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								/*
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								Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
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								*/
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								#include "simple_visualizer.h"
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								// This function should be implemented by the keymap visualizer
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								// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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								// that the simple_visualizer assumes that you are updating
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								// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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								// stopped. This can be done by either double buffering it or by using constant strings
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								static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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								    uint8_t saturation = 60;
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								    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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								        saturation = 255;
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								    }
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								    if (state->status.layer & 0x80) {
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								        state->target_lcd_color = LCD_COLOR(0, 255, 60);
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								        state->layer_text = "Game Arrow";
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								    } else if (state->status.layer & 0x40) {
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								        state->target_lcd_color = LCD_COLOR(0, 255, 60);
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								        state->layer_text = "Game";
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								    } else if (state->status.layer & 0x20) {
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								        state->target_lcd_color = LCD_COLOR(140, 100, 60);
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								        state->layer_text = "Movement";
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								    } else if (state->status.layer & 0x10) {
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								        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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								        state->layer_text = "Media";
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								    } else if (state->status.layer & 0x8) {
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								        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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								        state->layer_text = "Symbol";
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								    } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
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								        state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
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								        state->layer_text = "Code";
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								    } else {
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								        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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								        state->layer_text = "Default";
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								    }
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								}
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