You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
qmk_firmware/keyboards/facew/readme.md

54 lines
2.1 KiB

# FaceW
A 60% no frills keyboard.
The FaceW is a special run of the WKL B.Face sourced from Sprit that doesn't have underglow RGB LEDs
but does have in switch LEDs. Also unlike the B.Face, it is based on ps2avru instead of ps2avrGB. It
is designed and manufactured in Korea. It originally uses BootMapperClient for programming but
can now also use QMK.
Keyboard Maintainer: [MechMerlin](www.github.com/mechmerlin)
Hardware Supported: FaceW Sprit Edition PCB
Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=1352
## Keyboard Notes
- The FaceW Sprit Edition can be purchased on [mechanicalkeyboards.com](www.mechanicalkeyboards.com)
- Uses ps2avru instead of ps2avrgb
- To put in reset mode hold `q` while inserting the USB cable
Make example for this keyboard (after setting up your build environment):
make facew:default
Flashing
ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.
Windows:
1. Download [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash).
2. Place your keyboard into reset.
3. Press the `Find Device` button and ensure that your keyboard is found.
4. Press the `Open .hex File` button and locate the `.hex` file you created.
5. Press the `Flash Device` button and wait for the process to complete.
macOS:
1. Install homebrew by typing the following:
```
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
```
2. Install `crosspack-avr`.
```
brew cask install crosspack-avr
```
3. Install the following packages:
```
brew install python
brew install pyusb
brew install --HEAD`https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
4. Place your keyboard into reset.
5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.