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/* Copyright 2017 Yang Liu
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RGBLIGHT_H
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#define RGBLIGHT_H
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#include "rgblight_reconfig.h"
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/***** rgblight_mode(mode)/rgblight_mode_noeeprom(mode) ****
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old mode number (before 0.6.117) to new mode name table
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|-----------------|-----------------------------------|
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| old mode number | new mode name |
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|-----------------|-----------------------------------|
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| 1 | RGBLIGHT_MODE_STATIC_LIGHT |
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| 2 | RGBLIGHT_MODE_BREATHING |
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| 3 | RGBLIGHT_MODE_BREATHING + 1 |
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| 4 | RGBLIGHT_MODE_BREATHING + 2 |
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| 5 | RGBLIGHT_MODE_BREATHING + 3 |
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| 6 | RGBLIGHT_MODE_RAINBOW_MOOD |
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| 7 | RGBLIGHT_MODE_RAINBOW_MOOD + 1 |
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| 8 | RGBLIGHT_MODE_RAINBOW_MOOD + 2 |
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| 9 | RGBLIGHT_MODE_RAINBOW_SWIRL |
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| 10 | RGBLIGHT_MODE_RAINBOW_SWIRL + 1 |
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| 11 | RGBLIGHT_MODE_RAINBOW_SWIRL + 2 |
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| 12 | RGBLIGHT_MODE_RAINBOW_SWIRL + 3 |
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| 13 | RGBLIGHT_MODE_RAINBOW_SWIRL + 4 |
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| 14 | RGBLIGHT_MODE_RAINBOW_SWIRL + 5 |
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| 15 | RGBLIGHT_MODE_SNAKE |
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| 16 | RGBLIGHT_MODE_SNAKE + 1 |
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| 17 | RGBLIGHT_MODE_SNAKE + 2 |
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| 18 | RGBLIGHT_MODE_SNAKE + 3 |
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| 19 | RGBLIGHT_MODE_SNAKE + 4 |
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| 20 | RGBLIGHT_MODE_SNAKE + 5 |
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| 21 | RGBLIGHT_MODE_KNIGHT |
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| 22 | RGBLIGHT_MODE_KNIGHT + 1 |
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| 23 | RGBLIGHT_MODE_KNIGHT + 2 |
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| 24 | RGBLIGHT_MODE_CHRISTMAS |
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| 25 | RGBLIGHT_MODE_STATIC_GRADIENT |
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| 26 | RGBLIGHT_MODE_STATIC_GRADIENT + 1 |
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| 27 | RGBLIGHT_MODE_STATIC_GRADIENT + 2 |
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| 28 | RGBLIGHT_MODE_STATIC_GRADIENT + 3 |
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| 29 | RGBLIGHT_MODE_STATIC_GRADIENT + 4 |
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| 30 | RGBLIGHT_MODE_STATIC_GRADIENT + 5 |
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| 31 | RGBLIGHT_MODE_STATIC_GRADIENT + 6 |
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| 32 | RGBLIGHT_MODE_STATIC_GRADIENT + 7 |
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| 33 | RGBLIGHT_MODE_STATIC_GRADIENT + 8 |
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| 34 | RGBLIGHT_MODE_STATIC_GRADIENT + 9 |
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| 35 | RGBLIGHT_MODE_RGB_TEST |
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| 36 | RGBLIGHT_MODE_ALTERNATING |
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|-----------------|-----------------------------------|
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*****/
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#define _RGBM_SINGLE_STATIC(sym) RGBLIGHT_MODE_ ## sym,
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#define _RGBM_SINGLE_DYNAMIC(sym) RGBLIGHT_MODE_ ## sym,
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#define _RGBM_MULTI_STATIC(sym) RGBLIGHT_MODE_ ## sym,
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#define _RGBM_MULTI_DYNAMIC(sym) RGBLIGHT_MODE_ ## sym,
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#define _RGBM_TMP_STATIC(sym) RGBLIGHT_MODE_ ## sym,
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#define _RGBM_TMP_DYNAMIC(sym) RGBLIGHT_MODE_ ## sym,
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enum RGBLIGHT_EFFECT_MODE {
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RGBLIGHT_MODE_zero = 0,
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#include "rgblight.h"
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RGBLIGHT_MODE_last
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};
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#ifndef RGBLIGHT_H_DUMMY_DEFINE
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#define RGBLIGHT_MODES (RGBLIGHT_MODE_last-1)
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#ifndef RGBLIGHT_EFFECT_BREATHE_CENTER
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1-2.7
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#endif
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#ifndef RGBLIGHT_EFFECT_BREATHE_MAX
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#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0-255
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#endif
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#ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4
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#endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_LENGTH
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3
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#endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
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#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
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#endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_LED_NUM
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#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM RGBLED_NUM
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#endif
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#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000
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#endif
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#ifndef RGBLIGHT_EFFECT_CHRISTMAS_STEP
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 2
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#endif
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#ifndef RGBLIGHT_HUE_STEP
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#define RGBLIGHT_HUE_STEP 10
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#endif
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#ifndef RGBLIGHT_SAT_STEP
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#define RGBLIGHT_SAT_STEP 17
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#endif
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#ifndef RGBLIGHT_VAL_STEP
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#define RGBLIGHT_VAL_STEP 17
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#endif
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#define RGBLED_TIMER_TOP F_CPU/(256*64)
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// #define RGBLED_TIMER_TOP 0xFF10
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#include <stdint.h>
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#include <stdbool.h>
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#include "eeconfig.h"
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#ifndef RGBLIGHT_CUSTOM_DRIVER
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#include "ws2812.h"
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#endif
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#include "rgblight_types.h"
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#include "rgblight_list.h"
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Lets split eh (#3120)
* Line ending stuff again
* Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C)
* Added personal keymap, updated some of the EH files
* Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional
* Added split code from lets_split, removed pro micro imports and LED code
THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT
* Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now
* Updated eh.c
* More rework of the I2C code, added global flags for split boards.
