0x0;
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								  }
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								  else if ( level == BACKLIGHT_LEVELS)
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								  {
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								    // Turn on PWM control of PB6
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								    TCCR1A |= _BV(COM1B1);
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								    // Set the brightness
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								    CHANNEL = 0xFFFF;
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								  }
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								  else        
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								  {
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								    // Turn on PWM control of PB6
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								    TCCR1A |= _BV(COM1B1);
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								    // Set the brightness
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								    CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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								  }
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								}
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								#endif
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