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					506 lines
				
				11 KiB
			
		
		
			
		
	
	
					506 lines
				
				11 KiB
			| 
								 
											8 years ago
										 
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								/* Copyright 2017 Dan Amlund Thomsen
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#include <stdio.h>
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								#include <stdlib.h>
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								#include <stdarg.h>
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								#include <stdint.h>
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								#include "tetris_text.h"
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								static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
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								                                  { 0, 0, 0, 0, 0, 0, 0 },
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								                                  { 0, 0, 0, 0, 0, 0, 0 },
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								                                  { 0, 0, 0, 0, 0, 0, 0 },
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								                                  { 0, 0, 0, 0, 0, 0, 0 },
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								                                  { 0, 0, 0, 0, 0, 0, 0 },
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								                                  { 0, 0, 0, 0, 0, 0, 0 } };
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								static char temp_piece[7][7];
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								static int curx = 0;
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								static int cury = 0;
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								static void clear_piece(char piece[7][7]) {
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								  for (int y = 0; y < 7; y++) {
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								    for (int x = 0; x < 7; x++) {
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								      piece[x][y] = 0;
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								    }
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								  }
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								}
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								static void copy_piece_from_to(char from[7][7], char to[7][7]) {
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								  for (int y = 0; y < 7; y++) {
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								    for (int x = 0; x < 7; x++) {
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								      to[x][y] = from[x][y];
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								    }
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								  }
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								}
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								static void rotate_piece(char piece[7][7]) {
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								  // transpose
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								  for (int y = 0; y < 7; y++) {
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								    for (int x = y + 1; x < 7; x++) {
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								      char tmp = piece[y][x];
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								      piece[y][x] = piece[x][y];
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								      piece[x][y] = tmp;
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								    }
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								  }
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								  // reverse rows
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								  for (int y = 0; y < 7; y++) {
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								    for (int x = 0; x < 3; x++) {
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								      char tmp = piece[y][6 - x];
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								      piece[y][6 - x] = piece[y][x];
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								      piece[y][x] = tmp;
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								    }
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								  }
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								}
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								static char get_shape_char(int shape) {
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								  switch (shape) {
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								  case 0: return 'I';
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								  case 1: return 'J';
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								  case 2: return 'L';
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								  case 3: return 'O';
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								  case 4: return 'S';
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								  case 5: return 'T';
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								  case 6: return 'Z';
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								  }
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								  return 'Q';
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								}
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								static void set_piece(char piece[7][7], int shape, int rotation) {
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								  clear_piece(piece);
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								  switch (shape) {
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								  case 0:
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								    if (rotation % 2 == 0) {
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								      // xxXx
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								      piece[3][1] = 1;
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								      piece[3][2] = 1;
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								      piece[3][3] = 1;
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								      piece[3][4] = 1;
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								    } else {
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								      // x
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								      // x
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								      // X
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								      // x
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								      piece[1][3] = 1;
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								      piece[2][3] = 1;
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								      piece[3][3] = 1;
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								      piece[4][3] = 1;
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								    }
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								    break;
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								  case 1:
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								    // xXx
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								    //   x
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								    piece[3][2] = 1;
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								    piece[3][3] = 1;
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								    piece[3][4] = 1;
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								    piece[4][4] = 1;
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								    for (int i = 0; i < rotation; i++) {
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								      rotate_piece(piece);
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								    }
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								    break;
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								  case 2:
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								    // xXx
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								    // x
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								    piece[3][2] = 1;
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								    piece[3][3] = 1;
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								    piece[3][4] = 1;
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								    piece[4][2] = 1;
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								    for (int i = 0; i < rotation; i++) {
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								      rotate_piece(piece);
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								    }
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								    break;
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								  case 3:
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								    // xX
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								    // xx
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								    piece[3][2] = 1;
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								    piece[3][3] = 1;
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								    piece[4][2] = 1;
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								    piece[4][3] = 1;
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								    break;
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								  case 4:
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								    if (rotation % 2 == 0) {
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								      // xX
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								      //  xx
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								      piece[3][2] = 1;
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								      piece[3][3] = 1;
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								      piece[4][3] = 1;
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								      piece[4][4] = 1;
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								    } else {
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								      //  x
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								      // xX
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								      // x
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								      piece[2][3] = 1;
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								      piece[3][2] = 1;
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								      piece[3][3] = 1;
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								      piece[4][2] = 1;
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								    }
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								    break;
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								  case 5:
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								    // xXx
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								    //  x
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								    piece[3][2] = 1;
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								    piece[3][3] = 1;
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								    piece[3][4] = 1;
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								    piece[4][3] = 1;
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								    for (int i = 0; i < rotation; i++) {
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								      rotate_piece(piece);
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								    }
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								    break;
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								  case 6:
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								    if (rotation % 2 == 0) {
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								      //  Xx
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								      // xx
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								      piece[3][3] = 1;
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								      piece[3][4] = 1;
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								      piece[4][2] = 1;
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								      piece[4][3] = 1;
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								    } else {
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								      // x
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								      // Xx
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								      //  x
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								      piece[2][3] = 1;
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								      piece[3][3] = 1;
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								      piece[3][4] = 1;
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								      piece[4][4] = 1;
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								    }
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								    break;
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								  }
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								}
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								static void send_deletes(int deletes) {
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								  for (int i = 0; i < deletes; i++) {
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								    tetris_send_delete();
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								  }
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								}
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								static void send_backspaces(int backspaces) {
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								  for (int i = 0; i < backspaces; i++) {
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								    tetris_send_backspace();
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								    curx--;
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								  }
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								}
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								static void send_goto_xy(int x, int y) {
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								  while (curx < x) {
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								    tetris_send_right();
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								    curx++;
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								  }
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								  while (curx > x) {
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								    tetris_send_left();
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								    curx--;
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								  }
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								  while (cury < y) {
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								    tetris_send_down();
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								    cury++;
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								  }
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								  while (cury > y) {
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								    tetris_send_up();
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								    cury--;
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								  }
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								}
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								static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
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								  char str[2] = { c, 0 };
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								  char row_is_del[7] = { 0 };
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								  int first = -1;
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								  int last = -1;
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								  for (int px = 0; px < 7; px++) {
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								    if (oldrow[px] && !newrow[px]) {
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								      row_is_del[px] = 1;
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								    }
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								    if (newrow[px] || oldrow[px]) {
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								      if (first == -1) first = px;
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								      last = px;
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								    }
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								  }
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								  if (first >= 0) {
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								    if (curx > x + last + 1) {
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								      send_goto_xy(x + last + 1, cury);
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								    }
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								    if (curx < x + first) {
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								      send_goto_xy(x + first, cury);
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								    }
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								    send_goto_xy(curx, y);
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								    send_deletes((x + last + 1) - curx);
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								    send_backspaces(curx - (x + first));
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								    for (int i = first; i <= last; i++) {
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								      if (row_is_del[i]) {
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								        tetris_send_string(".");
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								      } else {
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								        tetris_send_string(str);
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								      }
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								      curx++;
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								    }
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								  }
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								}
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								static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
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								  for (int y = 0; y < 7; y++) {
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								    for (int x = 0; x < 7; x++) {
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								      if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
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								        to[y][x] = from[y + yadd][x + xadd];
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								      } else {
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								        to[y][x] = 0;
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								      }
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								    }
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								  }
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								}
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								static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
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						||
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								 | 
							