* Introduced RGB over I2C, having weird edge case issues at the moment though
* Fixed weird I2C edgecase with RGB, although still would like to track down route cause..
* Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C
* Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed.
- Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix
- Split keyboard files placed into quantum/split_common/
- Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand
- Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed
* Updated documentation for the new makefile options and #defines specific to split keyboards
* Added a bit more info to docs, so people aren't confused
* Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder
* Removed some debugging from eh.c
* Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap).
* Added a README file to the Let's Split Eh?
* Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c
* Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions.
* Fixed lets_split_eh not having a default version
* Removed "eh" references from lets_split folder for now
* Took lets_split folder from master to fix travis build errors, weird my local was overriding.
* Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others
* Removed rules.mk from my lets_split keymap, not needed
* Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
6 years ago
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#if defined(__AVR__)
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#include <avr/pgmspace.h>
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#endif
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extern LED_TYPE led[RGBLED_NUM];
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extern const uint8_t RGBLED_BREATHING_INTERVALS[4] PROGMEM;
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extern const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[3] PROGMEM;
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extern const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[3] PROGMEM;
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extern const uint8_t RGBLED_SNAKE_INTERVALS[3] PROGMEM;
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extern const uint8_t RGBLED_KNIGHT_INTERVALS[3] PROGMEM;
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extern const uint16_t RGBLED_RGBTEST_INTERVALS[1] PROGMEM;
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extern bool is_rgblight_initialized;
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typedef union {
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uint32_t raw;
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struct {
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bool enable :1;
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uint8_t mode :6;
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uint16_t hue :9;
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uint8_t sat :8;
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uint8_t val :8;
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uint8_t speed :8;//EECONFIG needs to be increased to support this
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};
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} rgblight_config_t;
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void rgblight_init(void);
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void rgblight_increase(void);
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void rgblight_decrease(void);
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void rgblight_toggle(void);
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void rgblight_enable(void);
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void rgblight_disable(void);
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void rgblight_step(void);
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void rgblight_step_reverse(void);
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uint8_t rgblight_get_mode(void);
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void rgblight_mode(uint8_t mode);
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void rgblight_set(void);
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void rgblight_update_dword(uint32_t dword);
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void rgblight_increase_hue(void);
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void rgblight_decrease_hue(void);
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void rgblight_increase_sat(void);
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void rgblight_decrease_sat(void);
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void rgblight_increase_val(void);
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void rgblight_decrease_val(void);
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void rgblight_increase_speed(void);
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void rgblight_decrease_speed(void);
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void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
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uint16_t rgblight_get_hue(void);
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uint8_t rgblight_get_sat(void);
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uint8_t rgblight_get_val(void);
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void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b);
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void rgblight_setrgb_at(uint8_t r, uint8_t g, uint8_t b, uint8_t index);
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void rgblight_sethsv_at(uint16_t hue, uint8_t sat, uint8_t val, uint8_t index);
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void rgblight_setrgb_range(uint8_t r, uint8_t g, uint8_t b, uint8_t start, uint8_t end);
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void rgblight_sethsv_range(uint16_t hue, uint8_t sat, uint8_t val, uint8_t start, uint8_t end);
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void rgblight_setrgb_master(uint8_t r, uint8_t g, uint8_t b);
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void rgblight_setrgb_slave(uint8_t r, uint8_t g, uint8_t b);
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void rgblight_sethsv_master(uint16_t hue, uint8_t sat, uint8_t val);
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void rgblight_sethsv_slave(uint16_t hue, uint8_t sat, uint8_t val);
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uint32_t eeconfig_read_rgblight(void);
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void eeconfig_update_rgblight(uint32_t val);
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void eeconfig_update_rgblight_default(void);
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void eeconfig_debug_rgblight(void);
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void rgb_matrix_increase(void);
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void rgb_matrix_decrease(void);
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void sethsv(uint16_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1);
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void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1);
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void rgblight_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
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void rgblight_mode_noeeprom(uint8_t mode);
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void rgblight_toggle_noeeprom(void);
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void rgblight_enable_noeeprom(void);
