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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "visualizer.h"
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#ifdef BACKLIGHT_ENABLE
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#include "led_backlight_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
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static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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led_backlight_keyframe_enable(animation, state);
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#endif
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return false;
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}
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static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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led_backlight_keyframe_disable(animation, state);
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#endif
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return false;
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}
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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ret |= led_backlight_keyframe_fade_in_all(animation, state);
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#endif
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return ret;
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}
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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ret |= led_backlight_keyframe_fade_out_all(animation, state);
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#endif
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return ret;
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}
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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.num_frames = 2,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(5000)},
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.frame_functions = {
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keyframe_enable,
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keyframe_fade_in,
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},
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};
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keyframe_animation_t default_suspend_animation = {
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.num_frames = 2,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(1000), 0},
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.frame_functions = {
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keyframe_fade_out,
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keyframe_disable,
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},
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};
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#endif
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#if defined(BACKLIGHT_ENABLE)
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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.num_frames = 14,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(1000), // fade in
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gfxMillisecondsToTicks(1000), // no op (leds on)
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gfxMillisecondsToTicks(1000), // fade out
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // mirror leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // normal leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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},
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.frame_functions = {
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led_backlight_keyframe_fade_in_all,
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keyframe_no_operation,
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led_backlight_keyframe_fade_out_all,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_mirror_orientation,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_normal_orientation,
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led_backlight_keyframe_crossfade,
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},
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};
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#endif
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#endif
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