								  for (int py = 0; py < 7; py++) {
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						||
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								    draw_row(c, oldpiece[py], piece[py], x, y + py);
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								  }
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| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
							 | 
						||
| 
								 | 
							
								  move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
							 | 
						||
| 
								 | 
							
								  draw_piece(c, x, y, temp_piece, piece);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
							 | 
						||
| 
								 | 
							
								  for (int py = 0; py < 7; py++) {
							 | 
						||
| 
								 | 
							
								    for (int px = 0; px < 7; px++) {
							 | 
						||
| 
								 | 
							
								      if (piece[py][px] &&
							 | 
						||
| 
								 | 
							
								          (px + x >= 10 || px + x < 0
							 | 
						||
| 
								 | 
							
								           || py + y >= 20 || py + y < 0
							 | 
						||
| 
								 | 
							
								           || board[py + y][px + x])) {
							 | 
						||
| 
								 | 
							
								        return 1;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
							 | 
						||
| 
								 | 
							
								  for (int py = 0; py < 7; py++) {
							 | 
						||
| 
								 | 
							
								    for (int px = 0; px < 7; px++) {
							 | 
						||
| 
								 | 
							
								      if (piece[py][px]) {
							 | 
						||
| 
								 | 
							
								        board[py + y][px + x] = piece[py][px];
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void draw_board_line(void) {
							 | 
						||
| 
								 | 
							