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void rgblight_disable_noeeprom(void);
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void rgblight_step_noeeprom(void);
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void rgblight_step_reverse_noeeprom(void);
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void rgblight_increase_hue_noeeprom(void);
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void rgblight_decrease_hue_noeeprom(void);
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void rgblight_increase_sat_noeeprom(void);
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void rgblight_decrease_sat_noeeprom(void);
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void rgblight_increase_val_noeeprom(void);
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void rgblight_decrease_val_noeeprom(void);
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void rgblight_sethsv_eeprom_helper(uint16_t hue, uint8_t sat, uint8_t val, bool write_to_eeprom);
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void rgblight_mode_eeprom_helper(uint8_t mode, bool write_to_eeprom);
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#define EZ_RGB(val) rgblight_show_solid_color((val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF)
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void rgblight_show_solid_color(uint8_t r, uint8_t g, uint8_t b);
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void rgblight_task(void);
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void rgblight_timer_init(void);
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void rgblight_timer_enable(void);
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void rgblight_timer_disable(void);
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void rgblight_timer_toggle(void);
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void rgblight_effect_breathing(uint8_t interval);
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void rgblight_effect_rainbow_mood(uint8_t interval);
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void rgblight_effect_rainbow_swirl(uint8_t interval);
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void rgblight_effect_snake(uint8_t interval);
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void rgblight_effect_knight(uint8_t interval);
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void rgblight_effect_christmas(void);
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void rgblight_effect_rgbtest(void);
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void rgblight_effect_alternating(void);
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#endif // #ifndef RGBLIGHT_H_DUMMY_DEFINE
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#endif // RGBLIGHT_H
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#ifdef _RGBM_SINGLE_STATIC
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_RGBM_SINGLE_STATIC( STATIC_LIGHT )
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#ifdef RGBLIGHT_EFFECT_BREATHING
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_RGBM_MULTI_DYNAMIC( BREATHING )
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_RGBM_TMP_DYNAMIC( breathing_3 )
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_RGBM_TMP_DYNAMIC( breathing_4 )
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_RGBM_TMP_DYNAMIC( BREATHING_end )
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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_RGBM_MULTI_DYNAMIC( RAINBOW_MOOD )
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_RGBM_TMP_DYNAMIC( rainbow_mood_7 )
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_RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end )
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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_RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_10 )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_11 )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_12 )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_13 )
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_RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end )
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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_RGBM_MULTI_DYNAMIC( SNAKE )
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_RGBM_TMP_DYNAMIC( snake_16 )
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_RGBM_TMP_DYNAMIC( snake_17 )
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_RGBM_TMP_DYNAMIC( snake_18 )
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_RGBM_TMP_DYNAMIC( snake_19 )
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_RGBM_TMP_DYNAMIC( SNAKE_end )
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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_RGBM_MULTI_DYNAMIC( KNIGHT )
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_RGBM_TMP_DYNAMIC( knight_22 )
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_RGBM_TMP_DYNAMIC( KNIGHT_end )
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#endif
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#ifdef RGBLIGHT_EFFECT_CHRISTMAS
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_RGBM_SINGLE_DYNAMIC( CHRISTMAS )
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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_RGBM_MULTI_STATIC( STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_26 )
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_RGBM_TMP_STATIC( static_gradient_27 )
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_RGBM_TMP_STATIC( static_gradient_28 )
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_RGBM_TMP_STATIC( static_gradient_29 )
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_RGBM_TMP_STATIC( static_gradient_30 )
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_RGBM_TMP_STATIC( static_gradient_31 )
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_RGBM_TMP_STATIC( static_gradient_32 )
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_RGBM_TMP_STATIC( static_gradient_33 )
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_RGBM_TMP_STATIC( STATIC_GRADIENT_end )
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#endif
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#ifdef RGBLIGHT_EFFECT_RGB_TEST
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_RGBM_SINGLE_DYNAMIC( RGB_TEST )
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#endif
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#ifdef RGBLIGHT_EFFECT_ALTERNATING
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_RGBM_SINGLE_DYNAMIC( ALTERNATING )
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#endif
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//// Add a new mode here.
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// #ifdef RGBLIGHT_EFFECT_<name>
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// _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
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// #endif
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#endif
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#undef _RGBM_SINGLE_STATIC
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#undef _RGBM_SINGLE_DYNAMIC
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#undef _RGBM_MULTI_STATIC
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#undef _RGBM_MULTI_DYNAMIC
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#undef _RGBM_TMP_STATIC
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#undef _RGBM_TMP_DYNAMIC
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