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#include QMK_KEYBOARD_H
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_FN,
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_ADJ
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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FN,
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ADJ,
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RGBRST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* ,------------------------------------------------. ,------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift|
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Spc | Ent | | Ent | Spc |
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* `-------------' `-------------'
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*/
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[_QWERTY] = LAYOUT_kc( \
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//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
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GRV, 1, 2, 3, 4, 5, MINS, EQL, 6, 7, 8, 9, 0, BSPC,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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TAB, Q, W, E, R, T, LBRC, RBRC, Y, U, I, O, P, BSLS,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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ESC, A, S, D, F, G, _______, _______, H, J, K, L, SCLN, QUOT,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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LSPO, Z, X, C, V, B, _______, _______, N, M, COMM, DOT, SLSH, RSPC,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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LCTL, LALT, FN, LGUI, RGB_MOD, SPC, DEL, BSPC, SPC, ADJ, LGUI, FN, LALT, LCTL,
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//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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VOLD, VOLU, SPC, ENT, ENT, SPC, DOWN, UP
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// Rotary Left |--------+--------| |--------+-----------+ Rotary Right
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),
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/* FN
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* ,------------------------------------------------. ,------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | | | Up | | | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_FN] = LAYOUT_kc( \
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//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
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F1, F2, F3, F4, F5, F6, _______, _______, F7, F8, F9, F10, F11, F12,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, LEFT, DOWN, RGHT, _______, _______, _______, MPLY, MNXT, MUTE, VOLD, VOLU, _______,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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VOLD, VOLU, _______, _______, _______, _______, UP, DOWN
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// Rotary Left |--------+--------| |--------+-----------+ Rotary Right
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),
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/* ADJ
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* ,------------------------------------------------. ,------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_ADJ] = LAYOUT( \
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//,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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//|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______ \
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// Rotary Left |--------+--------| |--------+--------+ Rotary Right
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)
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case FN:
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if (record->event.pressed) {
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layer_on(_FN);
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} else {
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layer_off(_FN);
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}
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return false;
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break;
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case ADJ:
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if (record->event.pressed) {
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layer_on(_ADJ);
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} else {
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layer_off(_ADJ);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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// OLED Driver Logic
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#ifdef OLED_DRIVER_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!has_usb())
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return OLED_ROTATION_180; // flip 180 for offhand
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return rotation;
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}
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static void render_logo(void) {
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static const char PROGMEM sol_logo[] = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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oled_write_P(sol_logo, false);
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_FN (1<<_FN)
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#define L_ADJ (1<<_ADJ)
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#define L_ADJ_TRI (L_ADJ|L_FN)
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static void render_status(void) {
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// Render to mode icon
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static const char PROGMEM mode_logo[4][4] = {
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{0x95,0x96,0x0a,0},
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{0xb5,0xb6,0x0a,0},
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{0x97,0x98,0x0a,0},
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{0xb7,0xb8,0x0a,0} };
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if (keymap_config.swap_lalt_lgui != false) {
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oled_write_P(mode_logo[0], false);
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oled_write_P(mode_logo[1], false);
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} else {
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oled_write_P(mode_logo[2], false);
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oled_write_P(mode_logo[3], false);
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}
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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oled_write_P(PSTR("Layer: "), false);
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switch (layer_state) {
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case L_BASE:
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oled_write_P(PSTR("Laser \n"), false);
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break;
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case L_FN:
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oled_write_P(PSTR("Function \n"), false);
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break;
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case L_ADJ:
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case L_ADJ_TRI:
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oled_write_P(PSTR("Adjustment\n"), false);
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break;
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default:
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oled_write_P(PSTR("Undefined \n"), false);
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}
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
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}
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void oled_task_user(void) {
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if (is_master)
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render_status();
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else
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render_logo();
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}
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#endif
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