								  //send_string("l          l");
							 | 
						||
| 
								 | 
							
								  tetris_send_string("l..........l");
							 | 
						||
| 
								 | 
							
								  tetris_send_newline();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								static void init(void) {
							 | 
						||
| 
								 | 
							
								  for (int i = 0; i < 20; i++) {
							 | 
						||
| 
								 | 
							
								    draw_board_line();
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  tetris_send_string("doooooooooob");
							 | 
						||
| 
								 | 
							
								  curx = 12;
							 | 
						||
| 
								 | 
							
								  cury = 20;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static int get_piece_min_y(char piece[7][7]) {
							 | 
						||
| 
								 | 
							
								  for (int y = 0; y < 7; y++) {
							 | 
						||
| 
								 | 
							
								    for (int x = 0; x < 7; x++) {
							 | 
						||
| 
								 | 
							
								      if (piece[y][x])
							 | 
						||
| 
								 | 
							
								        return y;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static int clear_lines(char board[20][10]) {
							 | 
						||
| 
								 | 
							
								  int cleared_lines = 0;
							 | 
						||
| 
								 | 
							
								  for (int y = 19; y >= 0; y--) {
							 | 
						||
| 
								 | 
							
								    char isfull = 1;
							 | 
						||
| 
								 | 
							
								    for (int x = 0; x < 10; x++) {
							 | 
						||
| 
								 | 
							
								      if (!board[y][x]) {
							 | 
						||
| 
								 | 
							
								        isfull = 0;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    if (isfull) {
							 | 
						||
| 
								 | 
							
								      // delete clear line
							 | 
						||
| 
								 | 
							
								      send_goto_xy(12, y);
							 | 
						||
| 
								 | 
							
								      send_backspaces(12); // delete line contents
							 | 
						||
| 
								 | 
							
								      // delete newline
							 | 
						||
| 
								 | 
							
								      tetris_send_backspace();
							 | 
						||
| 
								 | 
							
								      cury--;
							 | 
						||
| 
								 | 
							
								      curx = 12;
							 | 
						||
| 
								 | 
							
								      cleared_lines++;
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      if (cleared_lines > 0) {
							 | 
						||
| 
								 | 
							
								        // move cleared lines down on board
							 | 
						||
| 
								 | 
							
								        for (int x = 0; x < 10; x++) {
							 | 
						||
| 
								 | 
							
								          board[y + cleared_lines][x] = board[y][x];
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  // clear cleared top lines
							 | 
						||
| 
								 | 
							
								  for (int y = 0; y < cleared_lines; y++) {
							 | 
						||
| 
								 | 
							
								    for (int x = 0; x < 10; x++) {
							 | 
						||
| 
								 | 
							
								      board[y][x] = 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  if (cleared_lines > 0) {
							 | 
						||
| 
								 | 
							
								    send_goto_xy(0, 0);
							 | 
						||
| 
								 | 
							
								    for (int i = 0; i < cleared_lines; i++) {
							 | 
						||
| 
								 | 
							
								      draw_board_line();
							 | 
						||
| 
								 | 
							
								      curx = 0;
							 | 
						||
| 
								 | 
							
								      cury++;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return cleared_lines;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static uint8_t myrandom(uint8_t seed) {
							 | 
						||
| 
								 | 
							
								  uint8_t out = seed >> 1;
							 | 
						||
| 
								 | 
							
								  if (seed & 1) {
							 | 
						||
| 
								 | 
							
								    out = out ^ 0xB8;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return out;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static char piece[7][7];
							 | 
						||
| 
								 | 
							
								static char board[20][10];
							 | 
						||
| 
								 | 
							
								static uint8_t r;
							 | 
						||
| 
								 | 
							
								static int score;
							 | 
						||
| 
								 | 
							
								static int x;
							 | 
						||
| 
								 | 
							
								static int y;
							 | 
						||
| 
								 | 
							
								static int shape;
							 | 
						||
| 
								 | 
							
								static int rotation;
							 | 
						||
| 
								 | 
							
								static int time;
							 | 
						||
| 
								 | 
							
								static int next_down;
							 | 
						||
| 
								 | 
							
								static int down_delay;
							 | 
						||
| 
								 | 
							
								static int first_run;
							 | 
						||
| 
								 | 
							
								static int game_over;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void tetris_start(uint8_t seed) {
							 | 
						||
| 
								 | 
							
								  for (int y = 0; y < 20; y++) {
							 | 
						||
| 
								 | 
							
								    for (int x = 0; x < 10; x++) {
							 | 
						||
| 
								 | 
							
								      board[y][x] = 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  clear_piece(piece);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  init();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								  game_over = 0;
							 | 
						||
| 
								 | 
							
								  
							 | 
						||
| 
								 | 
							
								  r = seed;
							 | 
						||
| 
								 | 
							
								  score = 0;
							 | 
						||
| 
								 | 
							
								  
							 | 
						||
| 
								 | 
							
								  copy_piece_from_to(empty_piece, piece);
							 | 
						||
| 
								 | 
							
								  x = 0;
							 | 
						||
| 
								 | 
							
								  y = 0;
							 | 
						||
| 
								 | 
							
								  shape = 0;
							 | 
						||
| 
								 | 
							
								  rotation = 0;
							 | 
						||
| 
								 | 
							
								  time = 0;
							 | 
						||
| 
								 | 
							
								  next_down = 0;
							 | 
						||
| 
								 | 
							
								  down_delay = -1;
							 | 
						||
| 
								 | 
							
								  first_run = 1;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int tetris_tick(int ms_since_previous_tick) {
							 | 
						||
| 
								 | 
							
