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								#include QMK_KEYBOARD_H
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								extern keymap_config_t keymap_config;
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								#define _QWERTY 0
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								#define _COLEMAK 1
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								#define _GAME 2
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								#define _NUMB 3
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								#define _CODE 4
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								#define _SYS 5
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								#define _FN4 6
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								#define _ADJUST 16
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								enum custom_keycodes {
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								  QWERTY = SAFE_RANGE,
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								  COLEMAK,
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								  GAME,
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								  NUMB,
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								  CODE,
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								  SYS,
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								  FN4,
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								  ADJUST,
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								};
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								#define KC_ KC_TRNS
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								#define _______ KC_TRNS
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								#define KC_X1 CODE
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								#define KC_X2 NUMB
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								#define KC_X3 MO(_SYS)
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								#define KC_X4 MT(MOD_LSFT, KC_ENT)
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								const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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								  [_QWERTY] = LAYOUT_kc(
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								  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
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								     TAB , Q  , W  , E  , R  , T  ,      Y  , U  , I  , O  , P  ,MINS,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     BSPC, A  , S  , D  , F  , G  ,      H  , J  , K  , L  ,SCLN,QUOT,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     LSFT, Z  , X  , C  , V  , B  ,      N  , M  ,COMM,DOT ,SLSH, X4 ,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								      X3 ,LCTL,LALT,LGUI, X1 ,LALT,     SPC , X2 ,LEFT,DOWN, UP ,RGHT
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								  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
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								  ),
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								  [_COLEMAK] = LAYOUT_kc(
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								  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
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								     TAB , Q  , W  , F  , P  , G  ,      J  , L  , U  , Y  ,SCLN,MINS,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     BSPC, A  , R  , S  , T  , D  ,      H  , N  , E  , I  , O  ,QUOT,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     LSFT, Z  , X  , C  , V  , B  ,      K  , M  ,COMM,DOT ,SLSH, X4 ,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								      X3 ,LCTL,LALT,LGUI, X1 ,LALT,     SPC , X2 ,LEFT,DOWN, UP ,RGHT
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								  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
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								  ),
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								  [_GAME] = LAYOUT_kc(
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								  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
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								     TAB , Q  , W  , E  , R  , T  ,      Y  , U  , I  , O  , P  ,MINS,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     ESC , A  , S  , D  , F  , G  ,      H  , J  , K  , L  ,SCLN,QUOT,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     LSFT, Z  , X  , C  , V  , B  ,      N  , M  ,COMM,DOT ,SLSH, X4 ,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								      X3 ,LCTL,LALT,LGUI, X2 , SPC,     SPC , X1 ,LEFT,DOWN, UP ,RGHT
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								  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
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								  ),
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								  [_NUMB] = LAYOUT_kc(
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								  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
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								     TILD,EXLM, AT ,HASH,DLR ,PERC,     CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     GRV , 1  , 2  , 3  , 4  , 5  ,      6  , 7  , 8  , 9  , 0  ,UNDS,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								         ,    ,MPRV,MNXT,MPLY,    ,         ,VOLD,VOLU,MUTE,    ,    ,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								         ,    ,    ,    ,    ,LALT,         ,    ,    ,    ,    ,
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								  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
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								  ),
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								  [_CODE] = LAYOUT_kc(
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								  //,----+------+----+----+----+----.    ,----+----+----+----+----+----.
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								     ESC ,      ,    , UP ,    ,    ,     PGUP,HOME,LPRN,RPRN,BSLS,PIPE,
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								  //|----+------+----+----+----+----|    |----+----+----+----+----+----|
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								     CAPS,SELECT,LEFT,DOWN,RGHT,DEL ,     PGDN, END,LBRC,RBRC,MINS,UNDS,
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								  //|----+------+----+----+----+----|    |----+----+----+----+----+----|
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								     LSFT, UNDO ,CUT ,COPY,PASTE,   ,     LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
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								  //|----+------+----+----+----+----|    |----+----+----+----+----+----|
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								         ,      ,    ,    ,    ,LALT,         ,    ,    ,    ,    ,
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								  //`----+------+----+----+----+----'    `----+----+----+----+----+----'
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								  ),
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								  [_SYS] = LAYOUT_kc(
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								  //,----+----+----+----+----+----.    ,----+----+----+----+----+----.
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								         ,    ,    ,    ,    ,    ,         ,    ,    ,    ,    ,    ,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								     F12 , F1 , F2 , F3 , F4 , F5 ,      F6 , F7 , F8 , F9 ,F10 ,F11 ,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								         ,    ,    ,    ,    ,    ,         ,    ,    ,    ,    ,    ,
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								  //|----+----+----+----+----+----|    |----+----+----+----+----+----|
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								         ,    ,    ,    ,    ,    ,         ,    ,    ,    ,    ,
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								  //`----+----+----+----+----+----'    `----+----+----+----+----+----'
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								  ),
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								/* Adjust (Lower + Raise)
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								 * ,-----------------------------------------------------------------------------------.
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								 * |      | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn|      |      |
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								 * |------+------+------+------+------+-------------+------+------+------+------+------|
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								 * |      |      |      |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|      |      |
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								 * |------+------+------+------+------+------|------+------+------+------+------+------|
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								 * |      |      |      |      |      |      |      |      |      |      |      |      |
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								 * |------+------+------+------+------+------+------+------+------+------+------+------|
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								 * |      |      |      |      |      |             |      |      |      |      |      |
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								 * `-----------------------------------------------------------------------------------'
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								 */
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								  [_ADJUST] = LAYOUT_ortho_4x12( \
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								    _______, RESET  , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
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								    _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, GAME  ,  _______, _______, \
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								    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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								    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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								  )
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								};
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								bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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								  switch (keycode) {
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								    case QWERTY:
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								      if (record->event.pressed) {
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							 | 
							
							
								        set_single_persistent_default_layer(_QWERTY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    case COLEMAK:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (record->event.pressed) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        set_single_persistent_default_layer(_COLEMAK);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    case GAME:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (record->event.pressed) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        set_single_persistent_default_layer(_GAME);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    case NUMB:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (record->event.pressed) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        layer_on(_NUMB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        update_tri_layer(_NUMB, _CODE, _ADJUST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        layer_off(_NUMB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        update_tri_layer(_NUMB, _CODE, _ADJUST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    case CODE:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (record->event.pressed) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        layer_on(_CODE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        update_tri_layer(_NUMB, _CODE, _ADJUST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        layer_off(_CODE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        update_tri_layer(_NUMB, _CODE, _ADJUST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    case ADJUST:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (record->event.pressed) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        layer_on(_ADJUST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        layer_off(_ADJUST);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |