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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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_BL = 0,
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_FL
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |TAB | FN | BS |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----| + |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 | . | |
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* `-------------------'
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*/
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[_BL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
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KC_P7, KC_P8, KC_P9, \
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KC_P4, KC_P5, KC_P6, KC_PPLS, \
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KC_P1, KC_P2, KC_P3, \
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KC_P0, KC_PDOT, KC_PENT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |RGBT| | | |
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* |----|----|----|----|
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* |RGBM|RGBP|BTOG| |
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* |----|----|----|----|
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* |HUD |HUI |BON | |
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* |----|----|----| |
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* |SAD |SAI |BOFF| |
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* |----|----|----|----|
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* |VAD |VAS |BSTP| |
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* |----|----|----| |
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* | |RST | |
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* `-------------------'
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*/
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[_FL] = LAYOUT_numpad_6x4(
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RGB_TOG, _______, _______, _______, \
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RGB_MOD, RGB_M_P, BL_TOGG, _______, \
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RGB_HUD, RGB_HUI, BL_ON, \
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RGB_SAD, RGB_SAI, BL_OFF, _______, \
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RGB_VAD, RGB_VAI, BL_STEP, \
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_______, RESET, _______
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),
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};
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