								  if (game_over) {
							 | 
						||
| 
								 | 
							
								    return 0;
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								      
							 | 
						||
| 
								 | 
							
								  time += ms_since_previous_tick;
							 | 
						||
| 
								 | 
							
								  
							 | 
						||
| 
								 | 
							
								  if (first_run || time > next_down) {
							 | 
						||
| 
								 | 
							
								    if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
							 | 
						||
| 
								 | 
							
								      first_run = 0;
							 | 
						||
| 
								 | 
							
								      add_piece_to_board(piece, board, x, y);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      score += clear_lines(board);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      down_delay = 500 - score * 10;
							 | 
						||
| 
								 | 
							
								      if (down_delay < 100) {
							 | 
						||
| 
								 | 
							
								        down_delay = 100;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								      rotation = 0;
							 | 
						||
| 
								 | 
							
								      shape = r % 7;
							 | 
						||
| 
								 | 
							
								      r = myrandom(r);
							 | 
						||
| 
								 | 
							
								      set_piece(piece, shape, rotation);
							 | 
						||
| 
								 | 
							
								      
							 | 
						||
| 
								 | 
							
								      x = 1;
							 | 
						||
| 
								 | 
							
								      y = - get_piece_min_y(piece);
							 | 
						||
| 
								 | 
							
								      draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      if (is_piece_hitting(board, piece, x, y)) {
							 | 
						||
| 
								 | 
							
								        game_over = 1;
							 | 
						||
| 
								 | 
							
								        send_goto_xy(12, 10);
							 | 
						||
| 
								 | 
							
								        tetris_send_string(" game over");
							 | 
						||
| 
								 | 
							
								        tetris_send_down();
							 | 
						||
| 
								 | 
							
								        tetris_send_string(" score ");
							 | 
						||
| 
								 | 
							
								        char tmp[10];
							 | 
						||
| 
								 | 
							
								        sprintf(tmp, "%d", score);
							 | 
						||
| 
								 | 
							
								        tetris_send_string(tmp);
							 | 
						||
| 
								 | 
							
								        return 0;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								    } else {
							 | 
						||
| 
								 | 
							
								      y++;
							 | 
						||
| 
								 | 
							
								      draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    next_down = time + down_delay;
							 | 
						||
| 
								 | 
							
								  } else {
							 | 
						||
| 
								 | 
							
								      
							 | 
						||
| 
								 | 
							
								    switch (tetris_get_keypress()) {
							 | 
						||
| 
								 | 
							
								    case 1: { // up
							 | 
						||
| 
								 | 
							
								      int oldrotation = rotation;
							 | 
						||
| 
								 | 
							
								      rotation = (rotation + 1) % 4;
							 | 
						||
| 
								 | 
							
								      copy_piece_from_to(piece, temp_piece);
							 | 
						||
| 
								 | 
							
								      set_piece(piece, shape, rotation);
							 | 
						||
| 
								 | 
							
								      if (is_piece_hitting(board, piece, x, y)) {
							 | 
						||
| 
								 | 
							
								        rotation = oldrotation;
							 | 
						||
| 
								 | 
							
								        set_piece(piece, shape, rotation);
							 | 
						||
| 
								 | 
							
								      } else {
							 | 
						||
| 
								 | 
							
								        draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    case 2: // left
							 | 
						||
| 
								 | 
							
								      if (!is_piece_hitting(board, piece, x - 1, y)) {
							 | 
						||
| 
								 | 
							
								        x--;
							 | 
						||
| 
								 | 
							
								        draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    case 3: {// down
							 | 
						||
| 
								 | 
							
								      int starty = y;
							 | 
						||
| 
								 | 
							
								      while (!is_piece_hitting(board, piece, x, y + 1)) {
							 | 
						||
| 
								 | 
							
								        y++;
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
							 | 
						||
| 
								 | 
							
								      draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								      next_down = time + down_delay;
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    case 4: // right
							 | 
						||
| 
								 | 
							
								      if (!is_piece_hitting(board, piece, x + 1, y)) {
							 | 
						||
| 
								 | 
							
								        x++;
							 | 
						||
| 
								 | 
							
								        draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
							 | 
						||
| 
								 | 
							
								      }
							 | 
						||
| 
								 | 
							
								      break;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								  return 1;
							 | 
						||
| 
								 | 
							
								}
							 |