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								/*
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								Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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								This program is free software: you can redistribute it and/or modify
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								it under the terms of the GNU General Public License as published by
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								the Free Software Foundation, either version 2 of the License, or
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								(at your option) any later version.
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								This program is distributed in the hope that it will be useful,
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								but WITHOUT ANY WARRANTY; without even the implied warranty of
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								MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								GNU General Public License for more details.
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								You should have received a copy of the GNU General Public License
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								along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								#include "drashna.h"
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								userspace_config_t userspace_config;
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								#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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								  #define DRASHNA_UNICODE_MODE UC_WIN
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								#else
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								  // set to 2 for UC_WIN, set to 4 for UC_WINC
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								  #define DRASHNA_UNICODE_MODE 2
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								#endif
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								// This block is for all of the gaming macros, as they were all doing
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								// the same thing, but with differring text sent.
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								bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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								  if (!record->event.pressed || override) {
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								    uint16_t keycode;
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								    if (userspace_config.is_overwatch) {
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								      keycode = KC_BSPC;
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								    } else {
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								      keycode = KC_ENTER;
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								    }
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								    clear_keyboard();
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								    tap_code(keycode);
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								    wait_ms(50);
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								    send_string_with_delay(str, MACRO_TIMER);
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								    wait_ms(50);
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								    tap_code(KC_ENTER);
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								  }
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								  if (override) wait_ms(3000);
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								  return false;
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								}
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								bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
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								  static uint16_t this_timer;
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								  if(pressed) {
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								      this_timer= timer_read();
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								  } else {
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								      if (timer_elapsed(this_timer) < TAPPING_TERM){
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								          register_code(code);
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								          unregister_code(code);
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								      } else {
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								          register_code(mod_code);
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								          register_code(code);
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								          unregister_code(code);
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								          unregister_code(mod_code);
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								      }
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								  }
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								  return false;
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								}
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								bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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								  if(pressed) {
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								      this_timer= timer_read();
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								  } else {
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								      if (timer_elapsed(this_timer) < TAPPING_TERM){
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								          register_code(code);
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								          unregister_code(code);
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								      } else {
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								          register_code(mod_code);
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								          register_code(code);
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								          unregister_code(code);
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								          unregister_code(mod_code);
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								      }
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								  }
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								  return false;
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								}
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								void bootmagic_lite(void) {
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								  matrix_scan();
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								  #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
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								    wait_ms(DEBOUNCING_DELAY * 2);
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								  #elif defined(DEBOUNCE) && DEBOUNCE > 0
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								    wait_ms(DEBOUNCE * 2);
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								  #else
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								    wait_ms(30);
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								  #endif
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								  matrix_scan();
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								   if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
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								    bootloader_jump();
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								  }
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								}
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								// Add reconfigurable functions here, for keymap customization
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								// This allows for a global, userspace functions, and continued
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								// customization of the keymap.  Use _keymap instead of _user
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								// functions in the keymaps
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								__attribute__ ((weak))
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								void matrix_init_keymap(void) {}
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								// Call user matrix init, set default RGB colors and then
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								// call the keymap's init function
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								void matrix_init_user(void) {
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								  userspace_config.raw = eeconfig_read_user();
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								  #ifdef BOOTLOADER_CATERINA
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								    DDRD &= ~(1<<5);
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								    PORTD &= ~(1<<5);
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								    DDRB &= ~(1<<0);
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								    PORTB &= ~(1<<0);
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								  #endif
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								  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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								    set_unicode_input_mode(DRASHNA_UNICODE_MODE);
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								    get_unicode_input_mode();
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								  #endif //UNICODE_ENABLE
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								  matrix_init_keymap();
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								  #ifdef RGBLIGHT_ENABLE
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								    matrix_init_rgb();
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								  #endif //RGBLIGHT_ENABLE
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								}
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								__attribute__ ((weak))
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								void shutdown_keymap(void) {}
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								void shutdown_user (void) {
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								  #ifdef RGBLIGHT_ENABLE
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								    rgblight_enable_noeeprom();
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								    rgblight_mode_noeeprom(1);
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								    rgblight_setrgb_red();
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								  #endif // RGBLIGHT_ENABLE
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								  #ifdef RGB_MATRIX_ENABLE
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								    uint16_t timer_start = timer_read();
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								    rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
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								    while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
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								  #endif //RGB_MATRIX_ENABLE
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								  shutdown_keymap();
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								}
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								__attribute__ ((weak))
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								void suspend_power_down_keymap(void) {}
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								void suspend_power_down_user(void) {
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								    suspend_power_down_keymap();
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								}
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								__attribute__ ((weak))
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								void suspend_wakeup_init_keymap(void) {}
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								void suspend_wakeup_init_user(void) {
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								  suspend_wakeup_init_keymap();
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								}
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								__attribute__ ((weak))
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								void matrix_scan_keymap(void) {}
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								// No global matrix scan code, so just run keymap's matrix
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								// scan function
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								void matrix_scan_user(void) {
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								  static bool has_ran_yet;
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								  if (!has_ran_yet) {
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								    has_ran_yet = true;
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								    startup_user();
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								  }
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								#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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								  run_diablo_macro_check();
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								#endif // TAP_DANCE_ENABLE
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								#ifdef RGBLIGHT_ENABLE
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								  matrix_scan_rgb();
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								#endif // RGBLIGHT_ENABLE
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								  matrix_scan_keymap();
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								}
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								__attribute__ ((weak))
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								uint32_t layer_state_set_keymap (uint32_t state) {
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								  return state;
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								}
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								// on layer change, no matter where the change was initiated
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								// Then runs keymap's layer change check
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								uint32_t layer_state_set_user(uint32_t state) {
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								  state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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								#ifdef RGBLIGHT_ENABLE
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								  state = layer_state_set_rgb(state);
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								#endif // RGBLIGHT_ENABLE
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								  return layer_state_set_keymap (state);
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								}
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								__attribute__ ((weak))
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								uint32_t default_layer_state_set_keymap (uint32_t state) {
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								  return state;
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								}
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								// Runs state check and changes underglow color and animation
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								uint32_t default_layer_state_set_user(uint32_t state) {
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								  state = default_layer_state_set_keymap(state);
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								#ifdef RGBLIGHT_ENABLE
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								  state = default_layer_state_set_rgb(state);
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								#endif // RGBLIGHT_ENABLE
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								  return state;
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								}
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								__attribute__ ((weak))
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								void led_set_keymap(uint8_t usb_led) {}
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								// Any custom LED code goes here.
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								// So far, I only have keyboard specific code,
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								// So nothing goes here.
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								void led_set_user(uint8_t usb_led) {
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								  led_set_keymap(usb_led);
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								}
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								__attribute__ ((weak))
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								void eeconfig_init_keymap(void) {}
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								void eeconfig_init_user(void) {
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								  userspace_config.raw = 0;
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								  userspace_config.rgb_layer_change = true;
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								  eeconfig_update_user(userspace_config.raw);
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								  #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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								    set_unicode_input_mode(DRASHNA_UNICODE_MODE);
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								    get_unicode_input_mode();
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								  #else
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								    eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
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								  #endif
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								}
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